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喬治的部落格

20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Sunday, May 14, 2006. 出了的關係吧,它那種水墨畫風格的演算法又再度被討論起來 想來想去都覺得我之前的想法有問題,所以經過老哥和同事給的意見之後,決定試試另一種方式來挑戰. 呵呵,自己也沒想到效果還真的滿像的說 ;如果再多下點功夫的話,一定會有更多意想不到的效果出現吧. Posted by George at 6:30 AM. Http:/ lukwama.com/e32006/3fight.swf. Http:/ www.youtube.com/watch? 聖鬥士 變型金鋼嗎.真有你的- -. Http:/ www.gametrailers.com/umwatcher.php? Http:/ video.google.com/videosearch? Http:/ blog.xuite.net/cwlin/iloveheikko/6104607. Glow這個濾鏡處理,現在幾乎每個遊戲都...

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喬治的部落格 | gpower-ch.blogspot.com Reviews
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20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Sunday, May 14, 2006. 出了的關係吧,它那種水墨畫風格的演算法又再度被討論起來 想來想去都覺得我之前的想法有問題,所以經過老哥和同事給的意見之後,決定試試另一種方式來挑戰. 呵呵,自己也沒想到效果還真的滿像的說 ;如果再多下點功夫的話,一定會有更多意想不到的效果出現吧. Posted by George at 6:30 AM. Http:/ lukwama.com/e32006/3fight.swf. Http:/ www.youtube.com/watch? 聖鬥士 變型金鋼嗎.真有你的- -. Http:/ www.gametrailers.com/umwatcher.php? Http:/ video.google.com/videosearch? Http:/ blog.xuite.net/cwlin/iloveheikko/6104607. Glow這個濾鏡處理,現在幾乎每個遊戲都...
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1 喬治的部落格
2 最近大概因為 大神
3 結果就是這樣囉 如何
4 像不像大神呢
5 有的沒的
6 今年的e3大對抗 呵呵
7 v=dsw ksio0ve&search=transformers
8 ffxiii
9 q=bakuten
10 日本有名的hardgay hg 懂日文的話一定笑死你 xd
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喬治的部落格,最近大概因為 大神,結果就是這樣囉 如何,像不像大神呢,有的沒的,今年的e3大對抗 呵呵,v=dsw ksio0ve&search=transformers,ffxiii,q=bakuten,日本有名的hardgay hg 懂日文的話一定笑死你 xd,惡搞魔術師 ;,好酷的表演耶,戰神2的影片耶 贊啦,model是 這傢伙,的作品喔 在此再幫他打個廣告囉,http / youtube.com/watch,v=5ynp8izbqem&search=darth%20vader,滿有創意的小遊戲耶
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喬治的部落格 | gpower-ch.blogspot.com Reviews

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20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Sunday, May 14, 2006. 出了的關係吧,它那種水墨畫風格的演算法又再度被討論起來 想來想去都覺得我之前的想法有問題,所以經過老哥和同事給的意見之後,決定試試另一種方式來挑戰. 呵呵,自己也沒想到效果還真的滿像的說 ;如果再多下點功夫的話,一定會有更多意想不到的效果出現吧. Posted by George at 6:30 AM. Http:/ lukwama.com/e32006/3fight.swf. Http:/ www.youtube.com/watch? 聖鬥士 變型金鋼嗎.真有你的- -. Http:/ www.gametrailers.com/umwatcher.php? Http:/ video.google.com/videosearch? Http:/ blog.xuite.net/cwlin/iloveheikko/6104607. Glow這個濾鏡處理,現在幾乎每個遊戲都...

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1

喬治的部落格: NPR效果

http://gpower-ch.blogspot.com/2006/04/npr.html

20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Sunday, April 23, 2006. 阿是阿是阿,但是這次的比較有趣囉.這次NPR的重點在於顏色的變型效果(color distortion).算出來結果很不錯看喔. 這次的demo也是後置處理,所以將Scene color輸出到一張貼圖上已經是必要的啦 不一樣的是,為了運用新的邊線運算法,除了輸出color之外,還需要另外輸出一張以normal和depth的貼圖才行.所以我把normal當做rgb,depth當做a輸出成貼圖.接下來要做的,就是用這2張來做後置處理. 2接著,將RGB轉換成HSV的格式,轉法是用2張volume texture當做lookup table來做轉換. Color Distortion Edge Detection Hatching. Posted by George at 5:35 AM. Subscribe to Post Comments [ Atom.

