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Is a buzz word in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations". In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design". Does it belong in the workplace? Janaki Kumar and Mario Herger. Involves the following five steps:. Manage, monitor and measure.

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Let The Games Begin But Not Without Clear Objectives. For most companies, labor is their single biggest expense, so leveraging gamified apps to increase staff productivity correlates to bottom line impact. In fact, the relationship between labor expense and company earnings is so direct that even small changes to employee productivity can result in big changes to profits. CRM Gamification Design and Business Use Cases. When properly designed, the highest use of games will be to redesign work so that it i...

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