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Gil Salvado: 3D Modelling and Texturing

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Gil Salvado: 3D Modelling and Texturing | gilsalvado.daportfolio.com Reviews

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Gil Salvado: 3D Modelling and Texturing | Bio

http://www.gilsalvado.daportfolio.com/about

3D Modelling and Texturing. 3D Modelling and Texturing. 49 30 53 21 79 05. Currently I'm lecturing 3D Modelling and Texturing at S4G School for Games in Berlin.

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Gil Salvado: 3D Modelling and Texturing | Concept Art

http://www.gilsalvado.daportfolio.com/gallery/821692

3D Modelling and Texturing. 3D Modelling and Texturing. 49 30 53 21 79 05.

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Gil Salvado: 3D Modelling and Texturing | 3D

http://www.gilsalvado.daportfolio.com/gallery/422874

3D Modelling and Texturing. 3D Modelling and Texturing. 49 30 53 21 79 05. Warhammer 40.000 Terminator.

4

Gil Salvado: 3D Modelling and Texturing | Environment

http://www.gilsalvado.daportfolio.com/gallery/603840

3D Modelling and Texturing. 3D Modelling and Texturing. 49 30 53 21 79 05.

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CG Craft by Gil Salvado: Open for buisiness

http://gilsalvado.blogspot.com/2011/06/open-for-buisiness.html

June 22, 2011. Well, I'm going to have whole month now - at least - to work on my portfolio again. Should you be looking for a new junior 3D/2D Artist check out this blog for updates soon, or contact me via e-mail. Subscribe to: Post Comments (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin. View my complete profile. CG Environments by Sascha Henrichs. Record VR within Unreal. Zap's mental ray tips. Out with the Old Blog, in with the New Blog.

gilsalvado.blogspot.com gilsalvado.blogspot.com

CG Craft by Gil Salvado: May 2010

http://gilsalvado.blogspot.com/2010_05_01_archive.html

May 31, 2010. Usually I don't like texturing that much, 'cause I find it's a pain in the ass to unscene textures. And until you see the final result in the 3D engine it may take some time, depending on the engine pipeline. But this time it went supringsly easy, thanks to use of the UDK. I hope you enjoy it, because this is my best texture to date. And check for some updates. May 12, 2010. This is going to be an asset for my final student project. Hope you enjoy it. For more informations about the project.

gilsalvado.blogspot.com gilsalvado.blogspot.com

CG Craft by Gil Salvado: June 2011

http://gilsalvado.blogspot.com/2011_06_01_archive.html

June 22, 2011. Well, I'm going to have whole month now - at least - to work on my portfolio again. Should you be looking for a new junior 3D/2D Artist check out this blog for updates soon, or contact me via e-mail. Subscribe to: Posts (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin. View my complete profile. CG Environments by Sascha Henrichs. Record VR within Unreal. Zap's mental ray tips. Out with the Old Blog, in with the New Blog.

gilsalvado.blogspot.com gilsalvado.blogspot.com

CG Craft by Gil Salvado: August 2010

http://gilsalvado.blogspot.com/2010_08_01_archive.html

August 9, 2010. 3D Modelling Exam WIP. I'm currently working on my Portfolio, but I'd already began with my 3D modelling exam for this last semester. Sascha Henrichs. Our lecturer, gave us the task to model a stair of any kind, so I'm going to do a helical stair within a small tower interior. For texturing we'll only be allowed to use 5 tileable textures (excluding normal, specular and emissives) and 1 unique mapped texture for props. August 4, 2010. But you can already have a look of my online portfolio.

gilsalvado.blogspot.com gilsalvado.blogspot.com

CG Craft by Gil Salvado: June 2010

http://gilsalvado.blogspot.com/2010_06_01_archive.html

June 29, 2010. The textures are done and the rifle is rigged and placed in a customized udk render scene in order to show how the carbine is going to look like in the unreal engine 3. At the left side you'll see the concepts made by Philipp Dege. And on the right the 3D model of the carbine including magazins and 51mm rounds in all variations made by myself. And maybe you'll noticed the new frame, which includes the information from above, because this is the printable version (50x40cm, RGB, 220 ppi).

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CG Craft by Gil Salvado: July 2011

http://gilsalvado.blogspot.com/2011_07_01_archive.html

July 24, 2011. No Pain No Gain. As Sir Churchill once said: If you're going through hell, keep going. Even though things seem to become better, I'll be working on my portfolio again anyways. So, stay tuned. Next time things could blow up. You'll never know for sure. Subscribe to: Posts (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin. View my complete profile. No Pain No Gain. CG Environments by Sascha Henrichs. Record VR within Unreal. Zap's mental ray tips.

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CG Craft by Gil Salvado: March 2011

http://gilsalvado.blogspot.com/2011_03_01_archive.html

March 17, 2011. I actually managed to get a job in the games industry - actually it's already the second, because I quit at Kunst-stoff at the end of 2010 - and I'm really busy and very happy working for SlipShift. So, just in case you wonder why I didn't post anymore updates on this site. Should you be interested in what I'm working on right now, check out: Reborn Horizon. Or follow us on Facebook. Subscribe to: Posts (Atom). View my complete profile. CG Environments by Sascha Henrichs.

gilsalvado.blogspot.com gilsalvado.blogspot.com

CG Craft by Gil Salvado: Portfolio

http://gilsalvado.blogspot.com/p/portfolio-gallery.html

Subscribe to: Posts (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin. View my complete profile. Update: 2 is 1 too much. CG Environments by Sascha Henrichs. Record VR within Unreal. Zap's mental ray tips. Out with the Old Blog, in with the New Blog. Portfolio Blog of Philipp Dege. Gil Salvado. Awesome Inc. template. Powered by Blogger.

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CG Craft by Gil Salvado: September 2010

http://gilsalvado.blogspot.com/2010_09_01_archive.html

September 29, 2010. Well, I am working on a new piece and I started to block it out during the last days. It's based on a illustration made by Ben Mauro. Which he did for the ImagineFX Issue 61. I had to think of a backside and some other parts which are not or only partial visible - both was troubling and creative. All the 'visible' parts are blocked out by now. Today I made all the stuff which I had to create, because it's not existing or hinted in the image. September 28, 2010. View my complete profile.

gilsalvado.blogspot.com gilsalvado.blogspot.com

CG Craft by Gil Salvado: No Pain No Gain

http://gilsalvado.blogspot.com/2011/07/no-pain-no-gain.html

July 24, 2011. No Pain No Gain. As Sir Churchill once said: If you're going through hell, keep going. Even though things seem to become better, I'll be working on my portfolio again anyways. So, stay tuned. Next time things could blow up. You'll never know for sure. How Do You Know Im Mad? Said Alice. You Must Be, Said the Cat, Or You Wouldnt Have Come Here. July 26, 2011 at 12:28 AM. Subscribe to: Post Comments (Atom). Graduated Game Artist in 2010 and Game Designer in 2009 at the Games Academy Berlin.

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October 9, 2011. Update: 2 is 1 too much. I got to get rid of my portfolio on this blog, it makes no sense in updating two sites everytime I add new stuff. So, for any updates of my online portfolio - I'm so very, very sorry - you'll have to go to gilsalvado.daportfolio.com. And check out the new professional gallery I've added lately. But to give you a glimpse of what's waiting, you can have look through the keyhole:. July 24, 2011. No Pain No Gain. June 22, 2011. March 17, 2011. Or follow us on Facebook.

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