jjmachinima.blogspot.com jjmachinima.blogspot.com

jjmachinima.blogspot.com

Machinima.. "DE107's." 'We gonna get paid bro.'

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 27, 2007. The Unreal map for Machinima. I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy. Thursday, October 25, 2007. This lighting and camera angle was looking ok, so I figure it may give some diversity to the pics I've been capturing.

http://jjmachinima.blogspot.com/

WEBSITE DETAILS
SEO
PAGES
SIMILAR SITES

TRAFFIC RANK FOR JJMACHINIMA.BLOGSPOT.COM

TODAY'S RATING

>1,000,000

TRAFFIC RANK - AVERAGE PER MONTH

BEST MONTH

April

AVERAGE PER DAY Of THE WEEK

HIGHEST TRAFFIC ON

Wednesday

TRAFFIC BY CITY

CUSTOMER REVIEWS

Average Rating: 3.9 out of 5 with 7 reviews
5 star
2
4 star
2
3 star
3
2 star
0
1 star
0

Hey there! Start your review of jjmachinima.blogspot.com

AVERAGE USER RATING

Write a Review

WEBSITE PREVIEW

Desktop Preview Tablet Preview Mobile Preview

LOAD TIME

2.6 seconds

FAVICON PREVIEW

  • jjmachinima.blogspot.com

    16x16

  • jjmachinima.blogspot.com

    32x32

  • jjmachinima.blogspot.com

    64x64

  • jjmachinima.blogspot.com

    128x128

CONTACTS AT JJMACHINIMA.BLOGSPOT.COM

Login

TO VIEW CONTACTS

Remove Contacts

FOR PRIVACY ISSUES

CONTENT

SCORE

6.2

PAGE TITLE
Machinima.. "DE107's." 'We gonna get paid bro.' | jjmachinima.blogspot.com Reviews
<META>
DESCRIPTION
Machinima. DE107's. 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 27, 2007. The Unreal map for Machinima. I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy. Thursday, October 25, 2007. This lighting and camera angle was looking ok, so I figure it may give some diversity to the pics I've been capturing.
<META>
KEYWORDS
1 skip to main
2 skip to sidebar
3 machinima progress blog
4 posted by
5 canyoudiggitbaby
6 no comments
7 unreal map props
8 hurahh
9 labels gd3d
10 yeah nearly there
CONTENT
Page content here
KEYWORDS ON
PAGE
skip to main,skip to sidebar,machinima progress blog,posted by,canyoudiggitbaby,no comments,unreal map props,hurahh,labels gd3d,yeah nearly there,woohoo,sneaking,second character,older posts,class members,adam,andy,chani,david,gary,huggy,james b,james p
SERVER
GSE
CONTENT-TYPE
utf-8
GOOGLE PREVIEW

Machinima.. "DE107's." 'We gonna get paid bro.' | jjmachinima.blogspot.com Reviews

https://jjmachinima.blogspot.com

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 27, 2007. The Unreal map for Machinima. I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy. Thursday, October 25, 2007. This lighting and camera angle was looking ok, so I figure it may give some diversity to the pics I've been capturing.

INTERNAL PAGES

jjmachinima.blogspot.com jjmachinima.blogspot.com
1

Machinima.. "DE107's." 'We gonna get paid bro.': Second character

http://www.jjmachinima.blogspot.com/2007/10/second-character.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Monday, October 8, 2007. Well this photo referenced character image seems to work ok, as far as this project goes there is little time left to scrutinise over it more, as there are so many other things to focus on. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

2

Machinima.. "DE107's." 'We gonna get paid bro.': Hurahh!

http://www.jjmachinima.blogspot.com/2007/10/hurahh.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 27, 2007. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

3

Machinima.. "DE107's." 'We gonna get paid bro.': The Unreal map for Machinima

http://www.jjmachinima.blogspot.com/2007/10/unreal-map-for-machinima.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 27, 2007. The Unreal map for Machinima. I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

4

Machinima.. "DE107's." 'We gonna get paid bro.': Unreal Map props

http://www.jjmachinima.blogspot.com/2007/10/unreal-map-props.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 27, 2007. Some rocks were featured in my animatic, therefore it seems only right to include them in the Machinima. This is my mesh and, the rock texture is a photoshoped picture I took. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

5

Machinima.. "DE107's." 'We gonna get paid bro.': Sneaking

http://www.jjmachinima.blogspot.com/2007/10/sneaking.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Thursday, October 25, 2007. This lighting and camera angle was looking ok, so I figure it may give some diversity to the pics I've been capturing. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

UPGRADE TO PREMIUM TO VIEW 7 MORE

TOTAL PAGES IN THIS WEBSITE

12

LINKS TO THIS WEBSITE

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project

http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html

Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: sound effects

http://birchinima.blogspot.com/2007/10/sound-effects.html

Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.

chanimation.blogspot.com chanimation.blogspot.com

chanimation: July 2007

http://chanimation.blogspot.com/2007_07_01_archive.html

Tuesday, July 31, 2007. And so it begins . . . . Here at chanimation I, Chani am going to be making my very first machinima. Over the course of this project I shall be blogging my progress for all to see and to keep a record of all my doings. So far a basic outline for the story has been created (but not named) and first drawings of the main character (also not named) have come to life. When i get around to cleaning it up a little bit I shall post them. Subscribe to: Posts (Atom).

