minneapolis.cities2night.com
Attention Gamers: GlitchCon 2015 - Minneapolis
http://minneapolis.cities2night.com/read/6790/attention-gamers-glitchcon-2015
Attention Gamers: GlitchCon 2015. Back to All Articles. So much more than video games. Returns to Minneapolis for 2 days packed with interactive sessions, workshops, panels, special guests, galleries, and tournaments this weekend, March 28th and 29th. At McNamara Alumni Center. 200 Oak St SE, Minneapolis). Explore the creative process behind making video games, delve into a virtual reality demo, compete for sweet loot, and chat with some amazing industry veterans. And the voice of Tiny Tina in Borderlands.
anomalistgames.com
aannnd I’m back
http://anomalistgames.com/2015/02/26/aannndd-im-back
Aannnd I’m back. I’m over the hump and finally putting serious time into game design. Here is a video proposal I put together of an upcoming project in hopes to be featured among other amateur developers at GlitchCon 2015. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong.
glitch.mn
Surveying the Landscape: Digital Games in Minnesota | GLITCH
http://glitch.mn/survey
Surveying the Landscape: Digital Games in Minnesota. A couple of months ago, Evva and I attended an event called Tech Cities. At this conference we learned that Minnesota has a lot of well-established technical businesses, which require a highly educated and talented workforce. Unfortunately, data presented at the conference by LinkedIn showed that our local high-tech video game industry is losing talent at a high rate. This survey is being conducted as a part of the study described above. The inform...
glitch.mn
Residency | GLITCH
http://glitch.mn/residency
Our Residency Programs support independent game studios, small start-ups, and freelancers with an affordable work space packed with creative resources. Through opportunity-sharing, engaging events, and collaboration, we cultivate an experimental environment for the community to thrive. With access to GlitchHQ seven days a week, Full-time Residents can make the most of features and amenities. A personal desk & 24/7 Access. Unlimited use of the GlitchHQ networked printer and tools in-house. Anne is the fou...
thatowldevblog.com
Uncategorized – Everend DevBlog
https://thatowldevblog.com/category/uncategorized
Everend of the Year Wrapup. It’s finally time for our game to take flight! After working for a long year, running into road bumps, problems, and difficulties along the way, our game has finally hit the show floor! On Wednesday, we attended the Stout Game Expo, where all of the Game Design students at Stout showcase the games they have been working for the past few months. We were blown away by the attendance! Just look at all of these people! If you look over to the right, you can see our display. ItR...
thatowldevblog.com
Phoenix Hendricks – Everend DevBlog
https://thatowldevblog.com/author/lyrebirdmelodic
Game design aficionado. Works with programming, sound, and some of about every kind of art. Everend of the Year Wrapup. It’s finally time for our game to take flight! After working for a long year, running into road bumps, problems, and difficulties along the way, our game has finally hit the show floor! On Wednesday, we attended the Stout Game Expo, where all of the Game Design students at Stout showcase the games they have been working for the past few months. We were blown away by the attendance!
glitch.mn
Events Calendar | GLITCH
http://glitch.mn/events
Friday, Nov 4th. Wednesday, Nov 16th. Thursday, Nov 17th. Thursday, Dec 1st. GLITCH 2016, 1829 Riverside Avenue Suite 200, Minneapolis, MN 55454.
glitch.mn
Co-Op Talk: Parental Controls | GLITCH
http://glitch.mn/co-op-talk-recap-parental-controls
Co-Op Talk: Parental Controls. June’s Co-Op Talk brought attendees back to their childhoods to explore game restrictions in the topic Parental Controls: To Play and Protect. First thing was first: how much restriction did we have in gaming when we were kids? We definitely weren’t allowed to do this inside. Choose your 30 minutes well. Delving further into our childhoods, we looked at if our parents were active in our gaming lives. The range was just as wide as our restrictions: yes, no, sort of, some...
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