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Game Design Blog

Lunes, 9 de noviembre de 2015. Review of My Game "Yoyalma". This post was done to be taken as Homework 8 for the FSU Video Game Design class]. We are using Unreal Engine 4.9 to make the game, Blender to manipulate game assets and Audacity to create game sounds. Our game is meant to run on PC and is meant to be played with mouse and keyboard. To proceed to the next part of the mountain the player will have to move a couple of big rocks. The last boss will be a god that is raging inside the mountain...

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Game Design Blog | gdjuanalfaro.blogspot.com Reviews
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Lunes, 9 de noviembre de 2015. Review of My Game Yoyalma. This post was done to be taken as Homework 8 for the FSU Video Game Design class]. We are using Unreal Engine 4.9 to make the game, Blender to manipulate game assets and Audacity to create game sounds. Our game is meant to run on PC and is meant to be played with mouse and keyboard. To proceed to the next part of the mountain the player will have to move a couple of big rocks. The last boss will be a god that is raging inside the mountain&#4...
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1 game design blog
2 1 the tetrad
3 story
4 technology
5 gameplay
6 2 balance
7 3 emergent properties
8 4 interest curves
9 publicado por
10 juan alfaro's blog
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game design blog,1 the tetrad,story,technology,gameplay,2 balance,3 emergent properties,4 interest curves,publicado por,juan alfaro's blog,1 comentario,escribe un blog,compartir con twitter,compartir con facebook,compartir en pinterest,game repository
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Game Design Blog | gdjuanalfaro.blogspot.com Reviews

https://gdjuanalfaro.blogspot.com

Lunes, 9 de noviembre de 2015. Review of My Game "Yoyalma". This post was done to be taken as Homework 8 for the FSU Video Game Design class]. We are using Unreal Engine 4.9 to make the game, Blender to manipulate game assets and Audacity to create game sounds. Our game is meant to run on PC and is meant to be played with mouse and keyboard. To proceed to the next part of the mountain the player will have to move a couple of big rocks. The last boss will be a god that is raging inside the mountain&#4...

INTERNAL PAGES

gdjuanalfaro.blogspot.com gdjuanalfaro.blogspot.com
1

Game Design Blog: Meeting Monday September 22th

http://gdjuanalfaro.blogspot.com/2015/09/meeting-monday-september-22th.html

Jueves, 24 de septiembre de 2015. Meeting Monday September 22th. During the meeting Jon presented the level layout that he has been working on in unreal. He made a big green mountain, started to play with the water and lava textures and made a preliminary sketch of how the world is going to be organized. We also discussed new mechanic that could add survival aspect of the game, to me survival experience more real. Enviar por correo electrónico. Publicar un comentario en la entrada. Ver todo mi perfil.

2

Game Design Blog: noviembre 2015

http://gdjuanalfaro.blogspot.com/2015_11_01_archive.html

Lunes, 9 de noviembre de 2015. Review of My Game "Yoyalma". This post was done to be taken as Homework 8 for the FSU Video Game Design class]. We are using Unreal Engine 4.9 to make the game, Blender to manipulate game assets and Audacity to create game sounds. Our game is meant to run on PC and is meant to be played with mouse and keyboard. To proceed to the next part of the mountain the player will have to move a couple of big rocks. The last boss will be a god that is raging inside the mountain&#4...

3

Game Design Blog: Meeting Monday September 28th

http://gdjuanalfaro.blogspot.com/2015/10/meeting-monday-september-28th.html

Jueves, 1 de octubre de 2015. Meeting Monday September 28th. Enviar por correo electrónico. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). Ver todo mi perfil. Meeting Monday September 28th. Tema Fantástico, S.A. Con la tecnología de Blogger.

4

Game Design Blog: Item Blueprint Functionality

http://gdjuanalfaro.blogspot.com/2015/10/item-blueprint-functionality.html

Jueves, 8 de octubre de 2015. This post was done to be taken as Homework 5 for the FSU Video Game Design class]. There it is in our inventory! Now that we have gotten the main function of the blueprint out of the way let’s talk about the contents. Let’s start with the first event that will run in this blueprint, the “ Event BeginPlay. 8221; [Image 3]. The “ Event BeginPlay. 8221; activates when the game starts and right after that the nod “ Create Pickup Text Widget. 8221; so we can reference the event i...

5

Game Design Blog: septiembre 2015

http://gdjuanalfaro.blogspot.com/2015_09_01_archive.html

Jueves, 24 de septiembre de 2015. Meeting Monday September 22th. During the meeting Jon presented the level layout that he has been working on in unreal. He made a big green mountain, started to play with the water and lava textures and made a preliminary sketch of how the world is going to be organized. We also discussed new mechanic that could add survival aspect of the game, to me survival experience more real. Enviar por correo electrónico. Lunes, 14 de septiembre de 2015. The crook and the stairway.

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FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

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FSU Game Design: Fall 2010 Projects

http://fsugd.blogspot.com/p/fall-2010-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

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FSU Game Design: Homework 13: Game Document

http://fsugd.blogspot.com/2014/10/homework-13-game-document.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

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FSU Game Design: Useful Links

http://fsugd.blogspot.com/p/useful-links.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Here are some useful links:. Insightful Game Design Videos. Short and funny) more. Http:/ www.fraps.com/. Camstudio (do not confuse with Camtasia Studio). Http:/ www.livestream.com/procaster. Open Broadcaster Software (free, works on Windows, Mac, Linux). Screenflow (not free but great). Http:/ www.telestream.net/screen-flow/overview.htm. Http:/ www.livestream.com/procaster. Http:/ www.debugmode.com/wink/.

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FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

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FSU Game Design: Homework Policies

http://fsugd.blogspot.com/p/homework-policies.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

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FSU Game Design: Homework 9

http://fsugd.blogspot.com/2014/09/homework-9.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

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FSU Game Design: Spring 2010 Student Projects

http://fsugd.blogspot.com/p/spring-2010-student-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

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FSU Game Design: Homework 11. Chapter 13: Interfaces

http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

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FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

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Game Design Blog

Lunes, 9 de noviembre de 2015. Review of My Game "Yoyalma". This post was done to be taken as Homework 8 for the FSU Video Game Design class]. We are using Unreal Engine 4.9 to make the game, Blender to manipulate game assets and Audacity to create game sounds. Our game is meant to run on PC and is meant to be played with mouse and keyboard. To proceed to the next part of the mountain the player will have to move a couple of big rocks. The last boss will be a god that is raging inside the mountain&#4...

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