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Joshua Collinson - CVA 201

Joshua Collinson - CVA 201. I've learnt a lot this project, and feel i have to remind myself in future projects to:. Get your plans sorted before you do anything else. Dont take too much time. Decide on one idea and stick to it completely. Make sure everyone knows whats going on and what they have to do. I know this isnt good and I am quite dissapointed, but ultimatly its my fault. Haha as the file I am rendering is 200 mb! Saying that though, its all done now. Finally rendered. We had another sdit down ...

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Joshua Collinson - CVA 201 | joshuacollinson201.blogspot.com Reviews
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Joshua Collinson - CVA 201. I've learnt a lot this project, and feel i have to remind myself in future projects to:. Get your plans sorted before you do anything else. Dont take too much time. Decide on one idea and stick to it completely. Make sure everyone knows whats going on and what they have to do. I know this isnt good and I am quite dissapointed, but ultimatly its my fault. Haha as the file I am rendering is 200 mb! Saying that though, its all done now. Finally rendered. We had another sdit down ...
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Joshua Collinson - CVA 201 | joshuacollinson201.blogspot.com Reviews

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Joshua Collinson - CVA 201. I've learnt a lot this project, and feel i have to remind myself in future projects to:. Get your plans sorted before you do anything else. Dont take too much time. Decide on one idea and stick to it completely. Make sure everyone knows whats going on and what they have to do. I know this isnt good and I am quite dissapointed, but ultimatly its my fault. Haha as the file I am rendering is 200 mb! Saying that though, its all done now. Finally rendered. We had another sdit down ...

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Joshua Collinson - CVA 201: 11/1/07

http://www.joshuacollinson201.blogspot.com/2007_11_01_archive.html

Joshua Collinson - CVA 201. I've learnt a lot this project, and feel i have to remind myself in future projects to:. Get your plans sorted before you do anything else. Dont take too much time. Decide on one idea and stick to it completely. Make sure everyone knows whats going on and what they have to do. I know this isnt good and I am quite dissapointed, but ultimatly its my fault. Haha as the file I am rendering is 200 mb! Saying that though, its all done now. Finally rendered. We had another sdit down ...

2

Joshua Collinson - CVA 201: Links and Renders..

http://www.joshuacollinson201.blogspot.com/2007/11/links-and-renders.html

Joshua Collinson - CVA 201. Loads of cool steampunk links. Http:/ etheremporium.pbwiki.com/Transport. How to draw steampunk machines:. Http:/ www.crabfu.com/steamtoys/diy steampunk/. Also thinking about rendering techniques. If we render out the scenes in black and white toon shaded we could make the white transparent and use watercoloured painting behind to make a 2d sketchy feel to it. Subscribe to: Post Comments (Atom). Recent Screens of Work. Hurry up and decide! Lot of hot air. ( o 0 ) sigh.

3

Joshua Collinson - CVA 201: Rendering

http://www.joshuacollinson201.blogspot.com/2007/11/rendering.html

Joshua Collinson - CVA 201. Haha as the file I am rendering is 200 mb! When I try to render even a single frame the Ram usage jumps up to about 2gb. which of course crashes maya. We desperatly need more computers dedicated for rendering in ravensbourne as its nearly impossible to find one (that people wont turn off.). Saying that though, its all done now. Finally rendered. I seriously cant wait to hand this project in as I desperatly need sleep. Subscribe to: Post Comments (Atom). Recent Screens of Work.

4

Joshua Collinson - CVA 201: Conclusion

http://www.joshuacollinson201.blogspot.com/2007/11/conclusion.html

Joshua Collinson - CVA 201. I've learnt a lot this project, and feel i have to remind myself in future projects to:. Get your plans sorted before you do anything else. Dont take too much time. Decide on one idea and stick to it completely. Make sure everyone knows whats going on and what they have to do. I know this isnt good and I am quite dissapointed, but ultimatly its my fault. I hope you enjoy. The address is http:/ notebooks-brasil.blogspot.com. A hug. April 17, 2008 at 6:15 AM. Hurry up and decide!

5

Joshua Collinson - CVA 201: Lot of hot air.. ( o_0 ) sigh..

http://www.joshuacollinson201.blogspot.com/2007/11/lot-of-hot-air-o0-sigh.html

Joshua Collinson - CVA 201. Lot of hot air. ( o 0 ) sigh. Over the last few days we have been discussing our ideas, at the moment we have a Jekyll and Hyde character interacting with a steam powered victorian-esque environment. This organic chemical kinda of 'drink a potion and your cured' could be replaced by something more mechanical. Instead of a monster we could have someone in a steam powered suit. Research into steam engines:. Http:/ www.his.com/ pshapiro/steam.engines.html. Nice detail on the pipes.

