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A Game Designer's Journal

A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Tuesday, April 17, 2007. From now on, my latest stuff can be viewed here. Posted by Wade at 4/17/2007 11:19:00 AM. Tuesday, February 27, 2007. A final set of images. Comments and critiques are welcome. Posted by Wade at 2/27/2007 09:11:00 PM. Wednesday, February 07, 2007. Posted by Wade at 2/07/2007 08:11:00 PM. Wednesday, January 24, 2007. Progress so far. I'm about an hour in. More updates to follow. I started out with f...

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A Game Designer's Journal | gdjournal.blogspot.com Reviews
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A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Tuesday, April 17, 2007. From now on, my latest stuff can be viewed here. Posted by Wade at 4/17/2007 11:19:00 AM. Tuesday, February 27, 2007. A final set of images. Comments and critiques are welcome. Posted by Wade at 2/27/2007 09:11:00 PM. Wednesday, February 07, 2007. Posted by Wade at 2/07/2007 08:11:00 PM. Wednesday, January 24, 2007. Progress so far. I'm about an hour in. More updates to follow. I started out with f...
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A Game Designer's Journal | gdjournal.blogspot.com Reviews

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A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Tuesday, April 17, 2007. From now on, my latest stuff can be viewed here. Posted by Wade at 4/17/2007 11:19:00 AM. Tuesday, February 27, 2007. A final set of images. Comments and critiques are welcome. Posted by Wade at 2/27/2007 09:11:00 PM. Wednesday, February 07, 2007. Posted by Wade at 2/07/2007 08:11:00 PM. Wednesday, January 24, 2007. Progress so far. I'm about an hour in. More updates to follow. I started out with f...

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1

A Game Designer's Journal: June 2006

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A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Friday, June 30, 2006. I'm happy with it so far. That's all for now. Posted by Wade at 6/30/2006 05:56:00 PM. Tuesday, June 27, 2006. This time he has hands! Enough rambling. Behold pictures! So there you have it. Bob all smoothed out, and then the wireframe for the low poly version. So far I've only done one level of smoothing, but I would like to get the mesh down and solid and then do another level. There's some updated...

2

A Game Designer's Journal: August 2006

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A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Tuesday, August 29, 2006. A new car. The Civic is still in progress, but I like working on this a little more right now. The mesh is coming along better. Have a peek. Posted by Wade at 8/29/2006 10:53:00 PM. Thursday, August 17, 2006. Two posts in one day? Posted by Wade at 8/17/2006 08:53:00 PM. Posted by Wade at 8/17/2006 11:19:00 AM. Tuesday, August 08, 2006. Posted by Wade at 8/08/2006 10:17:00 PM.

3

A Game Designer's Journal

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A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Wednesday, September 20, 2006. Another post. More updates of the driver. He needs a name. Let the comments flow. He's getting closer to completion. Posted by Wade at 9/20/2006 11:33:00 PM. Toronto, Ontario, Canada. Currently dating, long term relationship. View my complete profile. A small update for the driver. Ive done some. A new post. The driver of my Skyline, which will . Two posts in one day?

4

A Game Designer's Journal: May 2006

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A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Thursday, May 25, 2006. Another update on the turtle statue. That's inside of Maya, because it wouldn't render correctly. So I just used a screen capture instead of a render. I also have a 1995 Honda Civic hatchback that I am working on as well. But I won't be posting pics of that until it gets closer to looking like a car. Posted by Wade at 5/25/2006 08:58:00 PM. Wednesday, May 24, 2006. 1) A 3/4 view of the turtle's mesh.

5

A Game Designer's Journal: January 2007

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A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Wednesday, January 24, 2007. My girlfriend Jen suggested that i do an old muscle car for my next project. Since one of her favorite cars is the Charger, I decided on that one. Progress so far. I'm about an hour in. More updates to follow. Posted by Wade at 1/24/2007 02:25:00 PM. Monday, January 22, 2007. New video for the demo reel. Sorry for the somewhat terrible quality. The quality was "dumbed down" by default. I just r...

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The Paint Tube: July 2006

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Saturday, July 22, 2006. What will your obituary say? Posted by Kalene at 5:45 PM. Friday, July 21, 2006. This was made with a demo maya plug-in. The clouds and water animation is based on fractals. I still need to figure out how to slow it down. Fractal clouds never look real. Oh look how I procrastinate. Ok.that was somewhat of a quick break. Back to U.V. Texture Mapping for me! Posted by Kalene at 10:11 PM. Thursday, July 20, 2006. It's the Kalene Show! Posted by Kalene at 3:57 PM. That's a good combo!

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The Paint Tube: June 2006

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Friday, June 23, 2006. There I said it. We need a little time apart. Art.you are the bain of my existence! Die, die, die! I can't think about shape and line and proportion anymore! I'm going to use a frakin camera! I'll become an accountant! Posted by Kalene at 10:26 AM. View my complete profile. A Game Designers Journal. My Brain is Melting. I can almost taste it.

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Reid Price : Student of 3d video game design and production: December 2005

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Reid Price : Student of 3d video game design and production. This blog will act as a journal to show the work I have created (or tried to create) for school. I attend Humber College in Toronto and I am a student of 3d for production : Gaming and Interactive Entertainment. Wednesday, December 14, 2005. Posted by Pricey at Wednesday, December 14, 2005. Posted by Pricey at Wednesday, December 14, 2005. Gun for use in Game. Posted by Pricey at Wednesday, December 14, 2005. Toronto, Ontario, Canada.

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Reid Price : Student of 3d video game design and production: January 2006

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Reid Price : Student of 3d video game design and production. This blog will act as a journal to show the work I have created (or tried to create) for school. I attend Humber College in Toronto and I am a student of 3d for production : Gaming and Interactive Entertainment. Tuesday, January 31, 2006. Posted by Pricey at Tuesday, January 31, 2006. Toronto, Ontario, Canada. View my complete profile. Links to my Crazy Classmates. Second scene under way. The end and beginning are nigh. Kila Rig and Pose.

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Reid Price : Student of 3d video game design and production: March 2006

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Reid Price : Student of 3d video game design and production. This blog will act as a journal to show the work I have created (or tried to create) for school. I attend Humber College in Toronto and I am a student of 3d for production : Gaming and Interactive Entertainment. Sunday, March 05, 2006. Here is a WIP of the photocopier I am modelling for the short film. Posted by Pricey at Sunday, March 05, 2006. Friday, March 03, 2006. My first 3d character Model. Posted by Pricey at Friday, March 03, 2006.

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Reid Price : Student of 3d video game design and production: May 2006

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Reid Price : Student of 3d video game design and production. This blog will act as a journal to show the work I have created (or tried to create) for school. I attend Humber College in Toronto and I am a student of 3d for production : Gaming and Interactive Entertainment. Monday, May 15, 2006. Some ideas for environments. Posted by Pricey at Monday, May 15, 2006. Time to seperate the men from the boys). Posted by Pricey at Monday, May 15, 2006. Friday, May 05, 2006. Kila Rig and Pose. So thats what I did...

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Reid Price : Student of 3d video game design and production: November 2005

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Reid Price : Student of 3d video game design and production. This blog will act as a journal to show the work I have created (or tried to create) for school. I attend Humber College in Toronto and I am a student of 3d for production : Gaming and Interactive Entertainment. Wednesday, November 23, 2005. Posted by Pricey at Wednesday, November 23, 2005. A rendering I Did. Testing out bump mapping and Lighting. Posted by Pricey at Wednesday, November 23, 2005. Posted by Pricey at Wednesday, November 23, 2005.

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Reid Price : Student of 3d video game design and production: July 2006

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Reid Price : Student of 3d video game design and production. This blog will act as a journal to show the work I have created (or tried to create) for school. I attend Humber College in Toronto and I am a student of 3d for production : Gaming and Interactive Entertainment. Tuesday, July 04, 2006. Second scene under way. Here is a start to my second project. Gonna really focus on textures here. Peeling paint, dirty debree ridden floor ect. Should be fun! Posted by Pricey at Tuesday, July 04, 2006.

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The Paint Tube: August 2006

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Thursday, August 17, 2006. Posted by Kalene at 10:40 PM. Wednesday, August 16, 2006. I can almost taste it. Posted by Kalene at 11:19 PM. Saturday, August 12, 2006. Still need to work out the lighting and shadows. Posted by Kalene at 12:56 PM. Thursday, August 10, 2006. Yesunhuman humans are creepy. Posted by Kalene at 1:56 AM. Friday, August 04, 2006. Http:/ en.wikipedia.org/wiki/Uncanny Valley. Http:/ www.digitalproducer.com/articles/viewarticle.jsp? Posted by Kalene at 7:33 PM. So why does this work?

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A Game Designer's Journal

A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Tuesday, April 17, 2007. From now on, my latest stuff can be viewed here. Posted by Wade at 4/17/2007 11:19:00 AM. Tuesday, February 27, 2007. A final set of images. Comments and critiques are welcome. Posted by Wade at 2/27/2007 09:11:00 PM. Wednesday, February 07, 2007. Posted by Wade at 2/07/2007 08:11:00 PM. Wednesday, January 24, 2007. Progress so far. I'm about an hour in. More updates to follow. I started out with f...

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Garden Design Journal

Basket ( 0 items ). Currently there are no items in your basket. Point of interest: How Charles Jencks made the Cells of Life at Jupiter Artland. International: Award-winning Australian firm TCL's inspired landscapes. Planting: Andrew Fisher Tomlin FSGD on unusual planting choices. UK design: Tackling Vita Sackville-West's legacy at Sissinghurst. NEW SERIES - Elements of design: Advice on creating landforms. Who are you buying for? BRITISH INDIAN OCEAN TERRITORY. DEMOCRATIC PEOPLE'S REPUBLIC OF KOREA.

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