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CG Craft by Gil Salvado

This Blog shows samples of my craft as concept and cg artist.

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CG Craft by Gil Salvado | gilsalvado.blogspot.com Reviews

https://gilsalvado.blogspot.com

This Blog shows samples of my craft as concept and cg artist.

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1

CG Craft by Gil Salvado: Maritime Interlude

http://gilsalvado.blogspot.com/2010/10/maritime-interlude.html

October 5, 2010. Well, even though I'm not able to participate for the ArenaNet University Artist Internship Program 2010. I paused working on the hardsurface modeling of the military robot for a while, because it'll be a good practice anyway. I'm going to start sculpting tomorrow. Texturing should be done on Sunday, because the deadline is exactly in a week. Nice so we only have to do one creature? October 6, 2010 at 7:39 AM. October 13, 2010 at 2:51 PM. Subscribe to: Post Comments (Atom).

2

CG Craft by Gil Salvado: April 2010

http://gilsalvado.blogspot.com/2010_04_01_archive.html

April 8, 2010. It's been a while since I posted an update on this blog. So here's a little Sneak Preview of my current Portfolio. The models shown should be familiar for some of you. In the next update prepare yourself for a grim darkness of the future, where there is only war . Subscribe to: Posts (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin. View my complete profile. CG Environments by Sascha Henrichs. Record VR within Unreal. Zap's mental ray tips.

3

CG Craft by Gil Salvado: Update: 2 is 1 too much

http://gilsalvado.blogspot.com/2011/10/update-2-is-1-too-much.html

October 9, 2011. Update: 2 is 1 too much. I got to get rid of my portfolio on this blog, it makes no sense in updating two sites everytime I add new stuff. So, for any updates of my online portfolio - I'm so very, very sorry - you'll have to go to gilsalvado.daportfolio.com. And check out the new professional gallery I've added lately. But to give you a glimpse of what's waiting, you can have look through the keyhole:. Passt alles super zusammen! Kannste echt stolz drauf sein! October 10, 2011 at 1:13 PM.

4

CG Craft by Gil Salvado: September 2010

http://gilsalvado.blogspot.com/2010_09_01_archive.html

September 29, 2010. Well, I am working on a new piece and I started to block it out during the last days. It's based on a illustration made by Ben Mauro. Which he did for the ImagineFX Issue 61. I had to think of a backside and some other parts which are not or only partial visible - both was troubling and creative. All the 'visible' parts are blocked out by now. Today I made all the stuff which I had to create, because it's not existing or hinted in the image. September 28, 2010. View my complete profile.

5

CG Craft by Gil Salvado: No Pain No Gain

http://gilsalvado.blogspot.com/2011/07/no-pain-no-gain.html

July 24, 2011. No Pain No Gain. As Sir Churchill once said: If you're going through hell, keep going. Even though things seem to become better, I'll be working on my portfolio again anyways. So, stay tuned. Next time things could blow up. You'll never know for sure. How Do You Know Im Mad? Said Alice. You Must Be, Said the Cat, Or You Wouldnt Have Come Here. July 26, 2011 at 12:28 AM. Subscribe to: Post Comments (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin.

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philippvogel.blogspot.com philippvogel.blogspot.com

CG Art Craft - Portfolioblog by Philipp Vogel: April 2012

http://philippvogel.blogspot.com/2012_04_01_archive.html

Dienstag, 3. April 2012. Kratos, finally the work continues =). So here we have a few early sculpts, started with the head today,. Here he kinda smiles a bit, but got that fixed already. Here we got the torso WiP. And yet after the third night, thats how far we are. Links zu diesem Post. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much. Sketch Blog of Philipp Dege.

philippvogel.blogspot.com philippvogel.blogspot.com

CG Art Craft - Portfolioblog by Philipp Vogel: Februar 2011

http://philippvogel.blogspot.com/2011_02_01_archive.html

Sonntag, 6. Februar 2011. That´s what I´m currently working on, nothing special so far just the highpoly. I am pretty busy at the moment and can´t work on it that much. Links zu diesem Post. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much. Sketch Blog of Philipp Dege.

philippvogel.blogspot.com philippvogel.blogspot.com

CG Art Craft - Portfolioblog by Philipp Vogel: Kratos, finally the work continues =)

http://philippvogel.blogspot.com/2012/04/kratos-head-sculpt.html

Dienstag, 3. April 2012. Kratos, finally the work continues =). So here we have a few early sculpts, started with the head today,. Here he kinda smiles a bit, but got that fixed already. Here we got the torso WiP. And yet after the third night, thats how far we are. April 04, 2012. Abonnieren Kommentare zum Post (Atom). Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much.

