painttube.blogspot.com
The Paint Tube: July 2006
http://painttube.blogspot.com/2006_07_01_archive.html
Saturday, July 22, 2006. What will your obituary say? Posted by Kalene at 5:45 PM. Friday, July 21, 2006. This was made with a demo maya plug-in. The clouds and water animation is based on fractals. I still need to figure out how to slow it down. Fractal clouds never look real. Oh look how I procrastinate. Ok.that was somewhat of a quick break. Back to U.V. Texture Mapping for me! Posted by Kalene at 10:11 PM. Thursday, July 20, 2006. It's the Kalene Show! Posted by Kalene at 3:57 PM. That's a good combo!
painttube.blogspot.com
The Paint Tube: June 2006
http://painttube.blogspot.com/2006_06_01_archive.html
Friday, June 23, 2006. There I said it. We need a little time apart. Art.you are the bain of my existence! Die, die, die! I can't think about shape and line and proportion anymore! I'm going to use a frakin camera! I'll become an accountant! Posted by Kalene at 10:26 AM. View my complete profile. A Game Designers Journal. My Brain is Melting. I can almost taste it.
gdjournal.blogspot.com
A Game Designer's Journal: April 2007
http://gdjournal.blogspot.com/2007_04_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Tuesday, April 17, 2007. From now on, my latest stuff can be viewed here. Posted by Wade at 4/17/2007 11:19:00 AM. Toronto, Ontario, Canada. Currently dating, long term relationship. View my complete profile. From now on, my latest stuff can be viewed here. A final set of images. Comments and critiques. A new project. My girlfriend Jen suggested that i. Video New video for the demo reel. Sorry for the s.
gdjournal.blogspot.com
A Game Designer's Journal: March 2006
http://gdjournal.blogspot.com/2006_03_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Sunday, March 26, 2006. Here's the map for the Satyr. What with the strike and all, I didn't have time to upload it before I took off, but here it is in all it's glory. The final size was 1024 x 1024, and saved as a TIF. Posted by Wade at 3/26/2006 06:55:00 PM. Wednesday, March 15, 2006. The Satyr is done! Posted by Wade at 3/15/2006 10:10:00 PM. Wednesday, March 08, 2006. The mid-way WIP Post. Again, comments or hate mail.
gdjournal.blogspot.com
A Game Designer's Journal: July 2006
http://gdjournal.blogspot.com/2006_07_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Tuesday, July 25, 2006. This is the texture from the army ant's gun I created. I'll have pics of the army ant up once I start getting into the texturing. Posted by Wade at 7/25/2006 06:29:00 PM. Monday, July 17, 2006. More updates, this time of the texturing nature. Textures include a chainmail picture for the armor, and the rest is just base colors for right now. That is all for now! Posted by Wade at 7/17/2006 09:27:00 PM.
gdjournal.blogspot.com
A Game Designer's Journal: May 2006
http://gdjournal.blogspot.com/2006_05_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Thursday, May 25, 2006. Another update on the turtle statue. That's inside of Maya, because it wouldn't render correctly. So I just used a screen capture instead of a render. I also have a 1995 Honda Civic hatchback that I am working on as well. But I won't be posting pics of that until it gets closer to looking like a car. Posted by Wade at 5/25/2006 08:58:00 PM. Wednesday, May 24, 2006. 1) A 3/4 view of the turtle's mesh.
gdjournal.blogspot.com
A Game Designer's Journal: January 2007
http://gdjournal.blogspot.com/2007_01_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Wednesday, January 24, 2007. My girlfriend Jen suggested that i do an old muscle car for my next project. Since one of her favorite cars is the Charger, I decided on that one. Progress so far. I'm about an hour in. More updates to follow. Posted by Wade at 1/24/2007 02:25:00 PM. Monday, January 22, 2007. New video for the demo reel. Sorry for the somewhat terrible quality. The quality was "dumbed down" by default. I just r...
painttube.blogspot.com
The Paint Tube: August 2006
http://painttube.blogspot.com/2006_08_01_archive.html
Thursday, August 17, 2006. Posted by Kalene at 10:40 PM. Wednesday, August 16, 2006. I can almost taste it. Posted by Kalene at 11:19 PM. Saturday, August 12, 2006. Still need to work out the lighting and shadows. Posted by Kalene at 12:56 PM. Thursday, August 10, 2006. Yesunhuman humans are creepy. Posted by Kalene at 1:56 AM. Friday, August 04, 2006. Http:/ en.wikipedia.org/wiki/Uncanny Valley. Http:/ www.digitalproducer.com/articles/viewarticle.jsp? Posted by Kalene at 7:33 PM. So why does this work?
painttube.blogspot.com
The Paint Tube: October 2006
http://painttube.blogspot.com/2006_10_01_archive.html
Monday, October 09, 2006. I still haven't had my presentation for school yet.Will it ever happen? Just twiddling my thumbs because until it happens.well school just doesn't feel over! I want to feel like its done! Its like a perpetual nightmare that keeps coming back to haunt me. FINISH ALREADY! Posted by Kalene at 9:09 PM. View my complete profile. A Game Designers Journal. My Brain is Melting. I can almost taste it.