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3D Animation

I used websites to find tutorials on how to use different tools, methods, effects and techniques. These I included in my design of my two frogs’ and the background scenes. I am pleased with the final 3D animation, although I realise there is always room for improvement. At last here is the final video. There was no option that I could find to export to AVI, which may be because my Premiere Pro and Adobe Media Encoder are on a Mac computer not on a Windows so my final video is in MOV. The main part of the...

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3D Animation | gj3d.blogspot.com Reviews
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I used websites to find tutorials on how to use different tools, methods, effects and techniques. These I included in my design of my two frogs’ and the background scenes. I am pleased with the final 3D animation, although I realise there is always room for improvement. At last here is the final video. There was no option that I could find to export to AVI, which may be because my Premiere Pro and Adobe Media Encoder are on a Mac computer not on a Windows so my final video is in MOV. The main part of the...
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3D Animation | gj3d.blogspot.com Reviews

https://gj3d.blogspot.com

I used websites to find tutorials on how to use different tools, methods, effects and techniques. These I included in my design of my two frogs’ and the background scenes. I am pleased with the final 3D animation, although I realise there is always room for improvement. At last here is the final video. There was no option that I could find to export to AVI, which may be because my Premiere Pro and Adobe Media Encoder are on a Mac computer not on a Windows so my final video is in MOV. The main part of the...

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1

3D Animation: Animating

http://www.gj3d.blogspot.com/2010/04/animating.html

The main part of the animation involved the character talking to each other. To make the jaw move I used the ponytails of the biped by rotating and setting key frames so that the frogs mouth move up and then back down. The last bit for animating is the old frog blowing up and up until he goes bang. I did this by using the spherify modifier to increase his size to make him look like he is taking in air and blowing himself up.

2

3D Animation: Final Animation

http://www.gj3d.blogspot.com/2010/05/final-animation.html

At last here is the final video. There was no option that I could find to export to AVI, which may be because my Premiere Pro and Adobe Media Encoder are on a Mac computer not on a Windows so my final video is in MOV.

3

3D Animation: Lights Camera Action

http://www.gj3d.blogspot.com/2010/04/lights-camera-action.html

For my animation I have set up three cameras and one light. The three cameras are:. 183; A side view of both the young frog and the old frog. 183; A front view of the young frog. 183; A front view of the old frog.

4

3D Animation: Young Frog

http://www.gj3d.blogspot.com/2010/04/young-frog.html

After redoing the skinning of the young frog, the outcome has come out well and he has been placed on he lily pad ready to start animation. But before I start the animation I have the lighting and the cameras to set up.

5

3D Animation: Frog Model & Pond Scene Merge

http://www.gj3d.blogspot.com/2010/04/frog-model-pond-scene-merge.html

Frog Model and Pond Scene Merge. I decided to merge the frog model and the pond scene to ensure that the models were in correct ratio to each other. I did not fine any problem when importing the scene to the frog model the materials were automatically put into the materials library. Now that the scene is finished I must copy the frog and modify the size of the model to create the second character the young frog. Once that is complete I can start animation.

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3D Modelling & Animation: Part 2: Creating The Bipeds

http://scoobster17-3dma2.blogspot.com/2010/05/creating-bipeds.html

3D Modelling and Animation: Part 2. Tuesday, 4 May 2010. Creating the bipeds was actually surprisingly easy. I firstly made the biped for the fox, fitting it exactly to the mesh. I then copied it to each of the other models and manipulated it as necessary. I decided to seperate the tail into three links as not much movement was needed. The ponytail was a good way to manipulate the jaw. Tuesday, May 04, 2010. Subscribe to: Post Comments (Atom). Biodiversity; 3D Modelling and Animation.

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Animation Problems

http://scoobster17-3dma2.blogspot.com/2010/05/animation-problems.html

3D Modelling and Animation: Part 2. Wednesday, 5 May 2010. As a result of the last problem, I decided to go back to my original models to animate (the ones where the skinning was successful. Now, I thought I could at least get the motions I intended my models to do shown, even if there were no materials used. Upon trying this, now even these models will not work. I tried importing a .BIP file to make the fox walk that is shown a few posts ago, and that completely messed up the files.

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: More problems

http://scoobster17-3dma2.blogspot.com/2010/05/xxx.html

3D Modelling and Animation: Part 2. Thursday, 6 May 2010. I have tried and tried and tried again to get my models to animate correctly, and to no avail. A problem I have come to face is the skinning, but I cannot figure out the problem. When I move the biped, the skinning works fine, I have skinned correctly and the mesh moves accordingly:. But as soon as I go to the motion panel, and move the biped in exactly the same way, only the biped moves. It's so strange. Thursday, May 06, 2010.

