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The game loving Hemulen

The game loving Hemulen. The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world. Måndag 13 juni 2011. Carnage seen through the rear-view mirror. This project had a lot shorter development time the one I worked on last for the last GGC (It was called GGA back then). 9 Weeks all in all, which might sound like a lot on the paper, but it really isn't when you're working on it. Our project's vison is as follows:. So I got some old car seats and had them be m...

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The game loving Hemulen | gaminghemulen.blogspot.com Reviews
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The game loving Hemulen. The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world. Måndag 13 juni 2011. Carnage seen through the rear-view mirror. This project had a lot shorter development time the one I worked on last for the last GGC (It was called GGA back then). 9 Weeks all in all, which might sound like a lot on the paper, but it really isn't when you're working on it. Our project's vison is as follows:. So I got some old car seats and had them be m...
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The game loving Hemulen | gaminghemulen.blogspot.com Reviews

https://gaminghemulen.blogspot.com

The game loving Hemulen. The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world. Måndag 13 juni 2011. Carnage seen through the rear-view mirror. This project had a lot shorter development time the one I worked on last for the last GGC (It was called GGA back then). 9 Weeks all in all, which might sound like a lot on the paper, but it really isn't when you're working on it. Our project's vison is as follows:. So I got some old car seats and had them be m...

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gaminghemulen.blogspot.com gaminghemulen.blogspot.com
1

The game loving Hemulen: Carnage seen through the rear-view mirror

http://www.gaminghemulen.blogspot.com/2011/06/carnage-seen-through-rear-view-mirror.html

The game loving Hemulen. The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world. Måndag 13 juni 2011. Carnage seen through the rear-view mirror. This project had a lot shorter development time the one I worked on last for the last GGC (It was called GGA back then). 9 Weeks all in all, which might sound like a lot on the paper, but it really isn't when you're working on it. Our project's vison is as follows:. So I got some old car seats and had them be m...

2

The game loving Hemulen

http://www.gaminghemulen.blogspot.com/2011/05/after-we-decided-to-go-with-board-game.html

The game loving Hemulen. The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world. Måndag 25 april 2011. After we decided to go with the Board game version I was relived. Unlike the digital version this is a (relatively) safe project that isn't weighed down by programming and it freed up Joakim to focus on other things. I also managed to locate a place that actually able to provide us with cheap used car seats that we'll make chairs out of for our booth.

3

The game loving Hemulen

http://www.gaminghemulen.blogspot.com/2011/06/this-week-i-spent-lot-of-time-getting.html

The game loving Hemulen. The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world. Söndag 1 maj 2011. This week I spent a lot of time getting the inventory ready for our booth. We had to make some changes of course, due to the fact that we're not making a digital game anymore. Söndag, maj 01, 2011. Prenumerera på: Kommentarer till inlägget (Atom). Crossing the finishing line. The most scary week of my life! Visa hela min profil.

4

The game loving Hemulen

http://www.gaminghemulen.blogspot.com/2011/06/i-had-bit-of-problem-getting-car.html

The game loving Hemulen. The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world. Fredag 20 maj 2011. I had a bit of a problem getting the car dealers get the car seats here on time, but I FINALLY managed to solve it. A big 'Thank you' goes out to Henrik Reinz who is the one who actually picked them up for us. I've been working on sound effects for the trailer and they'll be ready once the artists are done with our awesome trailer and teaser.

5

The game loving Hemulen: Crossing the finishing line

http://www.gaminghemulen.blogspot.com/2011/05/crossing-finishing-line.html

The game loving Hemulen. The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world. Måndag 30 maj 2011. Crossing the finishing line. Carnage is a winner. Not of any prices, but the game itself managed to win many hearts during GGC. Team Carnage's hard work has not been in vain it seems! All of the judges had something good to say about it and even the ones that weren't swept away had some very insightful criticism to offer which is great! My best tribute t...

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Brainstorm or Brainfreeze | SunFeather

https://sunfeather.wordpress.com/2011/05/17/brainstorm-or-brainfreeze

Some kind of Art. We’ve been spending all morning brainstorming ideas for our trailer, with… less success… Out of 15 options only 3 were. Mostly because we lack time. And also because some don’t want to film the trailer, so we’ll see how this’ll turn out. We did get our T-shirts and contact cards for GGC though, which is awesome! By Mr A to the Qvist on May 17, 2011. Posted in Project CARNAGE. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

carnagethegame.blogspot.com carnagethegame.blogspot.com

Carnage Development Diary: Blog Moved!

