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Home - Gamification World
Venue & Travel. Gamification World Awards 2015. Sponsors & Vendors. Gamification World Awards 2015: Gamification Projects. Gamification World Awards 2015: Technological Developments. Gamification World Awards 2015: Research & Theory Innovations. Gamification World Awards 2015: Elegibility & Rules. Articles & News. No products in the cart. Book today and save up to 25%! Book now your seat! Learn and practice gamification with the best instructors and earn the Gamification World Designer Certification.
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Gamification « Learn about Gamification
1 What is Gamification? 2 History of Gamification. 3 Game vs. Play. 4 Game Evolution & Statistics. 6 Think Like a Game Designer. 8 Tapping the Emotions – FUN. 9 Breaking Games Down. 11 Limitations of Elements. 14 Behaviorism in Gamification. 17 Limits and Dangers of Behaviorism. 18 Intrinsic and Extrinsic Motivation. 19 How Rewards Can Demotivate. 20 Self Determination Theory. 21 The Design Process & Framework. 22 Objectives & Behaviors. 25 Fun & Tools. 26 Taking Stock: Two Approaches to Gamification.
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Gamification at Work
Is a buzz word in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations". In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design". Does it belong in the workplace? Janaki Kumar and Mario Herger. Involves the following five steps:. Manage, monitor and measure.
Gamification Software Blog
Let The Games Begin But Not Without Clear Objectives. For most companies, labor is their single biggest expense, so leveraging gamified apps to increase staff productivity correlates to bottom line impact. In fact, the relationship between labor expense and company earnings is so direct that even small changes to employee productivity can result in big changes to profits. CRM Gamification Design and Business Use Cases. When properly designed, the highest use of games will be to redesign work so that it i...
Gamification,inc.
MJV Technology and Innovation. Recreating companies through games. According to the Gartner Group, until 2015, about 50% of all global innovation process will be gamified. Are you ready to start? Gamification is the use of games mechanics with the goal of solving practical issues or to engaging a specific audience. More frequently, this technique has been applied on several different fields such as health, education, public policies, and sports. Examples of where it can be applied:. Head of the Gamificat...
Gamification books, online courses, trainings and researches
For the Win: How Game Thinking Can Revolutionize Your Business. Take your business to the next level for the win. Millions flock to. Building Web Reputation Systems. What do Amazon's product reviews, eBay's feedback score system, Slashd. A Theory of Fun for Game Design. A Theory of Fun for Game Design is not your typical how-to book. It fe. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. Great things don’t happen in a vacuum. But creating an environment f. Nice words about books.