gilsalvado.blogspot.com
CG Craft by Gil Salvado: Open for buisiness
http://gilsalvado.blogspot.com/2011/06/open-for-buisiness.html
June 22, 2011. Well, I'm going to have whole month now - at least - to work on my portfolio again. Should you be looking for a new junior 3D/2D Artist check out this blog for updates soon, or contact me via e-mail. Subscribe to: Post Comments (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin. View my complete profile. CG Environments by Sascha Henrichs. Record VR within Unreal. Zap's mental ray tips. Out with the Old Blog, in with the New Blog.
gilsalvado.blogspot.com
CG Craft by Gil Salvado: May 2010
http://gilsalvado.blogspot.com/2010_05_01_archive.html
May 31, 2010. Usually I don't like texturing that much, 'cause I find it's a pain in the ass to unscene textures. And until you see the final result in the 3D engine it may take some time, depending on the engine pipeline. But this time it went supringsly easy, thanks to use of the UDK. I hope you enjoy it, because this is my best texture to date. And check for some updates. May 12, 2010. This is going to be an asset for my final student project. Hope you enjoy it. For more informations about the project.
gilsalvado.blogspot.com
CG Craft by Gil Salvado: June 2011
http://gilsalvado.blogspot.com/2011_06_01_archive.html
June 22, 2011. Well, I'm going to have whole month now - at least - to work on my portfolio again. Should you be looking for a new junior 3D/2D Artist check out this blog for updates soon, or contact me via e-mail. Subscribe to: Posts (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin. View my complete profile. CG Environments by Sascha Henrichs. Record VR within Unreal. Zap's mental ray tips. Out with the Old Blog, in with the New Blog.
gilsalvado.blogspot.com
CG Craft by Gil Salvado: August 2010
http://gilsalvado.blogspot.com/2010_08_01_archive.html
August 9, 2010. 3D Modelling Exam WIP. I'm currently working on my Portfolio, but I'd already began with my 3D modelling exam for this last semester. Sascha Henrichs. Our lecturer, gave us the task to model a stair of any kind, so I'm going to do a helical stair within a small tower interior. For texturing we'll only be allowed to use 5 tileable textures (excluding normal, specular and emissives) and 1 unique mapped texture for props. August 4, 2010. But you can already have a look of my online portfolio.
gilsalvado.blogspot.com
CG Craft by Gil Salvado: June 2010
http://gilsalvado.blogspot.com/2010_06_01_archive.html
June 29, 2010. The textures are done and the rifle is rigged and placed in a customized udk render scene in order to show how the carbine is going to look like in the unreal engine 3. At the left side you'll see the concepts made by Philipp Dege. And on the right the 3D model of the carbine including magazins and 51mm rounds in all variations made by myself. And maybe you'll noticed the new frame, which includes the information from above, because this is the printable version (50x40cm, RGB, 220 ppi).
gilsalvado.blogspot.com
CG Craft by Gil Salvado: July 2011
http://gilsalvado.blogspot.com/2011_07_01_archive.html
July 24, 2011. No Pain No Gain. As Sir Churchill once said: If you're going through hell, keep going. Even though things seem to become better, I'll be working on my portfolio again anyways. So, stay tuned. Next time things could blow up. You'll never know for sure. Subscribe to: Posts (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin. View my complete profile. No Pain No Gain. CG Environments by Sascha Henrichs. Record VR within Unreal. Zap's mental ray tips.
gilsalvado.blogspot.com
CG Craft by Gil Salvado: March 2011
http://gilsalvado.blogspot.com/2011_03_01_archive.html
March 17, 2011. I actually managed to get a job in the games industry - actually it's already the second, because I quit at Kunst-stoff at the end of 2010 - and I'm really busy and very happy working for SlipShift. So, just in case you wonder why I didn't post anymore updates on this site. Should you be interested in what I'm working on right now, check out: Reborn Horizon. Or follow us on Facebook. Subscribe to: Posts (Atom). View my complete profile. CG Environments by Sascha Henrichs.
gilsalvado.blogspot.com
CG Craft by Gil Salvado: Portfolio
http://gilsalvado.blogspot.com/p/portfolio-gallery.html
Subscribe to: Posts (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin. View my complete profile. Update: 2 is 1 too much. CG Environments by Sascha Henrichs. Record VR within Unreal. Zap's mental ray tips. Out with the Old Blog, in with the New Blog. Portfolio Blog of Philipp Dege. Gil Salvado. Awesome Inc. template. Powered by Blogger.
gilsalvado.blogspot.com
CG Craft by Gil Salvado: September 2010
http://gilsalvado.blogspot.com/2010_09_01_archive.html
September 29, 2010. Well, I am working on a new piece and I started to block it out during the last days. It's based on a illustration made by Ben Mauro. Which he did for the ImagineFX Issue 61. I had to think of a backside and some other parts which are not or only partial visible - both was troubling and creative. All the 'visible' parts are blocked out by now. Today I made all the stuff which I had to create, because it's not existing or hinted in the image. September 28, 2010. View my complete profile.
gilsalvado.blogspot.com
CG Craft by Gil Salvado: No Pain No Gain
http://gilsalvado.blogspot.com/2011/07/no-pain-no-gain.html
July 24, 2011. No Pain No Gain. As Sir Churchill once said: If you're going through hell, keep going. Even though things seem to become better, I'll be working on my portfolio again anyways. So, stay tuned. Next time things could blow up. You'll never know for sure. How Do You Know Im Mad? Said Alice. You Must Be, Said the Cat, Or You Wouldnt Have Come Here. July 26, 2011 at 12:28 AM. Subscribe to: Post Comments (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin.