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group sixMonday, 22 October 2007. Subscribe to: Posts (Atom).
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Monday, 22 October 2007. Subscribe to: Posts (Atom).
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joshuacollinson201.blogspot.com
Joshua Collinson - CVA 201: Lot of hot air.. ( o_0 ) sigh..
http://joshuacollinson201.blogspot.com/2007/11/lot-of-hot-air-o0-sigh.html
Joshua Collinson - CVA 201. Lot of hot air. ( o 0 ) sigh. Over the last few days we have been discussing our ideas, at the moment we have a Jekyll and Hyde character interacting with a steam powered victorian-esque environment. This organic chemical kinda of 'drink a potion and your cured' could be replaced by something more mechanical. Instead of a monster we could have someone in a steam powered suit. Research into steam engines:. Http:/ www.his.com/ pshapiro/steam.engines.html. Nice detail on the pipes.
joshuacollinson201.blogspot.com
Joshua Collinson - CVA 201: Steam Organ
http://joshuacollinson201.blogspot.com/2007/11/steam-organ.html
Joshua Collinson - CVA 201. First Render of the steam powered piano/organ in the front room. Basic Textures and geometry. This has started out alright, but needs to be perfect as at the moment its a main point in the story (when the guy knocks over a broom and it lands on the piano key to make an unwanted noise.). Subscribe to: Post Comments (Atom). Recent Screens of Work. Hurry up and decide! Lot of hot air. ( o 0 ) sigh.
joshuacollinson201.blogspot.com
Joshua Collinson - CVA 201: Opening scene?
http://joshuacollinson201.blogspot.com/2007/11/opening-scene.html
Joshua Collinson - CVA 201. This is how the first scene could look running down the street (from 29 to 37 seconds.) Having an arial view and a view from inside showing him running past the window would be quite nice. still not showing the full person just his shadow. Subscribe to: Post Comments (Atom). Recent Screens of Work. Hurry up and decide! Lot of hot air. ( o 0 ) sigh.
joshuacollinson201.blogspot.com
Joshua Collinson - CVA 201: Gravity and Dynamics
http://joshuacollinson201.blogspot.com/2007/11/gravity-and-dynamics.html
Joshua Collinson - CVA 201. Been Messin round with Dynamics. like gravity etc. In the story board we were talking about smashing glasses etc. This was done using gravity and simulation, but speaking to Jared, he said it would be good to use for keyframe references, delete the gravuty and then animate it using normal keyframes. Ill try it out and post another video. Subscribe to: Post Comments (Atom). Recent Screens of Work. Hurry up and decide! Lot of hot air. ( o 0 ) sigh.
joshuacollinson201.blogspot.com
Joshua Collinson - CVA 201: 11/1/07
http://joshuacollinson201.blogspot.com/2007_11_01_archive.html
Joshua Collinson - CVA 201. I've learnt a lot this project, and feel i have to remind myself in future projects to:. Get your plans sorted before you do anything else. Dont take too much time. Decide on one idea and stick to it completely. Make sure everyone knows whats going on and what they have to do. I know this isnt good and I am quite dissapointed, but ultimatly its my fault. Haha as the file I am rendering is 200 mb! Saying that though, its all done now. Finally rendered. We had another sdit down ...
joshuacollinson201.blogspot.com
Joshua Collinson - CVA 201: Links and Renders..
http://joshuacollinson201.blogspot.com/2007/11/links-and-renders.html
Joshua Collinson - CVA 201. Loads of cool steampunk links. Http:/ etheremporium.pbwiki.com/Transport. How to draw steampunk machines:. Http:/ www.crabfu.com/steamtoys/diy steampunk/. Also thinking about rendering techniques. If we render out the scenes in black and white toon shaded we could make the white transparent and use watercoloured painting behind to make a 2d sketchy feel to it. Subscribe to: Post Comments (Atom). Recent Screens of Work. Hurry up and decide! Lot of hot air. ( o 0 ) sigh.
joshuacollinson201.blogspot.com
Joshua Collinson - CVA 201: Rendering
http://joshuacollinson201.blogspot.com/2007/11/rendering.html
Joshua Collinson - CVA 201. Haha as the file I am rendering is 200 mb! When I try to render even a single frame the Ram usage jumps up to about 2gb. which of course crashes maya. We desperatly need more computers dedicated for rendering in ravensbourne as its nearly impossible to find one (that people wont turn off.). Saying that though, its all done now. Finally rendered. I seriously cant wait to hand this project in as I desperatly need sleep. Subscribe to: Post Comments (Atom). Recent Screens of Work.
joshuacollinson201.blogspot.com
Joshua Collinson - CVA 201: Old Tower
http://joshuacollinson201.blogspot.com/2007/11/old-tower.html
Joshua Collinson - CVA 201. Some old videos of a tower for the background. Just messing around with expressions to change the lights and make the fans move etc. not sure about the actual towers style. just messing around really. Subscribe to: Post Comments (Atom). Recent Screens of Work. Hurry up and decide! Lot of hot air. ( o 0 ) sigh.
joshuacollinson201.blogspot.com
Joshua Collinson - CVA 201: Hurry up and decide!
http://joshuacollinson201.blogspot.com/2007/11/one-of-main-points-of-talk-this-week.html
Joshua Collinson - CVA 201. Hurry up and decide! But now we have to think about the family that lives in the house he has entered, how many people live there, if its crowded for room or if its minimalist, if the people are poor or rich, all of which will show on the objects they posses that we can see. Id like there to be kids because we could have some mad toys on the floor, like a mechanical rocking horse, some steam powered toy railway maybe, I dont know really, but it would be more interesting.
joshuacollinson201.blogspot.com
Joshua Collinson - CVA 201: Animating
http://joshuacollinson201.blogspot.com/2007/11/animating.html
Joshua Collinson - CVA 201. We had another sdit down and decided what camera angles to use. again this should have already been done with our story boards but as they were so rough we had to do them again. After deciding on the ones to we seperated the scenes up and passed them out to each of us. Chris would animate the start, then Jake, Me and then end with Charlie. A few shots of the scene im animating:. Some shots of the second scene im animating:. Subscribe to: Post Comments (Atom).
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Friday, 30 November 2007. The deadline is today, and we've worked and worked and subsequently rushed the animation produced. Generally speaking, we're disappointed with the final outcome. Perhaps now isn't the best time to admit our faults and seem compacent or wise, but maybe this last post can serve as a constant reminder as what not to do in the future. I believe that we've outlined and concluded our own thoughts relating to the project, which can be seen on our individual blog pages. They have done n...
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Group Six Films is an independent production company engaged in the development and production of entertaining, quality-driven genre films. We currently have several exciting projects in development. See our projects in development. Proudly powered by WordPress.
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Period 5 Group 6 - Camp Cuisine Calculations - Home
Period 5 Group 6 - Camp Cuisine Calculations. Our goal is to:. Demonstrate what a menu in Camp Manzanar would look like. Create a shopping list to feed everyone in Camp Manzanar. Our website consists of:. A sample menu for Manzanar. A shopping list for everyone in Manzanar. An about us page. Keep in mind that about ten thousand people lived at Manzanar. Make sure the shopping list includes everything on the menu. Create a free website.