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Modelling; Fox Cub

http://scoobster17-3dma2.blogspot.com/2010/03/modelling-fox-cub.html

3D Modelling and Animation: Part 2. Wednesday, 17 March 2010. Modelling; Fox Cub. Using the 'finished' low poly fox, I simply moved vertices, scaled certain portions of the model up and down (not just the whole model) to make the whole thing 'chunkier' and cuter. The first image shows the front legs being thicker only. I decided not to scale down at this stage, I will wait until I put the models in the same scene. Wednesday, March 17, 2010. Subscribe to: Post Comments (Atom).

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Character Profiles

http://scoobster17-3dma2.blogspot.com/2010/03/character-profiles.html

3D Modelling and Animation: Part 2. Friday, 12 March 2010. Here are the guides I created for my profiles;. Below are some profiles of my two main characters; the lion and the fox mothers. I have done a side and front view so I can easily create my models in 3DS max. Now on with the modelling! Granted they aren't quite accurate, as you can see the guidelines are a tad wonky, but I intend to play with these rough designs in MAX anyway.). Friday, March 12, 2010. Subscribe to: Post Comments (Atom).

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Materials

http://scoobster17-3dma2.blogspot.com/2010/05/materials.html

3D Modelling and Animation: Part 2. Tuesday, 4 May 2010. The materials is where everything started to go wrong. I always wanted my models to look realistic, and upon thinking about it now it probably would have been better to have my models as simply colours. This would have saved the need for a UVW map. Then, the eyes. I could not get the eyes to position correctly with the UVW map. I had 4 polygons where the eye was supposed to show and again playing for hours to no avail. I HATE 3DS MAX! Subscribe to:...

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Storyboard

http://scoobster17-3dma2.blogspot.com/2010/02/storyboard.html

3D Modelling and Animation: Part 2. Tuesday, 9 February 2010. Here is a storyboard for my animation. Having concocted a few initial ideas, I chose to pursue that which followed the fable closely. (Please click the image to enlarge it). The Lioness sits with her cub and is approached by a vixen and her numerous cubs. (2-4 i think). There is a close up of the Vixen's face as she mocks the quantity of the lioness' litter against her own. A pan shows the litter she (speaks) of, with them fidgeting.

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Modelling; Fox Part 2

http://scoobster17-3dma2.blogspot.com/2010/03/modelling-fox-part-2.html

3D Modelling and Animation: Part 2. Wednesday, 17 March 2010. Modelling; Fox Part 2. Continuing with my fox model, having had a good side view (save for the ears) I started to work with the 'depth' and finalize my fox. The nose was a very tricky part, just looking at it from a few different angles, it took a lot of time to get it to look decent. Wednesday, March 17, 2010. Subscribe to: Post Comments (Atom). Biodiversity; 3D Modelling and Animation.

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Modelling; Fox Part 1

http://scoobster17-3dma2.blogspot.com/2010/03/modelling-fox-part-1.html

3D Modelling and Animation: Part 2. Wednesday, 17 March 2010. Modelling; Fox Part 1. I have finally sat down and started modelling. Firstly, my Fox (mother). The images below show the first few stages of development of my polygon. (Starting with a cuboid, 3 x 3 x 5 segments). Moulding' the vertices allowed the shape of the fox to be formed. A side view was determined first. Wednesday, March 17, 2010. Subscribe to: Post Comments (Atom). Biodiversity; 3D Modelling and Animation.

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Finishing my animation

http://scoobster17-3dma2.blogspot.com/2010/05/xxx_06.html

3D Modelling and Animation: Part 2. Thursday, 6 May 2010. Due to the skinning problems I had that I could not fix, the quality of my final animation is not as good as intended. As stated, when the meshes had the materials applied the skinning went to pieces (after all that hard work) so I reverted back to the models before the materials were applied, (and I have proof that the skinning worked! And animated these, but this also failed. One last thing is that I do not understand how the walking animaton I ...

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I used websites to find tutorials on how to use different tools, methods, effects and techniques. These I included in my design of my two frogs’ and the background scenes. I am pleased with the final 3D animation, although I realise there is always room for improvement. At last here is the final video. There was no option that I could find to export to AVI, which may be because my Premiere Pro and Adobe Media Encoder are on a Mac computer not on a Windows so my final video is in MOV. The main part of the...

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