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: Level Design

http://petersmachinima.blogspot.com/2007/10/these-are-some-of-screenshots-of-level.html

Tuesday, October 23, 2007. These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine. Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: August 2007

http://petersmachinima.blogspot.com/2007_08_01_archive.html

Friday, August 31, 2007. This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class. Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before. Thursday, August 30, 2007. Tuesday, August 14, 2007.

oh-ah-machinima.blogspot.com oh-ah-machinima.blogspot.com

Oh & Ah Machinima: My Level

http://oh-ah-machinima.blogspot.com/2007/10/my-level.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Thursday, October 25, 2007. After numerous amount of times re-doing my level in unreal ed, I final was able to produce a map that did crash on me! Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.

joelvenables2007machinima.blogspot.com joelvenables2007machinima.blogspot.com

Joel's magical world of Machinima and such: I failed...

http://joelvenables2007machinima.blogspot.com/2007/10/i-failed.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. I was supposed to have 24 posts. And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23. Hang on. if the last was 23. and this is one more. And with 25 mins to spare :D. I hope you enjoy. The address is http:/ projetor-brasil.blogspot.com. A hug. April 9, 2008 at 9:44 AM. May 23, 2008 at 2:59 PM.

dna-fx.blogspot.com dna-fx.blogspot.com

DnA.FX: Animatic

http://dna-fx.blogspot.com/2007/08/animatic.html

This blog section is dedicated for my upcoming Machinima 'Bad Blood'. Tuesday, August 28, 2007. Hey guys, here is the script for 'Bad Blood'. For some reason the text didn't show up in the animatic. First-person view of someone walking towards a large double door entrance in a fast pace. Shows the son sitting in waiting for his fathers arrival. Father sees son on. Son raises hand and shoots a bolt at his fathers head-. Father vanishes and appears behind son and rips him from the throne an throws him.

UPGRADE TO PREMIUM TO VIEW 86 MORE

TOTAL LINKS TO THIS WEBSITE

94

OTHER SITES

jjmachinery.co.uk jjmachinery.co.uk

JJ Machinery - JJ Machinery

Hello and welcome to the website for JJ Machinery, Lawnmower and Garden Machinery Specialists. Please come in and take a look around . . Let me tell you a little bit about us . . JJ Machinery is located in Moretonhampstead, Devon, on the fringe of the beautiful Dartmoor National Park. We are a small family run business specialising in the Sales, Servicing and Repairs of professional and domestic Garden Machinery and Quad Bikes. Why not call in and see us? Design and hosting by PinkPigs.co.uk.

jjmachinery.com jjmachinery.com

J&J Machinery – TYM Premium Dealer, Full Service Shop, Parts

TYM Premium Dealer, Full Service Shop, Parts. About J&J Machinery. Scroll down to content. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. This is one of the things. Lorem ipsum dolo...

jjmachinery.fi jjmachinery.fi

J & J Machinery Oy

Selaimesi ei tue kehyksiä. Klikkaa tästä.

jjmachineshoplasvegas.com jjmachineshoplasvegas.com

Holding page for www.jjmachineshoplasvegas.com hibu.com

Welcome to your future website! Your website is currently under construction, please check back later. Got a query or want some help? Give us a call, our team are happy to help. For US customers, call 1-800-YB-YELLOW. For UK customers, call 0800 555 444. For Spain customers, call 902 202 202. For Argentina customers, call 0810 333 8080. For Chile customers, call 600 262 7455. For Peru customers, call 0800 11122.

jjmachineworks.com jjmachineworks.com

J&J Machine Works - Home

A Division of Ed-Mack Machine Works Ltd. CWB W47.1 Certified. Quality Service For Nearly 50 Years. Miscellaneous updates throughout the site in preparation for an upcoming redesign. Is a custom machining, welding & metal fabricating facility. Located in North Bay, Ontario, Canada. We provide custom-manufactured and replacement parts as well as full-scale welding and machining repairs for a variety of industries including, but not limited to mining, forestry and construction.

jjmachinima.blogspot.com jjmachinima.blogspot.com

Machinima.. "DE107's." 'We gonna get paid bro.'

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 27, 2007. The Unreal map for Machinima. I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy. Thursday, October 25, 2007. This lighting and camera angle was looking ok, so I figure it may give some diversity to the pics I've been capturing.

jjmack.com jjmack.com

JJ MACK - Rock 'n' Roll, A Little Country and Jambalaya.

jjmackay.com jjmackay.com

Home

Page width and Font size:. Monday, August 10, 2015. You are here : Home. The smartest on-street solution available. See a complete list of single space meter products. Solid, reliable and configurable Pay and Display , Pay by Space and Pay by Plate solutions. Meter Management System provides superior online monitoring and reporting tools. From decorative poles to collection boxes, MacKay has all the accessories you need.

jjmackaydisposal.net jjmackaydisposal.net

JJ Mackay Disposal

Are you tired or paying high prices for Rubbish removal? Do you feel like you deserve better service? If so JJ Mackay is here to help. We provide professional trash removal at affordable rates. Up to 6 bags per week. Quarterly or Monthly Billing options. Over the phone payments ($3 fee). Call or email the office today to sign up to receive the best service around! Website Designed at Homestead™ Make a Website. And List Your Business.

jjmacken.com jjmacken.com

Website Disabled

This website has expired on: September 17 2013. Click to login and restore your website. If you need assitance, please contact support@creativemotiondesign.com.

jjmackey.ch jjmackey.ch

DJ JJMacKey

DJ JJ MacKey ist in Rüti (ZH) aufgewachsen. Inspiriert durch verschiedene DJ’s im Zürcher Oberland, entdeckte DJ J.J. MacKey mit 14 Jahren seine Liebe zur Musik. Nach nächtelangen Sessions und ersten Tapes folgten die ersten Partys in Jugendzentren. Kurz danach veranstaltete er mit 16 Jahren die ersten Partys. Seit 1995 ist J.J. MacKey als professioneller DJ. Wieso DJ J.J. Mackey wählen? JJ Mackey kann sich auf das Zielpublikum einstellen und verfügt über ein grosses Musikrepertoir. JJ Mackey hat eine pr...