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Gina's old blog | gina-nordheim-pdgdy2.blogspot.com Reviews

https://gina-nordheim-pdgdy2.blogspot.com

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sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: March 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_03_01_archive.html

Saturday, 31 March 2012. Mansion's Finished. No Holiday for Me. Looks like I forgot about blogging for a while. whoops. I collected Ginas contributions in last night and wrote up the rest of the walkthroughs to finish off our LDD before handing it in. Its now available here. Rambled inconsequentially by Sam Ablett. Thursday, 1 March 2012. Creating Act III - pt. 3. Paper-based Designs and Level Walkthroughs. Yeah, I've gone too detailed. I'll be back with more later :/. Subscribe to: Posts (Atom).

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: Grid Screenshots

http://sam-ablett-pdgdy2.blogspot.com/2012/05/grid-screenshots.html

Sunday, 13 May 2012. Middle click to open in a new tab for full size). Rambled inconsequentially by Sam Ablett. Subscribe to: Post Comments (Atom). Manchester, United Kingdom. A Game Development student from Manchester studying at Futureworks with a preference for design but some coding experience. View my complete profile. More Progress, Glitch Ahoy. Testing the puzzles with more art assets added. My levels and Cross Sections. Couldn't get the order right but meh they're here. Asset for spin doctor.

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: December 2011

http://sam-ablett-pdgdy2.blogspot.com/2011_12_01_archive.html

Wednesday, 14 December 2011. Pre-Christmas Design Wrap Up. No pretty pictures this time, this ones just for the benefit of marking since Ive not blogged much on my written work towards the documents. This isnt my total creative input towards design, its just a list of the stuff Ive contributed to the two documents, mostly the first since it was my task to assemble, condense and clarify the text. Rambled inconsequentially by Sam Ablett. Wednesday, 7 December 2011. So, I finished designing a full level!

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: April 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_04_01_archive.html

Wednesday, 18 April 2012. Were actually making some! Rambled inconsequentially by Sam Ablett. Tuesday, 10 April 2012. This Editor thing is about as hard as I expected itd be a few months ago when I first realised Farseer would need to be involved within WinForms. This is one of those times when I severely regret being right. Rambled inconsequentially by Sam Ablett. Subscribe to: Posts (Atom). Manchester, United Kingdom. View my complete profile. Testing the puzzles with more art assets added.

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: May 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_05_01_archive.html

Wednesday, 30 May 2012. Just a quick update really, can't show it in a screenshot, but felt it was an annoying enough beast to celebrate defeating it with a jagged array! Never said I planned it because frankly I didn't know how, but Ben gave me the idea and we now have undo/redo functionality! Update - moving objects doesn't undo properly, been trying and failing to fix this problem for a while so I'll move on for now and come back to it later, maybe I'll have an epiphany). Tuesday, 29 May 2012. My leve...

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: Progress!

http://sam-ablett-pdgdy2.blogspot.com/2012/04/progress.html

Wednesday, 18 April 2012. We're actually making some! Now we've got to continue implementing objects for creation, most of which need some small changes at least, and sort out rotation in the editor. Which, now that I remember, also needs a zoom function. Eventually I'll get round to that whole level setup thing too, but the core functionality is mostly done now. If I can I'll take a look at the zoom tomorrow, we'll be in working on the rest before the lesson though. Subscribe to: Post Comments (Atom).

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: More Progress, Glitch Ahoy

http://sam-ablett-pdgdy2.blogspot.com/2012/05/more-progress-glitch-ahoy.html

Tuesday, 29 May 2012. More Progress, Glitch Ahoy. Movement lines draw ok, there's a marker for the center of the level, and objects can be rotated in the editor now. Woo. On the downside, I've found out that resizing the window does something strange to the grid and movement lines. For now my solution is to say "Don't resize the window." - I'll get everything else working first, this is pretty minor and can be worked around til we get to it, even if it is annoying. Rambled inconsequentially by Sam Ablett.

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: January 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_01_01_archive.html

Sunday, 29 January 2012. Manchester" pt. 5 - Objectives and Obstacles. The primary objective for The Wheels of Change is to disable the gigantic waterwheels of the citys Underfalls plant, the main source of Lake Shelfs electricity, an unfairly exclusivised commodity in a world reliant on adapted 18th century technology. Rambled inconsequentially by Sam Ablett. Saturday, 28 January 2012. Manchester" pt. 4 - Story. Rambled inconsequentially by Sam Ablett. Thursday, 26 January 2012. Tuesday, 17 January 2012.

philbirddevblog.blogspot.com philbirddevblog.blogspot.com

Diploma Dev Blog: Idea, Theme, Atmosphere and Location.‏‏

http://philbirddevblog.blogspot.com/2012/02/idea-theme-atmosphere-and-location.html

Monday, 6 February 2012. Idea, Theme, Atmosphere and Location.‏‏. The theme I've been trying to focus on is differences between two different levels of society, the higher class and the lower class. I want to try and give the impression of the difference with the appearance of buildings and try and work this into how the actual level would be played out. Subscribe to: Post Comments (Atom). A non-specific blog title. Testing the puzzles with more art assets added. BarryHevan's Game Design Blog.

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: Undo/Redo (kinda) Works! "Units" Shall Shrink

http://sam-ablett-pdgdy2.blogspot.com/2012/05/undoredo-works-units-shall-shrink.html

Wednesday, 30 May 2012. Just a quick update really, can't show it in a screenshot, but felt it was an annoying enough beast to celebrate defeating it with a jagged array! Never said I planned it because frankly I didn't know how, but Ben gave me the idea and we now have undo/redo functionality! Update - moving objects doesn't undo properly, been trying and failing to fix this problem for a while so I'll move on for now and come back to it later, maybe I'll have an epiphany). Manchester, United Kingdom.

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