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gamkedo.community

gamkedo.community podcast by Chris DeLeon (Formerly GameDevsLikeYou)

Audio interviews with people in the game development community from a broad range of experience levels, goals, and situations.

http://www.gamkedo.community/

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gamkedo.community podcast by Chris DeLeon (Formerly GameDevsLikeYou) | gamkedo.community Reviews
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Audio interviews with people in the game development community from a broad range of experience levels, goals, and situations.
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4 reviews
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gamkedo.community podcast by Chris DeLeon (Formerly GameDevsLikeYou) | gamkedo.community Reviews

https://gamkedo.community

Audio interviews with people in the game development community from a broad range of experience levels, goals, and situations.

LINKS TO THIS WEBSITE

evolvingdeveloper.com evolvingdeveloper.com

Travis | Evolving Developer

http://evolvingdeveloper.com/author/zerg

Game Design, Web Design, and Success Design. Ultimate Guide to Game Design Podcasts. As I sit to write this post, I feel small twinges of exactly what I am writing about. Fear that it is pointless to write this and that it is a waste of time. But it needs to be written because Fear is exactly what will keep you from making a great game or doing anything great. In one of the classic books on success titled Think and Grow Rich. The author list 6 categories of fear that most fears can be grouped under.

gamkedo.com gamkedo.com

Chris DeLeon, School/Group Guest Speaker on Game Development

http://www.gamkedo.com/speaking.html

Chris DeLeon Game Development Speaker. Available Worldwide via Skype and live in L.A. Speaking, Writing, and Teaching Experience. Currently: I coach developers privately. Lead a worldwide team game development club. And host a podcast. Grand Terrace High School Career Week: Auditorium lecture on game creation careers, industry changes. Second Grade Surprise Speaker: Shared foundational concepts and stories about making our own games. High School Speaker, 4 times: Taught applications of math (algebra, geo...

hobbygamedev.com hobbygamedev.com

The Making of A-10 Thunderbolt 2 « HobbyGameDev - Hobby Videogame Development for all experience levels

http://www.hobbygamedev.com/int/the-making-of-a-10-thunderbolt-2

HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. The Making of A-10 Thunderbolt 2. Aug 16, 2010. What follows is about a little Processing demonstration (not)game that I made titled “A-10 Thunderbolt 2.” Complete final source code. Is provided, as is the code from incremental stages of development. A-10 was created using “Processing” (version 2.0.2). For more on Processing, please see the last section of my previous article Platformer Game Source in Processing.

hobbygamedev.com hobbygamedev.com

Degamification of Games « HobbyGameDev - Hobby Videogame Development for all experience levels

http://www.hobbygamedev.com/spx/degamification-of-games

HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Dec 3, 2013. Is your game still fun to play without scores, limited lives, ammo limits, and restricted access? Related: consider why Game Genie was so successful. Here are the invulnerability and unlimited ammo settings from the MechWarrior 2 (1995) options menu, available right out of the box, as mentioned in the video:. I was interviewed for a follow-up article on PlayNation.eu. The idea is just that it’s...

hobbygamedev.com hobbygamedev.com

Developer Interview: Matthew Hagen « HobbyGameDev - Hobby Videogame Development for all experience levels

http://www.hobbygamedev.com/gdly/developer-interview-matthew-hagen

HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Developer Interview: Matthew Hagen. May 31, 2015. Today’s Game Developers Like You interview is with Matthew Hagen of Minnesota. How’d you find your way into game development? In school I majored in animation and multimedia, with a 3D emphasis. I got my first game development job at a local mobile game studio called Troop 13 while I was still in college. What size of projects do you tend to work on? On weekends I...

hobbygamedev.com hobbygamedev.com

GameDevsLikeYou Podcasts 1-7 « HobbyGameDev - Hobby Videogame Development for all experience levels

http://www.hobbygamedev.com/articles/gamedevslikeyou-podcasts-1-7-and-live-weekend-workshop-aug-8-9

HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Jul 30, 2015. As promised in the previous post I’ve been redirecting my monthly blogging energy into getting a new episode of the Game Developers Like You podcast. 8211; you don’t even need an iTunes account to listen, since you can hear the full episodes right there on the site. Learn and practice team game development with Gamkedo Club. Membership worldwide. Professional support. Proven process. Professionally ...

hobbygamedev.com hobbygamedev.com

Developer Interview: _jpcote_ « HobbyGameDev - Hobby Videogame Development for all experience levels

http://www.hobbygamedev.com/gdly/developer-interview-_jpcote_

HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. May 31, 2015. Today’s Game Developers Like You interview is with jpcote of Montreal, Canada. He’s a 32-year-old dad with a day job in software engineering. What are the first things that you would like for us to know? What are some games that you’ve worked on? I worked on ten games – so far mostly game jams. I participated in another competition later that year with a team of coworkers. We created Get Out! My mos...

hobbygamedev.com hobbygamedev.com

Developer Interview: Mystery Corgi « HobbyGameDev - Hobby Videogame Development for all experience levels

http://www.hobbygamedev.com/gdly/developer-interview-mystery-corgi

HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Developer Interview: Mystery Corgi. May 30, 2015. Today’s Game Developers Like You interview is with Mystery Corgi – real name Morgana – a 23 year old developer making games in northern California. Q: For starters, what do you do? Q: What’s a typical day in your life as a developer like? Q: How and when did you start making games? Q: Any game development role models or heroes? A: The first game I assisted with wa...

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Practice more roles on more released games. Make What You Want. You won't be assigned to games or roles. Join (or lead) games you want to make. The club works on multiple games at a time. Follow your interests. Try new skills. Get practice. You can live virtually anywhere. Team members collaborate worldwide, entirely online. Team up, join teams, and lead teams. Everything's easier when you're not alone. Our approach works with your busy life. We'll help you start and stay with it. Nov 20 - April 17, 2017.

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Gamkedo Game Development Guidance via Skype, by Chris DeLeon

My book with example game source code, Hands-On Intro to Game Programming. Is available on the training products page. Your On-Ramp for Game Development. Develop your own games sooner and better. Less stress. Less hassle. Less uncertainty. Proven approaches and personalized support available worldwide. Your first games should be based on classics that stood the test of time. Complexity comes with practice. Philip "Mr. Phil". Gamkedo has been the training I've wanted my whole life! Learning on my own I ge...

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ღ ღرها ღ ღ. شنبه 7 اردیبهشت 1392 11:16 ق.ظ. بدبخت تر از اونی هستی كه جوابتو بدم. برو بمیر.عقده ای. برا یه مخاطب خاص. سه شنبه 17 بهمن 1391 04:19 ب.ظ. خیلی آدم مزخرف و گندی هستی كه همچین كامنت هایی برا كسی میزاری. برو خودتو به یه روانپزشك نشون بده. سه شنبه 17 بهمن 1391 04:24 ب.ظ. اه اه اه.مزخرف. یکشنبه 15 بهمن 1391 04:59 ب.ظ. برات متاسفم . خیلی آدم مزخرفی هستی.تو لیاقت نداری اسمتو درست و حسابی بنویسی. ارزش جواب دادن هم نداری مرتیكه احمق. خیلی مزخرفی كه حرفهای مزخرف میزنی. بعدا نوشت.: واقعا متاسفم برات.

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