2

喬治的部落格: 倒楣日@_@;

http://gpower-ch.blogspot.com/2006/05/blog-post.html

20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Sunday, May 14, 2006. 其實這是事發生在好幾個星期前了,但是一直沒有照照片,所以又拖拖拖得拖到現在才寫,我還真不是普通的懶 ;. 一直說什麼無法辨認的裝置什麼的.怎麼試也沒法度,只好上班的時候問問同事."喔,可能是外接盒壞了,換一個試試看吧 "有個同事這樣說.好吧,就試試吧.於是和另一個同事借了他的外接盒,沒想到電源才一插上去,就聞到有人在吵菜的味道.恩,不對,是燒焦味! 天阿,怎麼這麼衰,自己硬碟燒壞就算了,還燒壞別人2個外接盒,更難過的是我的"珍藏"阿(男人應該都能瞭解這種心情)不過好家在的是,我的硬碟和盒子都還在保固期內,所以還有的救,不過還是得賠人家的2個外接盒.嗚嗚嗚.最後當然只好買2個新的外接盒賠人家囉 自從那天之後,我就不太信任外接盒了. Posted by George at 4:59 AM. Subscribe to Post Comments [ Atom.

3

喬治的部落格: 大神?!?!

http://gpower-ch.blogspot.com/2006/05/blog-post_114761523543795280.html

20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Sunday, May 14, 2006. 出了的關係吧,它那種水墨畫風格的演算法又再度被討論起來 想來想去都覺得我之前的想法有問題,所以經過老哥和同事給的意見之後,決定試試另一種方式來挑戰. 呵呵,自己也沒想到效果還真的滿像的說 ;如果再多下點功夫的話,一定會有更多意想不到的效果出現吧. Posted by George at 6:30 AM. 之前是有想過這個方法,可是要如何控制scale的規則好像需要多加考慮 否則外框會變得很奇怪吧 ;不過還是又試一下的價值在喔 我會找個機會來試試的. I found some search engines. But i dont understand the type it. DOn't you know what else can help? Because I do not know to whom address. 悪口は気が病むので止めておいて欲しいですjewe...

4

喬治的部落格: March 2006

http://gpower-ch.blogspot.com/2006_03_01_archive.html

20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Monday, March 27, 2006. Normal Map Specular Map. 這也是去年做的東西吧,在做完 HLSL 卡通效果之後,想說自己對燈光的了解並沒有說很深入,所以便試著做一些基本的燈光效果,順便仔細了解一下Diffuse,Ambient,和Specular之間的差異.一般燈光都只對per vertex來處理,所以效果也顯得有限,所以ㄌㄟ,為了不錯過運用shader的好機會,我便順便研究一下per pixel lighting 的做法.說到per pixel lighting, 當然是要試試normal map囉.其實normal map並不是很難,最重要的是要懂得tangent的意義和取法,只要懂得如何算tangent,那就算完成一半囉 *. PS 喔,這隻怪羊頭也是老哥 Louis. Posted by George at 6:20 AM. HLSL 影像處理 卡通 影調 邊線!

5

喬治的部落格: 香港遊~

http://gpower-ch.blogspot.com/2006/04/blog-post.html

20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Sunday, April 02, 2006. 3月17號的時候因為xxx原因( 國家級機密 ; )所以必須走一趟香港.恩? 3月,現在都4月了耶.沒錯,我就是懶啦.真懶得整理這些照片阿什麼的.可是如果不做的話,到5月可能就記憶消失好像沒去過一樣@ @所以,又臭又長的3天2夜的香港之旅,開寫囉. 這也算我第一次自己的自助旅行吧,所以說實在的第一天滿緊張的.雖然說以前有跟家人一起來過,但是腦子裡確完全沒有香港的記憶耶. ;就這樣和我女朋友2人忐忑不安的出發囉.到了香港機場,小小放心了一下,因為這邊大部份的人說國語都還聽得懂耶 我們買了"八達通"( 類似這邊的悠遊卡,只是我們買得是3天的那種 )就坐旅館接泊車到達第一站- 日航酒店! 放下行裡整裡一下也差不多2點多了,我們挑了一家日本料理店( 還不錯吃喔,價格也便宜 )吃飽後,就出發到第2站- 山頂凌霄閣! 公車真是爆多的. ;. 喔,這個是重點囉,雖然忘了這家店叫...

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George's Blog: February 2006

http://gpower-en.blogspot.com/2006_02_01_archive.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Sunday, February 26, 2006. Huuu finally found this old dusty demo(in a folder named"very very old shit" lol). I made this when I first started to learn game programming when I was studying in UCDavis(2001? Click here to download TheBees.rar. But thats not scar...

bic017.blogspot.com bic017.blogspot.com

比克的隨便寫寫: 十一月 2011

http://bic017.blogspot.com/2011_11_01_archive.html

星期二, 11月 15, 2011. 最近,「烏克麗麗」超紅,連公司都能時常聽到一些奇妙的聲音。老婆大人也買了,最後我也敗了. 。 訂閱: 文章 (Atom). 生活的、旅遊的、寫生的、想寫的,都在這邊被記錄.

bic017.blogspot.com bic017.blogspot.com

比克的隨便寫寫: 六月 2010

http://bic017.blogspot.com/2010_06_01_archive.html

星期二, 6月 29, 2010. 2010 06 27 復興同學聚會. 林萬士老師近日在 M.O.T 開個展,幾個高中同學趁這個機會辦了個聚會。唉唉,同學見面後才知道自己已經高中畢業 18 年,同學發福的發福,開公司的開公司,還有同學仍繼續再作創作,各個都很有成就了。 老師的一件相當中要的作品。自己大學時期創作的議題也是作跟文字有關的。所以看到老師的作品特別有感,希望有機會能跟老師再聊聊。 訂閱: 文章 (Atom). 生活的、旅遊的、寫生的、想寫的,都在這邊被記錄. 2010 06 27 復興同學聚會.