http://carnagethegame.blogspot.com/2011/04/blog-moved.html

4 players compete in a fast-paced turn-based racing-game. Control your speed, drift the corners and send your opponents off the track with lethal weapons. Make sure you cross the finish line first or see to it that none of the other players do. Your ride is your life! Friday, April 8, 2011. Hey all. This blog has been moved in an effort to even further enhance your viewing experience. Typing in the address. Http:/ www.CarnageTheGame.com/. Http:/ picard.hgo.se/ Carnage/. Subscribe to: Post Comments (Atom).

carnagethegame.blogspot.com carnagethegame.blogspot.com

Carnage Development Diary: March 2011

http://carnagethegame.blogspot.com/2011_03_01_archive.html

4 players compete in a fast-paced turn-based racing-game. Control your speed, drift the corners and send your opponents off the track with lethal weapons. Make sure you cross the finish line first or see to it that none of the other players do. Your ride is your life! Monday, March 7, 2011. On the designing of levels. Basic Mockup - Work in progress. Early WIP of the cars. The promise of food and drink now drag us away from the office. More to come later. Tuesday, March 1, 2011. The project will be in de...

sunfeather.wordpress.com sunfeather.wordpress.com

GGC | SunFeather

https://sunfeather.wordpress.com/2011/05/30/ggc

Some kind of Art. The weekend is over and so is GGC. All I can say really is that it went WAY over expectations! I’m very pleased with our work. And at the after party later on Saturday several of the judges came forth to us and gave us their cards in case we had plans on releasing the game. So yeah, my confidence has never been higher. We even managed to give away a copy of our game to two of the judges so here starts a small step on a long journey. This slideshow requires JavaScript. Join the Dark side?

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Long (LONG) time no see | SunFeather

https://sunfeather.wordpress.com/2011/11/01/long-long-time-no-see

Some kind of Art. Long (LONG) time no see. Well hello there again, it’s been a little while since I last wrote something… About half a year… BUT! Here comes some updates at last. Well we got some pretty good feedback there so we decided to continue with the project. So this past half a year we’ve fixed some design problems and added some new content. I have made some concept art, and one 3D model. While the others have made the models I concepted. This slideshow requires JavaScript. My name is André Apel...

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November | 2011 | SunFeather

https://sunfeather.wordpress.com/2011/11

Some kind of Art. Archive for November, 2011. Don’t be hasty. Bull; November 1, 2011 • Leave a Comment. Posted in Project CARNAGE. Long (LONG) time no see. Bull; November 1, 2011 • Leave a Comment. Posted in Project CARNAGE. Join the Dark side? Join 1 other follower. Some kind of Time checking Devise. Kind of like a Time machine… But cheaper. Kind of like a Time machine… But cheaper. Newsflash of the day. SO… MANY. OPTIONS! Portal to another dimension. Create a free website or blog at WordPress.com.

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SunFeather | Some kind of Art | Page 2

https://sunfeather.wordpress.com/page/2

Some kind of Art. From Digital to Board. Bull;May 12, 2011 • Leave a Comment. It’s been a while since I last wrote here, but a lot has happened since then. I’ve been working on the game board itself and Finished it. I had to remove some art from it though, otherwise I wouldn’t have made it to deadline. “Killing your darlings” so to speak…. But they’ll be finished today. Weapon card, repair card. So what do we have left to do before we send everything away to the printers? We have to finish our trap, all ...

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Panic and Crunching | SunFeather

https://sunfeather.wordpress.com/2011/05/18/panic-and-crunching

Some kind of Art. Yep, it’s full crunching time now. Only 8 days left to GGC, and all we have left is our Trailer and Teaser. And after spending pretty much all week until now with storyboarding and brainstorming for these videos we were without success…. But today we finally came up with a plan that we could finish before deadline. Its’s actually not very much to hang in the Christmas tree, but it will do just fine. Also I had to borrow a friends Account to upload this video since I don’t have one...

sunfeather.wordpress.com sunfeather.wordpress.com

Don’t be hasty | SunFeather

https://sunfeather.wordpress.com/2011/11/01/dont-be-hasty

Some kind of Art. Don’t be hasty. Yea… I could wait any longer so time to post again, after all it’s been almost 30min. Here comes my 3D model of the. I did a mixpic with all the texturemaps and a renderd picture of the model. By Mr A to the Qvist on November 1, 2011. Posted in Project CARNAGE. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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The game loving Hemulen

The game loving Hemulen. The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world. Måndag 13 juni 2011. Carnage seen through the rear-view mirror. This project had a lot shorter development time the one I worked on last for the last GGC (It was called GGA back then). 9 Weeks all in all, which might sound like a lot on the paper, but it really isn't when you're working on it. Our project's vison is as follows:. So I got some old car seats and had them be m...

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