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joelvenables2007machinima.blogspot.com

Joel's magical world of Machinima and such

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. I was supposed to have 24 posts. And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23. Hang on. if the last was 23. and this is one more. And with 25 mins to spare :D. Okay, this concludes the assessed. Part of my blog, things that have been covered. Background story or details (check). Objects and elements (check).

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Joel's magical world of Machinima and such | joelvenables2007machinima.blogspot.com Reviews
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Joel's magical world of Machinima and such. The documentation of the machinima Beaver on Board. Tuesday, October 30, 2007. I was supposed to have 24 posts. And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23. Hang on. if the last was 23. and this is one more. And with 25 mins to spare :D. Okay, this concludes the assessed. Part of my blog, things that have been covered. Background story or details (check). Objects and elements (check).
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1 skip to main
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3 i failed
4 yippi
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6 whooooooooo
7 joel
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9 joel rainor
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Joel's magical world of Machinima and such | joelvenables2007machinima.blogspot.com Reviews

https://joelvenables2007machinima.blogspot.com

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. I was supposed to have 24 posts. And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23. Hang on. if the last was 23. and this is one more. And with 25 mins to spare :D. Okay, this concludes the assessed. Part of my blog, things that have been covered. Background story or details (check). Objects and elements (check).

INTERNAL PAGES

joelvenables2007machinima.blogspot.com joelvenables2007machinima.blogspot.com
1

Joel's magical world of Machinima and such: August 2007

http://www.joelvenables2007machinima.blogspot.com/2007_08_01_archive.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Wednesday, August 22, 2007. Cap'n Davy Sharkbait's Pantaloons. His not quite a pirate yet but it's a start. So far it's just his pants. I'm still deciding whether he is gonna have a pot belly or wash board abs. I'm having a little trouble doing his boot so I'll save it for later. If I make more progress, of rather, when I make more progess on him today I'll edit this post rather make a new one. It's a little...

2

Joel's magical world of Machinima and such: Debrief

http://www.joelvenables2007machinima.blogspot.com/2007/10/debrief.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. Okay, this concludes the assessed. Part of my blog, things that have been covered. Background story or details (check). Objects and elements (check). Music / sound effects (check). Storyboards (from VD2) (check). Regular production updates including text, images, audio and video content (check). Finish animations for the first pirate (1 day). Edit (allowing a week).

3

Joel's magical world of Machinima and such: Set

http://www.joelvenables2007machinima.blogspot.com/2007/10/set.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. Here is the set for my machinma. You can see the corners, I have to make them longer to make it look more like a horizon. I may also have to rotate the boat so I can look at it on a different angle to hide the corners. Subscribe to: Post Comments (Atom). What scale should my beaver be? View my complete profile. Brody the Parrotless: Uncensored. Castor the Beaver: Behind the Blow.

4

Joel's magical world of Machinima and such: Boat update

http://www.joelvenables2007machinima.blogspot.com/2007/10/boat-update.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. Here's that list again:. Things left to do:. Finish animations for the first pirate (1 day). Edit (allowing a week). I know I said that I'd post pics of my boat before I went to work the other day/week but when I logged onto blogger that morning their picture upload wasn't working and I didn't have enough time to imageshack. So I'll post it now I guess. View my complete profile.

5

Joel's magical world of Machinima and such: Pirate Update

http://www.joelvenables2007machinima.blogspot.com/2007/10/pirate-update.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Sunday, October 21, 2007. Okay, I didn't get my Pirate's UV's. Done last Wednesday, I did everything but his body. The body proved hard because he has a jacket on. I had to make sure I was only highlighting the outer polygons when doing his jacket and only the inner ones when doing his stomach. Here's a pic of him with a basic texture, just solid colours. NOTE: This is not his final texture! Shade look to it.