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George's Blog: Bad Day @_@;

http://gpower-en.blogspot.com/2006/05/bad-day.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Sunday, May 14, 2006. Bad Day @ @;. Actually it happened a few weeks ago but I havent got a chance to take the pics( aka too lazy =P ) so I didnt make the post until now. Damn George you lazy worm! Left is my angle HD, right one is the demon case. Stop by my s...

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George's Blog: Stylish Silheouette?!

http://gpower-en.blogspot.com/2006/03/stylish-silheouette.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Sunday, March 12, 2006. Demo disk back from Tokyo Game Show 2005. After I tried it, I had to say I really admired Japan's talent of game producing. Especially that chinese drawing-like rendering effect, how did they do that? Grat work in any case :D.

gpower-en.blogspot.com gpower-en.blogspot.com

George's Blog: Hong Kong Trip

http://gpower-en.blogspot.com/2006/04/hong-kong-trip.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Sunday, April 02, 2006. Due to xxx reason ( top secret ; ) so I had to travel to HongKong during March. hmm? Isnt it April now? This is what Peak Tram looks like. Here we go The Peak Tower.What the hell! Pheww what a tired day. We also found something funn...

gpower-en.blogspot.com gpower-en.blogspot.com

George's Blog: April 2006

http://gpower-en.blogspot.com/2006_04_01_archive.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Wednesday, April 26, 2006. A glow texture was done. Finally I added it with the original scene texture and its done. The result was like this. Sunday, April 23, 2006. Hehebut this time is more challenging The main focus of this demo is color distortion effect&...

gpower-en.blogspot.com gpower-en.blogspot.com

George's Blog: May 2006

http://gpower-en.blogspot.com/2006_05_01_archive.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Sunday, May 14, 2006. I think since Oogami. S release, people start to discuss about its stylish rendering effect - water drawing. I think my last post. 1 Render Outline only to a texture for post effect later. 2 Do Glow effect to this texture. The result is l...

gpower-en.blogspot.com gpower-en.blogspot.com

George's Blog: HLSL Glow

http://gpower-en.blogspot.com/2006/04/hlsl-glow.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Wednesday, April 26, 2006. A glow texture was done. Finally I added it with the original scene texture and its done. The result was like this. You have to express more your opinion to attract more readers, because just a video or plain text without any persona...

bic017.blogspot.com bic017.blogspot.com

比克的隨便寫寫: 九月 2010

http://bic017.blogspot.com/2010_09_01_archive.html

星期三, 9月 01, 2010. 上禮拜陽光不錯,想說跑到住家附近的林家花園走走,因為很近所以平時根本不會想去那邊晃,當然其中一個原因是要收門票啦。不過上禮拜去發現,林家花園從99年1月1號以後就開始免費參觀,看來我LAG太久啦。不過說真的,這倒是一個很不錯的訊息。提供給大家知道。 林家「林本源宅邸」可說是目前在台灣保留最完整的園林建築,不過因為建築跟建築之間很密集,加上周圍都是現代式的建築,又有大量的觀光客,所以構圖還真的是不容易,很多是想避又避不掉的東西,如果有朋友想練建築的構圖,可以來這邊挑戰看看。小弟只是來晃晃順便亂拍。呵呵。 訂閱: 文章 (Atom). 生活的、旅遊的、寫生的、想寫的,都在這邊被記錄.

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喬治的部落格

20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Sunday, May 14, 2006. 出了的關係吧,它那種水墨畫風格的演算法又再度被討論起來 想來想去都覺得我之前的想法有問題,所以經過老哥和同事給的意見之後,決定試試另一種方式來挑戰. 呵呵,自己也沒想到效果還真的滿像的說 ;如果再多下點功夫的話,一定會有更多意想不到的效果出現吧. Posted by George at 6:30 AM. Http:/ lukwama.com/e32006/3fight.swf. Http:/ www.youtube.com/watch? 聖鬥士 變型金鋼嗎.真有你的- -. Http:/ www.gametrailers.com/umwatcher.php? Http:/ video.google.com/videosearch? Http:/ blog.xuite.net/cwlin/iloveheikko/6104607. Glow這個濾鏡處理,現在幾乎每個遊戲都...

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George's Blog

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Sunday, May 14, 2006. I think since Oogami. S release, people start to discuss about its stylish rendering effect - water drawing. I think my last post. 1 Render Outline only to a texture for post effect later. 2 Do Glow effect to this texture. The result is l...

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