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3D Modelling & Animation: Part 2: Creating The Bipeds
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3D Modelling and Animation: Part 2. Tuesday, 4 May 2010. Creating the bipeds was actually surprisingly easy. I firstly made the biped for the fox, fitting it exactly to the mesh. I then copied it to each of the other models and manipulated it as necessary. I decided to seperate the tail into three links as not much movement was needed. The ponytail was a good way to manipulate the jaw. Tuesday, May 04, 2010. Subscribe to: Post Comments (Atom). Biodiversity; 3D Modelling and Animation.
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3D Modelling & Animation: Part 2: Animation Problems
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3D Modelling and Animation: Part 2. Wednesday, 5 May 2010. As a result of the last problem, I decided to go back to my original models to animate (the ones where the skinning was successful. Now, I thought I could at least get the motions I intended my models to do shown, even if there were no materials used. Upon trying this, now even these models will not work. I tried importing a .BIP file to make the fox walk that is shown a few posts ago, and that completely messed up the files.
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3D Modelling & Animation: Part 2: More problems
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3D Modelling and Animation: Part 2. Thursday, 6 May 2010. I have tried and tried and tried again to get my models to animate correctly, and to no avail. A problem I have come to face is the skinning, but I cannot figure out the problem. When I move the biped, the skinning works fine, I have skinned correctly and the mesh moves accordingly:. But as soon as I go to the motion panel, and move the biped in exactly the same way, only the biped moves. It's so strange. Thursday, May 06, 2010.
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3D Modelling & Animation: Part 2: Modelling; Fox Cub
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3D Modelling and Animation: Part 2. Wednesday, 17 March 2010. Modelling; Fox Cub. Using the 'finished' low poly fox, I simply moved vertices, scaled certain portions of the model up and down (not just the whole model) to make the whole thing 'chunkier' and cuter. The first image shows the front legs being thicker only. I decided not to scale down at this stage, I will wait until I put the models in the same scene. Wednesday, March 17, 2010. Subscribe to: Post Comments (Atom).
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3D Modelling & Animation: Part 2: Character Profiles
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3D Modelling and Animation: Part 2. Friday, 12 March 2010. Here are the guides I created for my profiles;. Below are some profiles of my two main characters; the lion and the fox mothers. I have done a side and front view so I can easily create my models in 3DS max. Now on with the modelling! Granted they aren't quite accurate, as you can see the guidelines are a tad wonky, but I intend to play with these rough designs in MAX anyway.). Friday, March 12, 2010. Subscribe to: Post Comments (Atom).
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3D Modelling & Animation: Part 2: Materials
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3D Modelling and Animation: Part 2. Tuesday, 4 May 2010. The materials is where everything started to go wrong. I always wanted my models to look realistic, and upon thinking about it now it probably would have been better to have my models as simply colours. This would have saved the need for a UVW map. Then, the eyes. I could not get the eyes to position correctly with the UVW map. I had 4 polygons where the eye was supposed to show and again playing for hours to no avail. I HATE 3DS MAX! Subscribe to:...
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3D Modelling & Animation: Part 2: Storyboard
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3D Modelling and Animation: Part 2. Tuesday, 9 February 2010. Here is a storyboard for my animation. Having concocted a few initial ideas, I chose to pursue that which followed the fable closely. (Please click the image to enlarge it). The Lioness sits with her cub and is approached by a vixen and her numerous cubs. (2-4 i think). There is a close up of the Vixen's face as she mocks the quantity of the lioness' litter against her own. A pan shows the litter she (speaks) of, with them fidgeting.
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3D Modelling & Animation: Part 2: Modelling; Fox Part 2
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3D Modelling and Animation: Part 2. Wednesday, 17 March 2010. Modelling; Fox Part 2. Continuing with my fox model, having had a good side view (save for the ears) I started to work with the 'depth' and finalize my fox. The nose was a very tricky part, just looking at it from a few different angles, it took a lot of time to get it to look decent. Wednesday, March 17, 2010. Subscribe to: Post Comments (Atom). Biodiversity; 3D Modelling and Animation.
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3D Modelling & Animation: Part 2: Modelling; Fox Part 1
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3D Modelling and Animation: Part 2. Wednesday, 17 March 2010. Modelling; Fox Part 1. I have finally sat down and started modelling. Firstly, my Fox (mother). The images below show the first few stages of development of my polygon. (Starting with a cuboid, 3 x 3 x 5 segments). Moulding' the vertices allowed the shape of the fox to be formed. A side view was determined first. Wednesday, March 17, 2010. Subscribe to: Post Comments (Atom). Biodiversity; 3D Modelling and Animation.
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3D Modelling & Animation: Part 2: Finishing my animation
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3D Modelling and Animation: Part 2. Thursday, 6 May 2010. Due to the skinning problems I had that I could not fix, the quality of my final animation is not as good as intended. As stated, when the meshes had the materials applied the skinning went to pieces (after all that hard work) so I reverted back to the models before the materials were applied, (and I have proof that the skinning worked! And animated these, but this also failed. One last thing is that I do not understand how the walking animaton I ...