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birchinima.blogspot.com birchinima.blogspot.com

Machinima Project

http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html

Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: sound effects

http://birchinima.blogspot.com/2007/10/sound-effects.html

Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.

chanimation.blogspot.com chanimation.blogspot.com

chanimation: July 2007

http://chanimation.blogspot.com/2007_07_01_archive.html

Tuesday, July 31, 2007. And so it begins . . . . Here at chanimation I, Chani am going to be making my very first machinima. Over the course of this project I shall be blogging my progress for all to see and to keep a record of all my doings. So far a basic outline for the story has been created (but not named) and first drawings of the main character (also not named) have come to life. When i get around to cleaning it up a little bit I shall post them. Subscribe to: Posts (Atom).

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: Level Design

http://petersmachinima.blogspot.com/2007/10/these-are-some-of-screenshots-of-level.html

Tuesday, October 23, 2007. These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine. Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: August 2007

http://petersmachinima.blogspot.com/2007_08_01_archive.html

Friday, August 31, 2007. This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class. Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before. Thursday, August 30, 2007. Tuesday, August 14, 2007.

jjmachinima.blogspot.com jjmachinima.blogspot.com

Machinima.. "DE107's." 'We gonna get paid bro.'

http://jjmachinima.blogspot.com/2007/10/run-boy-run-like-bad-boy.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 20, 2007. Run boy run, like a bad boy. anyway this quick render is frame one of my run animation, it appears to have fluid motion though as i move on and do my other animations, I may yet need to 'tweek' them a bit. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

oh-ah-machinima.blogspot.com oh-ah-machinima.blogspot.com

Oh & Ah Machinima: My Level

http://oh-ah-machinima.blogspot.com/2007/10/my-level.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Thursday, October 25, 2007. After numerous amount of times re-doing my level in unreal ed, I final was able to produce a map that did crash on me! Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.

huggysmachinima.blogspot.com huggysmachinima.blogspot.com

Machinima Project: 3D stuff

http://huggysmachinima.blogspot.com/2007/10/3d-stuff.html

Sunday, October 7, 2007. During the holidays I did texture of my weapons and characters and I also modeled some of one of my levels. I have finished the texture for my pistol and the texture for one of my other characters. Ok during this part all I did was create 5 or 6 containers slapped different textures on them and just rearranged them. I will admit that this character is almost identical to my other one but they both are supposed to wear the same suit, its just this guy wants his eyes showing.

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Blog do veleiro Valente

Blog do veleiro Valente. Domingo, 27 de março de 2016. Agora sim, comprovo que o barquinho funciona! A estréia dele foi bacana, tudo ocorreu de maneira satisfatória. Primeiro colocamos o barco na água para ver seu comportamento. Subi nele e balancei para os lados para ver que estava tudo OK com sua estabilidade. O vento estava um pouco forte (para um iniciante na vela come eu), mas decidimos colocar a vela e testar seu comportamento velejando. O vídeo da primeira saída. Compartilhar com o Pinterest.

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Joel's magical world of interactive storytelling and such

Joel's magical world of interactive storytelling and such. Wednesday, September 5, 2007. This is the first house I buil in second life. This is a giant ramp that James B and I made for our car. This is the island after we finished building. This is the second room I made when I knew how to do textures better. The lesson where we had to use a rotating script to make something rotate. At first I wanted to make the rotating snake statue from Ninja Gaiden but it was too tricky. Who doesn't love Ghostbusters.

joelvenables2007machinima.blogspot.com joelvenables2007machinima.blogspot.com

Joel's magical world of Machinima and such

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. I was supposed to have 24 posts. And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23. Hang on. if the last was 23. and this is one more. And with 25 mins to spare :D. Okay, this concludes the assessed. Part of my blog, things that have been covered. Background story or details (check). Objects and elements (check).

joelvenables2007z-brush.blogspot.com joelvenables2007z-brush.blogspot.com

Joel's magical world of Z-Brush 3.0 and such

Joel's magical world of Z-Brush 3.0 and such. Wednesday, August 15, 2007. Subscribe to: Posts (Atom). View my complete profile.

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Joel Venom

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