petersmachinima.blogspot.com
Machinima Project: Level Design
http://petersmachinima.blogspot.com/2007/10/these-are-some-of-screenshots-of-level.html
Tuesday, October 23, 2007. These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine. Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.
petersmachinima.blogspot.com
Machinima Project: August 2007
http://petersmachinima.blogspot.com/2007_08_01_archive.html
Friday, August 31, 2007. This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class. Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before. Thursday, August 30, 2007. Tuesday, August 14, 2007.
jjmachinima.blogspot.com
Machinima.. "DE107's." 'We gonna get paid bro.'
http://jjmachinima.blogspot.com/2007/10/run-boy-run-like-bad-boy.html
Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 20, 2007. Run boy run, like a bad boy. anyway this quick render is frame one of my run animation, it appears to have fluid motion though as i move on and do my other animations, I may yet need to 'tweek' them a bit. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.
jjmachinima.blogspot.com
Machinima.. "DE107's." 'We gonna get paid bro.': October 2007
http://jjmachinima.blogspot.com/2007_10_01_archive.html
Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 27, 2007. The Unreal map for Machinima. I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy. Thursday, October 25, 2007. This lighting and camera angle was looking ok, so I figure it may give some diversity to the pics I've been capturing. Run boy run, like a b...
petersmachinima.blogspot.com
Machinima Project: Start Filming
http://petersmachinima.blogspot.com/2007/10/start-filming.html
Tuesday, October 30, 2007. I have just started filming with most of my content imported into Unreal, heres a small raw footage that will be used for my Machinima.of course.there will be voice over in this scene. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.
petersmachinima.blogspot.com
Machinima Project: Animations
http://petersmachinima.blogspot.com/2007/10/animations.html
Tuesday, October 30, 2007. These will be the animations that will be performed on my Machinima. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.
jjmachinima.blogspot.com
Machinima.. "DE107's." 'We gonna get paid bro.': July 2007
http://jjmachinima.blogspot.com/2007_07_01_archive.html
Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Tuesday, July 31, 2007. Concept art and colour swatches. My Preliminary sketch of a trooper to be designed in 3dsmax. That I will be developing is about two surviving members. Of a elite group, call sign. They are presumed dead and abandoned by their higher command, they have come to terms with this predicament and have been surviving by working together by relying on their skills. Subscribe to: Posts (Atom).
petersmachinima.blogspot.com
Machinima Project: Money Shot
http://petersmachinima.blogspot.com/2007/10/money-shot.html
Tuesday, October 30, 2007. Here's a Money shot of my Blue Marine. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.
petersmachinima.blogspot.com
Machinima Project: October 2007
http://petersmachinima.blogspot.com/2007_10_01_archive.html
Tuesday, October 30, 2007. I've been holding off the Machinima name for a while because I couldn't find a name for it, But it may be along the lines of "Marine Wars" or something like it, maybe something original. But hopefully I can choose a name soon. I have just started filming with most of my content imported into Unreal, heres a small raw footage that will be used for my Machinima.of course.there will be voice over in this scene. These will be the animations that will be performed on my Machinima.