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George's Blog

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are~ A game programmer's daily stories and his little research. @_@;

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George's Blog | gpower-en.blogspot.com Reviews
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20 years of gamer, 3 years of game programming; can&#39;t even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are~ A game programmer&#39;s daily stories and his little research. @_@;
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2 oogami o o
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George's Blog | gpower-en.blogspot.com Reviews

https://gpower-en.blogspot.com

20 years of gamer, 3 years of game programming; can&#39;t even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are~ A game programmer&#39;s daily stories and his little research. @_@;

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1

George's Blog: April 2006

http://gpower-en.blogspot.com/2006_04_01_archive.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Wednesday, April 26, 2006. A glow texture was done. Finally I added it with the original scene texture and its done. The result was like this. Sunday, April 23, 2006. Hehebut this time is more challenging The main focus of this demo is color distortion effect&...

2

George's Blog: May 2006

http://gpower-en.blogspot.com/2006_05_01_archive.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Sunday, May 14, 2006. I think since Oogami. S release, people start to discuss about its stylish rendering effect - water drawing. I think my last post. 1 Render Outline only to a texture for post effect later. 2 Do Glow effect to this texture. The result is l...

3

George's Blog: HLSL Glow

http://gpower-en.blogspot.com/2006/04/hlsl-glow.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Wednesday, April 26, 2006. A glow texture was done. Finally I added it with the original scene texture and its done. The result was like this. You have to express more your opinion to attract more readers, because just a video or plain text without any persona...

4

George's Blog: March 2006

http://gpower-en.blogspot.com/2006_03_01_archive.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Monday, March 27, 2006. Normal Map Specular Map. PS Oh btw, this creature is made by my brother Louis. Too, hehe, so gonna advertise for him one more time thx Louis! Sunday, March 12, 2006. HLSL Image Processing Cartoon Effect. Wednesday, March 08, 2006. GEdit...

5

George's Blog: Oogami O_O!?!?!

http://gpower-en.blogspot.com/2006/05/oogami-oo.html

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Sunday, May 14, 2006. I think since Oogami. S release, people start to discuss about its stylish rendering effect - water drawing. I think my last post. 1 Render Outline only to a texture for post effect later. 2 Do Glow effect to this texture. The result is l...

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喬治的部落格: February 2006

http://gpower-ch.blogspot.com/2006_02_01_archive.html

20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Sunday, February 26, 2006. 忘了)開始學game programming的時候的第一個作品喔.我記得當時是在讀"Tricks of the Game Programming Gurus"(作者是Andre' LaMothe)才讀到前面沒幾章吧,就已經手癢開始寫了.呵呵,所以這個demo用到的全是windows內建的方程式,完全沒有什麼DirectX或OpenGL的東西(所以到現在還能執行.噗)當然裡面的圖形也都是內建方程式畫的.雖然做出來的不是什麼好東西,可是當時在寫的時候可是學了不少東西呢 恩 懷念懷念.不過真後悔沒做暫停的按鈕,為了照魔王那張一直死@ @;如果無聊的話可以下載來玩玩喔. Posted by George at 3:38 AM. Wednesday, February 22, 2006. Posted by George at 6:22 AM.

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喬治的部落格

20年的電玩迷,2年的洋蔥程式設計師,對於沒有電玩的世界可是連想都不敢想像,也希望能借由自己微薄的程式技術,讓大家了解電玩世界的無限趣味 一個菜鳥程式的生活點滴和對程式技術上的小小研究@ @;. Sunday, May 14, 2006. 出了的關係吧,它那種水墨畫風格的演算法又再度被討論起來 想來想去都覺得我之前的想法有問題,所以經過老哥和同事給的意見之後,決定試試另一種方式來挑戰. 呵呵,自己也沒想到效果還真的滿像的說 ;如果再多下點功夫的話,一定會有更多意想不到的效果出現吧. Posted by George at 6:30 AM. Http:/ lukwama.com/e32006/3fight.swf. Http:/ www.youtube.com/watch? 聖鬥士 變型金鋼嗎.真有你的- -. Http:/ www.gametrailers.com/umwatcher.php? Http:/ video.google.com/videosearch? Http:/ blog.xuite.net/cwlin/iloveheikko/6104607. Glow這個濾鏡處理,現在幾乎每個遊戲都...

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George's Blog

20 years of gamer, 3 years of game programming; can't even think about a world without video/pc games. I hope I can use my knowledge to let everyone understand how wonderful games are A game programmer's daily stories and his little research. @ @;. Sunday, May 14, 2006. I think since Oogami. S release, people start to discuss about its stylish rendering effect - water drawing. I think my last post. 1 Render Outline only to a texture for post effect later. 2 Do Glow effect to this texture. The result is l...

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