philippvogel.blogspot.com philippvogel.blogspot.com

CG Art Craft - Portfolioblog by Philipp Vogel: Oktober 2011

http://philippvogel.blogspot.com/2011_10_01_archive.html

Montag, 31. Oktober 2011. Mini 3d - 1 of 6 PATHS! Just started today, thought of something like this as a fire mage. Okay, just got to know the meaning of CHIBI. So he needs some makeover :D. Links zu diesem Post. Montag, 24. Oktober 2011. Dunno, this guy was fun, i'd call him Crax :D. Links zu diesem Post. Montag, 17. Oktober 2011. Yet again another model that had to be crated in a day. This little guy is the halloween special pet that has been created for work. Links zu diesem Post.

pdege.blogspot.com pdege.blogspot.com

FlipArt: October 2010

http://pdege.blogspot.com/2010_10_01_archive.html

If you are interested in my work, what I am doing or who I am, feel free to contact me. You can visit my portfolio here: http:/ phildege.daportfolio.com/. An homage to the great ralley car Audi Quattro A2 from the '80s. DeviantArt EVE Online contest. DeviantArt EVE Online contest. My current work is over so i have the time to work on the "create a starship" contest on DeviantArt for the EVE online game. I already made some thumbnails wich i postet in my last entry. And here are some new sketches i did.

picmansmodel.blogspot.com picmansmodel.blogspot.com

Picman´s Model: Juni 2015

http://picmansmodel.blogspot.com/2015_06_01_archive.html

At the edge of decay. Space lady small weapon wip. I finished the highpoly of the small weapon from the space lady. Words, logic, love is banal, nihilistic. I, with the worn mask of a flexuous machine, . Would never like to hear from something again what I will never own. Fill me full of shame and let me be a part in your insignificant world. Mein Profil vollständig anzeigen. Space lady small weapon wip. CG Environments by Sascha Henrichs. Record VR within Unreal. Pics From The Blog.

picmansmodel.blogspot.com picmansmodel.blogspot.com

Picman´s Model: ira_wip_209

http://picmansmodel.blogspot.com/2015/05/irawip209.html

At the edge of decay. For the helm model I was inspired by a sketch from Ben Olson. Abonnieren Kommentare zum Post (Atom). Words, logic, love is banal, nihilistic. I, with the worn mask of a flexuous machine, . Would never like to hear from something again what I will never own. Fill me full of shame and let me be a part in your insignificant world. Mein Profil vollständig anzeigen. Ira wip retro color. CG Environments by Sascha Henrichs. Record VR within Unreal. Pics From The Blog.

picmansmodel.blogspot.com picmansmodel.blogspot.com

Picman´s Model: ira_wip_207/208

http://picmansmodel.blogspot.com/2015/02/irawip207208.html

At the edge of decay. I still not sure about the hair and the head itself, so I trying different shapes. Abonnieren Kommentare zum Post (Atom). Words, logic, love is banal, nihilistic. I, with the worn mask of a flexuous machine, . Would never like to hear from something again what I will never own. Fill me full of shame and let me be a part in your insignificant world. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Record VR within Unreal. Pics From The Blog.

picmansmodel.blogspot.com picmansmodel.blogspot.com

Picman´s Model: Januar 2015

http://picmansmodel.blogspot.com/2015_01_01_archive.html

At the edge of decay. Some nice to have before I continuing texturing. Words, logic, love is banal, nihilistic. I, with the worn mask of a flexuous machine, . Would never like to hear from something again what I will never own. Fill me full of shame and let me be a part in your insignificant world. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Record VR within Unreal. Pics From The Blog. Go watch the new Mad Max! CG Craft by Gil Salvado. Update: 2 is 1 too much.

picmansmodel.blogspot.com picmansmodel.blogspot.com

Picman´s Model: Gallery

http://picmansmodel.blogspot.com/p/gallery.html

At the edge of decay. Casino for ToT bientot l'ete. Mansion for ToT bientot l'ete. Concept for a bar in the eevoo game. Lowpoly bar for the game eevoo. Karu [One Piece] - Turnaround. Vutataurus - Mesh,UVs Bake by Mirko Haenssgen. Octopus - Mesh,UVs Bake by Richard Court. Words, logic, love is banal, nihilistic. I, with the worn mask of a flexuous machine, . Would never like to hear from something again what I will never own. Fill me full of shame and let me be a part in your insignificant world.

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CG Craft by Gil Salvado

October 9, 2011. Update: 2 is 1 too much. I got to get rid of my portfolio on this blog, it makes no sense in updating two sites everytime I add new stuff. So, for any updates of my online portfolio - I'm so very, very sorry - you'll have to go to gilsalvado.daportfolio.com. And check out the new professional gallery I've added lately. But to give you a glimpse of what's waiting, you can have look through the keyhole:. July 24, 2011. No Pain No Gain. June 22, 2011. March 17, 2011. Or follow us on Facebook.

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