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SunFeather | Some kind of ArtSome kind of Art (by Mr. A to the Qvist)
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SunFeather | Some kind of Art | sunfeather.wordpress.com Reviews
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Some kind of Art (by Mr. A to the Qvist)
Brainstorm or Brainfreeze | SunFeather
https://sunfeather.wordpress.com/2011/05/17/brainstorm-or-brainfreeze
Some kind of Art. We’ve been spending all morning brainstorming ideas for our trailer, with… less success… Out of 15 options only 3 were. Mostly because we lack time. And also because some don’t want to film the trailer, so we’ll see how this’ll turn out. We did get our T-shirts and contact cards for GGC though, which is awesome! By Mr A to the Qvist on May 17, 2011. Posted in Project CARNAGE. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
November | 2011 | SunFeather
https://sunfeather.wordpress.com/2011/11
Some kind of Art. Archive for November, 2011. Don’t be hasty. Bull; November 1, 2011 • Leave a Comment. Posted in Project CARNAGE. Long (LONG) time no see. Bull; November 1, 2011 • Leave a Comment. Posted in Project CARNAGE. Join the Dark side? Join 1 other follower. Some kind of Time checking Devise. Kind of like a Time machine… But cheaper. Kind of like a Time machine… But cheaper. Newsflash of the day. SO… MANY. OPTIONS! Portal to another dimension. Create a free website or blog at WordPress.com.
Follow the light | SunFeather
https://sunfeather.wordpress.com/2011/05/16/follow-the-light
Some kind of Art. That’s what I’ve been doing this weekend while rendering a sticker to our game box. Me and Juan got the assignment to fix some stickers to the box so that it wouldn’t be all plain and boring. So we spent pretty much all Friday on layout, lightning etc, and then I spend the weekend putting out the final light and test rendering. Yesterday I was finally pleased so I did a final rendering and then sent it to Juan who fixed the final details in Photoshop. By Mr A to the Qvist on May 16, 2011.
Panic and Crunching | SunFeather
https://sunfeather.wordpress.com/2011/05/18/panic-and-crunching
Some kind of Art. Yep, it’s full crunching time now. Only 8 days left to GGC, and all we have left is our Trailer and Teaser. And after spending pretty much all week until now with storyboarding and brainstorming for these videos we were without success…. But today we finally came up with a plan that we could finish before deadline. Its’s actually not very much to hang in the Christmas tree, but it will do just fine. Also I had to borrow a friends Account to upload this video since I don’t have one...
SunFeather | Some kind of Art | Page 2
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Some kind of Art. From Digital to Board. Bull;May 12, 2011 • Leave a Comment. It’s been a while since I last wrote here, but a lot has happened since then. I’ve been working on the game board itself and Finished it. I had to remove some art from it though, otherwise I wouldn’t have made it to deadline. “Killing your darlings” so to speak…. But they’ll be finished today. Weapon card, repair card. So what do we have left to do before we send everything away to the printers? We have to finish our trap, all ...
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andreassongamestudies.blogspot.com
Thoughts and Reflections - Creating Games: September 2012
http://andreassongamestudies.blogspot.com/2012_09_01_archive.html
Thoughts and Reflections - Creating Games. Friday, September 28, 2012. The Fountain of Eternal Motivation. My main motivator is definitely the search for ever-stimulating work. I need my tasks to provide some sort of intellectual interest, or at least allow for it while being performed. Using terms from the Two-factor theory. Perhaps it could be said to exist somewhere inside a three-point area of Achievement, Work itself and (personal) Growth. A defeatist attitude brings nothing to a project. Moving for...
Seen from an artists point of view: XVI - It's alive!
http://pizarrodevdiary.blogspot.com/2011/09/xvi-its-alive.html
Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Tisdag 20 september 2011. XVI - It's alive! Carnage - The Game. Leta i den här bloggen. XVI - Its alive! XV - Back from the break. Visa hela min profil. Mallen Häftigt Ab. Använder Blogger.
Seen from an artists point of view: september 2011
http://pizarrodevdiary.blogspot.com/2011_09_01_archive.html
Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Tisdag 20 september 2011. XVI - It's alive! Torsdag 1 september 2011. XV - Back from the break. A well needed break has come, and gone. No more drinks with umbrellas in them, or acting like a fool. It's time to finalize these studies and prep myself for a life outside Gotland Universities reassuring walls. Carnage - The Game.
andreassongamestudies.blogspot.com
Thoughts and Reflections - Creating Games: Visions of Self
http://andreassongamestudies.blogspot.com/2012/09/visions-of-self.html
Thoughts and Reflections - Creating Games. Sunday, September 16, 2012. I have completed my education! I have decided to go into further education! A simple game from basic prototype to finished game in 20 hours on the theme Impeding Doom. My art is proudly shown in the middle image. Bottom one is very much not me. Artist drew visual for a serious game concept I was part of about the morals of creating and selling weapons. Intentionally overplayed for absurdity. Nietzsche, The Gay Science § 341. My main i...
