andreassongamestudies.blogspot.com
Thoughts and Reflections - Creating Games: September 2012
http://andreassongamestudies.blogspot.com/2012_09_01_archive.html
Thoughts and Reflections - Creating Games. Friday, September 28, 2012. The Fountain of Eternal Motivation. My main motivator is definitely the search for ever-stimulating work. I need my tasks to provide some sort of intellectual interest, or at least allow for it while being performed. Using terms from the Two-factor theory. Perhaps it could be said to exist somewhere inside a three-point area of Achievement, Work itself and (personal) Growth. A defeatist attitude brings nothing to a project. Moving for...
sunfeather.wordpress.com
Brainstorm or Brainfreeze | SunFeather
https://sunfeather.wordpress.com/2011/05/17/brainstorm-or-brainfreeze
Some kind of Art. We’ve been spending all morning brainstorming ideas for our trailer, with… less success… Out of 15 options only 3 were. Mostly because we lack time. And also because some don’t want to film the trailer, so we’ll see how this’ll turn out. We did get our T-shirts and contact cards for GGC though, which is awesome! By Mr A to the Qvist on May 17, 2011. Posted in Project CARNAGE. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
andreassongamestudies.blogspot.com
Thoughts and Reflections - Creating Games: Visions of Self
http://andreassongamestudies.blogspot.com/2012/09/visions-of-self.html
Thoughts and Reflections - Creating Games. Sunday, September 16, 2012. I have completed my education! I have decided to go into further education! A simple game from basic prototype to finished game in 20 hours on the theme Impeding Doom. My art is proudly shown in the middle image. Bottom one is very much not me. Artist drew visual for a serious game concept I was part of about the morals of creating and selling weapons. Intentionally overplayed for absurdity. Nietzsche, The Gay Science § 341. My main i...
carnagethegame.blogspot.com
Carnage Development Diary: Blog Moved!
http://carnagethegame.blogspot.com/2011/04/blog-moved.html
4 players compete in a fast-paced turn-based racing-game. Control your speed, drift the corners and send your opponents off the track with lethal weapons. Make sure you cross the finish line first or see to it that none of the other players do. Your ride is your life! Friday, April 8, 2011. Hey all. This blog has been moved in an effort to even further enhance your viewing experience. Typing in the address. Http:/ www.CarnageTheGame.com/. Http:/ picard.hgo.se/ Carnage/. Subscribe to: Post Comments (Atom).
carnagethegame.blogspot.com
Carnage Development Diary: March 2011
http://carnagethegame.blogspot.com/2011_03_01_archive.html
4 players compete in a fast-paced turn-based racing-game. Control your speed, drift the corners and send your opponents off the track with lethal weapons. Make sure you cross the finish line first or see to it that none of the other players do. Your ride is your life! Monday, March 7, 2011. On the designing of levels. Basic Mockup - Work in progress. Early WIP of the cars. The promise of food and drink now drag us away from the office. More to come later. Tuesday, March 1, 2011. The project will be in de...
andreassongamestudies.blogspot.com
Thoughts and Reflections - Creating Games: The Longest Journey
http://andreassongamestudies.blogspot.com/2012/10/the-longest-journey.html
Thoughts and Reflections - Creating Games. Sunday, October 21, 2012. I know that I want to look at user experience in games. The end result, and what the player receives, is an experience. Some would call it fun, a word despised by many game designers as meaningless and impossible to use for actual analysis. Marc LeBlanc suggests that we should look at these experiences as a set of Aesthetics. It could also be done by me working in a completely isolated state, building simple prototypes based on the theo...
sunfeather.wordpress.com
GGC | SunFeather
https://sunfeather.wordpress.com/2011/05/30/ggc
Some kind of Art. The weekend is over and so is GGC. All I can say really is that it went WAY over expectations! I’m very pleased with our work. And at the after party later on Saturday several of the judges came forth to us and gave us their cards in case we had plans on releasing the game. So yeah, my confidence has never been higher. We even managed to give away a copy of our game to two of the judges so here starts a small step on a long journey. This slideshow requires JavaScript. Join the Dark side?
sunfeather.wordpress.com
Long (LONG) time no see | SunFeather
https://sunfeather.wordpress.com/2011/11/01/long-long-time-no-see
Some kind of Art. Long (LONG) time no see. Well hello there again, it’s been a little while since I last wrote something… About half a year… BUT! Here comes some updates at last. Well we got some pretty good feedback there so we decided to continue with the project. So this past half a year we’ve fixed some design problems and added some new content. I have made some concept art, and one 3D model. While the others have made the models I concepted. This slideshow requires JavaScript. My name is André Apel...
sunfeather.wordpress.com
November | 2011 | SunFeather
https://sunfeather.wordpress.com/2011/11
Some kind of Art. Archive for November, 2011. Don’t be hasty. Bull; November 1, 2011 • Leave a Comment. Posted in Project CARNAGE. Long (LONG) time no see. Bull; November 1, 2011 • Leave a Comment. Posted in Project CARNAGE. Join the Dark side? Join 1 other follower. Some kind of Time checking Devise. Kind of like a Time machine… But cheaper. Kind of like a Time machine… But cheaper. Newsflash of the day. SO… MANY. OPTIONS! Portal to another dimension. Create a free website or blog at WordPress.com.