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Machinima Project

Tuesday, October 30, 2007. Visual Design progress report. These classes were more or so the same as 3d class because I spent the entity of the class working on my animations and models. There is not much else to add that I haven't already in 3D blog. This may have taken me quiet some time, I have intended on posting this for some time now but only to forget 2 minutes later. So here it is.my script. Character 1: Owen, Character 2: Shawn. Running footsteps and heavy breathing of Owen. The man is Owen.

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Machinima Project | huggysmachinima.blogspot.com Reviews
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Tuesday, October 30, 2007. Visual Design progress report. These classes were more or so the same as 3d class because I spent the entity of the class working on my animations and models. There is not much else to add that I haven't already in 3D blog. This may have taken me quiet some time, I have intended on posting this for some time now but only to forget 2 minutes later. So here it is.my script. Character 1: Owen, Character 2: Shawn. Running footsteps and heavy breathing of Owen. The man is Owen.
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1 skip to main
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6 audio class progress
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10 music starts
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Machinima Project | huggysmachinima.blogspot.com Reviews

https://huggysmachinima.blogspot.com

Tuesday, October 30, 2007. Visual Design progress report. These classes were more or so the same as 3d class because I spent the entity of the class working on my animations and models. There is not much else to add that I haven't already in 3D blog. This may have taken me quiet some time, I have intended on posting this for some time now but only to forget 2 minutes later. So here it is.my script. Character 1: Owen, Character 2: Shawn. Running footsteps and heavy breathing of Owen. The man is Owen.

INTERNAL PAGES

huggysmachinima.blogspot.com huggysmachinima.blogspot.com
1

Machinima Project: Machinima Levels

http://www.huggysmachinima.blogspot.com/2007/10/machinima-levels.html

Tuesday, October 30, 2007. These series of images are from my 2 levels in my machinima. The first 2 is what my first level will be like in UT while the 3rd image will be my second level thats already inside UT. The worst thing about UT is that the simplest task that makes the most logical sense is actually beyond all logic. Bear in mind the second level has lights but its too dark at the moment. Subscribe to: Post Comments (Atom). What is the most prominent feature you look for in a game?

2

Machinima Project: anamatic

http://www.huggysmachinima.blogspot.com/2007/10/anamatic.html

Sunday, October 7, 2007. This is my anamatic which was ok but I handed it in late, I didn't want to hand it in unfinished. Hajhir, your documentation thus far is good - I like your animatic. I'd like to see a few more posts for your project progress now, and the elements of the documentation you need for the assessment task. It's good to see you posting comments on other people's blogs too. Keep up the good work! October 7, 2007 at 6:27 PM. Subscribe to: Post Comments (Atom). Visual Design progress report.

3

Machinima Project: July 2007

http://www.huggysmachinima.blogspot.com/2007_07_01_archive.html

Monday, July 30, 2007. Project story and description. The machinima will begin with a man running away from something at the docks during a stormy night, a man in a black costume that is more suited for special forces units walks along a platform with a sniper in his hands. The man sets up his sniper pointing down and gets into position. In no time the sniper is face to face with his enemy. The sniper pulls out a pistol and points it at his face and both men exchange more words. The sniper return...The s...

4

Machinima Project: Machinima Script

http://www.huggysmachinima.blogspot.com/2007/10/machinima-script.html

Tuesday, October 30, 2007. This may have taken me quiet some time, I have intended on posting this for some time now but only to forget 2 minutes later. So here it is.my script. Character 1: Owen, Character 2: Shawn. Running footsteps and heavy breathing of Owen. Heavy rain with sounds of wind blowing, with sounds of freighters and ship horns. No dialog in this scene. More heavy breathing rain sounds and footsteps. Ambient sounds of ships and freighters docking. Rain sounds and sounds of ships/freighters.

5

Machinima Project: Audio class progress

http://www.huggysmachinima.blogspot.com/2007/10/audio-class-progress.html

Tuesday, October 30, 2007. Subscribe to: Post Comments (Atom). What is the most prominent feature you look for in a game? Joel's magical world of Machinima and such. Visual Design progress report. 3D design class progress. View my complete profile.

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birchinima.blogspot.com birchinima.blogspot.com

Machinima Project

http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html

Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: sound effects

http://birchinima.blogspot.com/2007/10/sound-effects.html

Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.

chanimation.blogspot.com chanimation.blogspot.com

chanimation: July 2007

http://chanimation.blogspot.com/2007_07_01_archive.html

Tuesday, July 31, 2007. And so it begins . . . . Here at chanimation I, Chani am going to be making my very first machinima. Over the course of this project I shall be blogging my progress for all to see and to keep a record of all my doings. So far a basic outline for the story has been created (but not named) and first drawings of the main character (also not named) have come to life. When i get around to cleaning it up a little bit I shall post them. Subscribe to: Posts (Atom).

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: Level Design

http://petersmachinima.blogspot.com/2007/10/these-are-some-of-screenshots-of-level.html

Tuesday, October 23, 2007. These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine. Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: August 2007

http://petersmachinima.blogspot.com/2007_08_01_archive.html

Friday, August 31, 2007. This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class. Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before. Thursday, August 30, 2007. Tuesday, August 14, 2007.

oh-ah-machinima.blogspot.com oh-ah-machinima.blogspot.com

Oh & Ah Machinima: My Level

http://oh-ah-machinima.blogspot.com/2007/10/my-level.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Thursday, October 25, 2007. After numerous amount of times re-doing my level in unreal ed, I final was able to produce a map that did crash on me! Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.

jjmachinima.blogspot.com jjmachinima.blogspot.com

Machinima.. "DE107's." 'We gonna get paid bro.'

http://jjmachinima.blogspot.com/2007/10/run-boy-run-like-bad-boy.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 20, 2007. Run boy run, like a bad boy. anyway this quick render is frame one of my run animation, it appears to have fluid motion though as i move on and do my other animations, I may yet need to 'tweek' them a bit. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

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Machinima Project

Tuesday, October 30, 2007. Visual Design progress report. These classes were more or so the same as 3d class because I spent the entity of the class working on my animations and models. There is not much else to add that I haven't already in 3D blog. This may have taken me quiet some time, I have intended on posting this for some time now but only to forget 2 minutes later. So here it is.my script. Character 1: Owen, Character 2: Shawn. Running footsteps and heavy breathing of Owen. The man is Owen.

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Elder Huggy's Mission

Monday, July 25, 2011. Week 91 in Mexico. Well, this is my last email as an Elder, weird right? I am praying for them a lot right now. I got to go. I love you all and see you next week! The Beatles. haha Looks pretty bad right? My last planner that one of my comps drew for me, Elder Flores. Cool right? The baptism we had this week. Her mom, the one that's in the pic is getting baptized this week! Monday, July 18, 2011. Week 90 in Mexico. They are so willing to do everything. Haha Funny, right? So don't w...

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