Carnage Development Diary: Blog Moved!
http://carnagethegame.blogspot.com/2011/04/blog-moved.html
4 players compete in a fast-paced turn-based racing-game. Control your speed, drift the corners and send your opponents off the track with lethal weapons. Make sure you cross the finish line first or see to it that none of the other players do. Your ride is your life! Friday, April 8, 2011. Hey all. This blog has been moved in an effort to even further enhance your viewing experience. Typing in the address. Http:/ www.CarnageTheGame.com/. Http:/ picard.hgo.se/ Carnage/. Subscribe to: Post Comments (Atom).
Carnage Development Diary: March 2011
http://carnagethegame.blogspot.com/2011_03_01_archive.html
4 players compete in a fast-paced turn-based racing-game. Control your speed, drift the corners and send your opponents off the track with lethal weapons. Make sure you cross the finish line first or see to it that none of the other players do. Your ride is your life! Monday, March 7, 2011. On the designing of levels. Basic Mockup - Work in progress. Early WIP of the cars. The promise of food and drink now drag us away from the office. More to come later. Tuesday, March 1, 2011. The project will be in de...
Seen from an artists point of view: XIV - Post mortum
http://pizarrodevdiary.blogspot.com/2011/06/xiv-post-mortum.html
Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Måndag 6 juni 2011. XIV - Post mortum. När den 28: maj hade passerat stod vi där med många erfarenheter rikare. GGC i sig kunde inget annat än beskrivas som en lyckoträff för vår del. Lovorden haglade från bransch folk och utomstående som menade på att vi hade ett färdigt spel redo att säljas. Mina ansvarsområden under projektet:.
Seen from an artists point of view: Portfolio
http://pizarrodevdiary.blogspot.com/p/portfolio.html
Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Prenumerera på: Inlägg (Atom). Carnage - The Game. Leta i den här bloggen. XVI - Its alive! XV - Back from the break. Visa hela min profil. Mallen Häftigt Ab. Använder Blogger.
Seen from an artists point of view: maj 2011
http://pizarrodevdiary.blogspot.com/2011_05_01_archive.html
Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Måndag 30 maj 2011. XIII - Great success. Sagt om Carnage under konferensen:. Men bli inte förvånade om det här spelet kommer på en butikshylla nära dig.". Oskar Skog, loading.se. Et var fler som sa att de lätt skulle betala flera hundra för det precis som det såg ut nu och gärna ville ha med det hem. Jag var en av dem.". Utöver b...
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Buy Sunfeast Online at Grocery Shopping Store Delhi
Wednesday, 8 February 2012. Constitute a very important part of our life as they are good sources of fibers as well as nutrients but must be consumed within a limit. Posted by Ashi Rana. Location: Sultanpur, New Delhi, Delhi, India. Friday, 3 February 2012. Honestly, it was a tight race. In general, biscuits aren't exactly nutritious, so it was more a question of which wheat biscuits are the least harmful. Funny note: Britannia Marie Gold says, 1 pack of Marie Gold contains the same amount of protein of ...
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SunFeather | Some kind of Art
Some kind of Art. Don’t be hasty. Bull;November 1, 2011 • Leave a Comment. Yea… I could wait any longer so time to post again, after all it’s been almost 30min. Here comes my 3D model of the. I did a mixpic with all the texturemaps and a renderd picture of the model. Posted in Project CARNAGE. Long (LONG) time no see. Bull;November 1, 2011 • Leave a Comment. Well hello there again, it’s been a little while since I last wrote something… About half a year… BUT! Here comes some updates at last. And at the a...
SunFeather13 (Luke) - DeviantArt
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dandelion fluff
Thursday, November 10, 2011. Disentangling lives is like - nothing really. Only like itself,. The metaphorical threads pulling out. Some piece of colourful cloth which you were, between you,. Weaving. The realisation that your birthday is coming up,. And I won't see you, or more to the point, you won't see me. A book I bought for you arrived in the mail,. A surprise gift, for no reason, and. I no longer believe that you want gifts from me. I am no longer certain that I want to give them to you. Far too f...