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Seen from an artists point of view

Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Tisdag 20 september 2011. XVI - It's alive! Torsdag 1 september 2011. XV - Back from the break. A well needed break has come, and gone. No more drinks with umbrellas in them, or acting like a fool. It's time to finalize these studies and prep myself for a life outside Gotland Universities reassuring walls. Måndag 6 juni 2011.

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Seen from an artists point of view | pizarrodevdiary.blogspot.com Reviews
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Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Tisdag 20 september 2011. XVI - It's alive! Torsdag 1 september 2011. XV - Back from the break. A well needed break has come, and gone. No more drinks with umbrellas in them, or acting like a fool. It's time to finalize these studies and prep myself for a life outside Gotland Universities reassuring walls. Måndag 6 juni 2011.
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Seen from an artists point of view | pizarrodevdiary.blogspot.com Reviews

https://pizarrodevdiary.blogspot.com

Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Tisdag 20 september 2011. XVI - It's alive! Torsdag 1 september 2011. XV - Back from the break. A well needed break has come, and gone. No more drinks with umbrellas in them, or acting like a fool. It's time to finalize these studies and prep myself for a life outside Gotland Universities reassuring walls. Måndag 6 juni 2011.

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Seen from an artists point of view: XV - Back from the break

http://www.pizarrodevdiary.blogspot.com/2011/09/xv-back-from-break.html

Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Torsdag 1 september 2011. XV - Back from the break. A well needed break has come, and gone. No more drinks with umbrellas in them, or acting like a fool. It's time to finalize these studies and prep myself for a life outside Gotland Universities reassuring walls. So what has happened during the break? Så vad har hänt under lovet?

2

Seen from an artists point of view: juni 2011

http://www.pizarrodevdiary.blogspot.com/2011_06_01_archive.html

Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Måndag 6 juni 2011. XIV - Post mortum. När den 28: maj hade passerat stod vi där med många erfarenheter rikare. GGC i sig kunde inget annat än beskrivas som en lyckoträff för vår del. Lovorden haglade från bransch folk och utomstående som menade på att vi hade ett färdigt spel redo att säljas. Mina ansvarsområden under projektet:.

3

Seen from an artists point of view: XIII - Great success

http://www.pizarrodevdiary.blogspot.com/2011/05/xiii-great-success.html

Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Måndag 30 maj 2011. XIII - Great success. Sagt om Carnage under konferensen:. Men bli inte förvånade om det här spelet kommer på en butikshylla nära dig.". Oskar Skog, loading.se. Et var fler som sa att de lätt skulle betala flera hundra för det precis som det såg ut nu och gärna ville ha med det hem. Jag var en av dem.".

4

Seen from an artists point of view: X - It's a TRAP!

http://www.pizarrodevdiary.blogspot.com/2011/05/x-its-trap.html

Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Torsdag 12 maj 2011. X - It's a TRAP! Lowpoly version of the trap without maps. Fällan med alla texturer (inte färdiga renderingen). The trap with all needed maps (not the final render). Carnage - The Game. Leta i den här bloggen. XIII - Great success. XII - Last trembling hours. XI - You tease. X - Its a TRAP! IX - Happy hour.

5

Seen from an artists point of view: XVI - It's alive!

http://www.pizarrodevdiary.blogspot.com/2011/09/xvi-its-alive.html

Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Tisdag 20 september 2011. XVI - It's alive! Carnage - The Game. Leta i den här bloggen. XVI - Its alive! XV - Back from the break. Visa hela min profil. Mallen Häftigt Ab. Använder Blogger.

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andreassongamestudies.blogspot.com andreassongamestudies.blogspot.com

Thoughts and Reflections - Creating Games: September 2012

http://andreassongamestudies.blogspot.com/2012_09_01_archive.html

Thoughts and Reflections - Creating Games. Friday, September 28, 2012. The Fountain of Eternal Motivation. My main motivator is definitely the search for ever-stimulating work. I need my tasks to provide some sort of intellectual interest, or at least allow for it while being performed. Using terms from the Two-factor theory. Perhaps it could be said to exist somewhere inside a three-point area of Achievement, Work itself and (personal) Growth. A defeatist attitude brings nothing to a project. Moving for...

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Brainstorm or Brainfreeze | SunFeather

https://sunfeather.wordpress.com/2011/05/17/brainstorm-or-brainfreeze

Some kind of Art. We’ve been spending all morning brainstorming ideas for our trailer, with… less success… Out of 15 options only 3 were. Mostly because we lack time. And also because some don’t want to film the trailer, so we’ll see how this’ll turn out. We did get our T-shirts and contact cards for GGC though, which is awesome! By Mr A to the Qvist on May 17, 2011. Posted in Project CARNAGE. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

andreassongamestudies.blogspot.com andreassongamestudies.blogspot.com

Thoughts and Reflections - Creating Games: Visions of Self

http://andreassongamestudies.blogspot.com/2012/09/visions-of-self.html

Thoughts and Reflections - Creating Games. Sunday, September 16, 2012. I have completed my education! I have decided to go into further education! A simple game from basic prototype to finished game in 20 hours on the theme Impeding Doom. My art is proudly shown in the middle image. Bottom one is very much not me. Artist drew visual for a serious game concept I was part of about the morals of creating and selling weapons. Intentionally overplayed for absurdity. Nietzsche, The Gay Science § 341. My main i...

carnagethegame.blogspot.com carnagethegame.blogspot.com

Carnage Development Diary: Blog Moved!

http://carnagethegame.blogspot.com/2011/04/blog-moved.html

4 players compete in a fast-paced turn-based racing-game. Control your speed, drift the corners and send your opponents off the track with lethal weapons. Make sure you cross the finish line first or see to it that none of the other players do. Your ride is your life! Friday, April 8, 2011. Hey all. This blog has been moved in an effort to even further enhance your viewing experience. Typing in the address. Http:/ www.CarnageTheGame.com/. Http:/ picard.hgo.se/ Carnage/. Subscribe to: Post Comments (Atom).

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Carnage Development Diary: March 2011

http://carnagethegame.blogspot.com/2011_03_01_archive.html

4 players compete in a fast-paced turn-based racing-game. Control your speed, drift the corners and send your opponents off the track with lethal weapons. Make sure you cross the finish line first or see to it that none of the other players do. Your ride is your life! Monday, March 7, 2011. On the designing of levels. Basic Mockup - Work in progress. Early WIP of the cars. The promise of food and drink now drag us away from the office. More to come later. Tuesday, March 1, 2011. The project will be in de...

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Thoughts and Reflections - Creating Games: The Longest Journey

http://andreassongamestudies.blogspot.com/2012/10/the-longest-journey.html

Thoughts and Reflections - Creating Games. Sunday, October 21, 2012. I know that I want to look at user experience in games. The end result, and what the player receives, is an experience. Some would call it fun, a word despised by many game designers as meaningless and impossible to use for actual analysis. Marc LeBlanc suggests that we should look at these experiences as a set of Aesthetics. It could also be done by me working in a completely isolated state, building simple prototypes based on the theo...

sunfeather.wordpress.com sunfeather.wordpress.com

GGC | SunFeather

https://sunfeather.wordpress.com/2011/05/30/ggc

Some kind of Art. The weekend is over and so is GGC. All I can say really is that it went WAY over expectations! I’m very pleased with our work. And at the after party later on Saturday several of the judges came forth to us and gave us their cards in case we had plans on releasing the game. So yeah, my confidence has never been higher. We even managed to give away a copy of our game to two of the judges so here starts a small step on a long journey. This slideshow requires JavaScript. Join the Dark side?

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Long (LONG) time no see | SunFeather

https://sunfeather.wordpress.com/2011/11/01/long-long-time-no-see

Some kind of Art. Long (LONG) time no see. Well hello there again, it’s been a little while since I last wrote something… About half a year… BUT! Here comes some updates at last. Well we got some pretty good feedback there so we decided to continue with the project. So this past half a year we’ve fixed some design problems and added some new content. I have made some concept art, and one 3D model. While the others have made the models I concepted. This slideshow requires JavaScript. My name is André Apel...

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November | 2011 | SunFeather

https://sunfeather.wordpress.com/2011/11

Some kind of Art. Archive for November, 2011. Don’t be hasty. Bull; November 1, 2011 • Leave a Comment. Posted in Project CARNAGE. Long (LONG) time no see. Bull; November 1, 2011 • Leave a Comment. Posted in Project CARNAGE. Join the Dark side? Join 1 other follower. Some kind of Time checking Devise. Kind of like a Time machine… But cheaper. Kind of like a Time machine… But cheaper. Newsflash of the day. SO… MANY. OPTIONS! Portal to another dimension. Create a free website or blog at WordPress.com.

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Seen from an artists point of view

Seen from an artists point of view. Juan Pizarro heter jag och jag jobbar som artist i projektet Carnage. Här kan du följa mina tankar kring arbetet, både de dåliga och de bra. Tisdag 20 september 2011. XVI - It's alive! Torsdag 1 september 2011. XV - Back from the break. A well needed break has come, and gone. No more drinks with umbrellas in them, or acting like a fool. It's time to finalize these studies and prep myself for a life outside Gotland Universities reassuring walls. Måndag 6 juni 2011.

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