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groupsix: Ideas

http://groupsixcva201.blogspot.com/2007/11/ideas.html

Thursday, 1 November 2007. So having a week or so talking about all our ideas combined we came up with our project idea.Set in a Victorian style cobbled street with skyscrapers in the backround. really moody, brown and smokey. Vision starts to get blurry, stumbles to an armchair next to the fire.Hand on the arm rest lets go of the bird, falls on his lap. vision goes. Subscribe to: Post Comments (Atom). Its The Final Countdown! Vu6 Render Of City. The outlook is Vue. Charlie Vue on big ideas.

groupsixcva201.blogspot.com groupsixcva201.blogspot.com

groupsix: Notes

http://groupsixcva201.blogspot.com/2007/11/notes.html

Thursday, 1 November 2007. Time frame 20 sec = 480 frames for exterior shots. 40 sec = 960 frames for interior shots. Here I just took a screen print in Maya then in photoshop i marked out where things should be and a possible route to take. Subscribe to: Post Comments (Atom). Its The Final Countdown! Vu6 Render Of City. The outlook is Vue. Charlie Vue on big ideas. View my complete profile. ALL VIDEOS ARE PLAYED AT THE TOP OF THE PAGE.

spider-doo-cva201digitalenvironments.blogspot.com spider-doo-cva201digitalenvironments.blogspot.com

CVA 201Digital Environments: Smoke Test !

http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/smoke-test.html

Friday, 9 November 2007. I added smoke to the cigarette and fire to the boiler, I think these work really well within the scene, but they took some time to set-up, to look right. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end! Sheading light on the street. Jekyl and hyde - Afro Samurai. Full of hot air. Let it snow,let it snow ,let it snow. Aint got the foggiest. All videos are shown at the top of the blog! The way things go. Going back in time.

spider-doo-cva201digitalenvironments.blogspot.com spider-doo-cva201digitalenvironments.blogspot.com

CVA 201Digital Environments: What if ?

http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/what-if.html

Friday, 30 November 2007. Here are some screen shots of what I would have like the room to look like if we have more time in the project. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end! Sheading light on the street. Jekyl and hyde - Afro Samurai. Full of hot air. Let it snow,let it snow ,let it snow. Aint got the foggiest. All videos are shown at the top of the blog! The way things go. Going back in time.

spider-doo-cva201digitalenvironments.blogspot.com spider-doo-cva201digitalenvironments.blogspot.com

CVA 201Digital Environments: City fly though

http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/city-fly-though.html

Wednesday, 7 November 2007. Here is the new updated version with snow and fog, and well actually totally different environment. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end! Sheading light on the street. Jekyl and hyde - Afro Samurai. Full of hot air. Let it snow,let it snow ,let it snow. Aint got the foggiest. All videos are shown at the top of the blog! The way things go. Going back in time. Awesome Inc. template. Template images by fpm.

spider-doo-cva201digitalenvironments.blogspot.com spider-doo-cva201digitalenvironments.blogspot.com

CVA 201Digital Environments: More modles

http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/more-modles.html

Tuesday, 6 November 2007. Here are some of the houses I modelled. To go into our scene, I had slight problems with the tiles on the roof as they slowed down Maya. Really bad when they got duplicated in the scene. I tried to reduced the poly count on the tiles but things still didn't. Work out and kept crashing Maya. So i decided to drop the modelled. Tiles and to have it as a texture instead. This would speed up the process when moving. And the render time. All Me Me Me. View my complete profile.

spider-doo-cva201digitalenvironments.blogspot.com spider-doo-cva201digitalenvironments.blogspot.com

CVA 201Digital Environments: Texture Test

http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/texture-test.html

Sunday, 11 November 2007. I was just have a little mess around with the flooring texture making it bump to look more real, and testing reflectivity of a sliver shader. Above you can see how reflective the pips are as you can see the floors reflection on the pipes. In this picture above you can get the idea of the floor being bumpy to give it more depth rather then being flat, same with the picture below. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end!

joshuacollinson.blogspot.com joshuacollinson.blogspot.com

joshua collinson: Other Uni Blogs

http://joshuacollinson.blogspot.com/2008/05/other-uni-blogs.html

Tuesday, 13 May 2008. My blogs from this years uni projects are:. Subscribe to: Post Comments (Atom). View my complete profile.

joshuacollinson.blogspot.com joshuacollinson.blogspot.com

joshua collinson: May 2008

http://joshuacollinson.blogspot.com/2008_05_01_archive.html

Tuesday, 13 May 2008. My blogs from this years uni projects are:. Subscribe to: Posts (Atom). View my complete profile.

spider-doo-cva201digitalenvironments.blogspot.com spider-doo-cva201digitalenvironments.blogspot.com

CVA 201Digital Environments: November 2007

http://spider-doo-cva201digitalenvironments.blogspot.com/2007_11_01_archive.html

Friday, 30 November 2007. Here are some screen shots of what I would have like the room to look like if we have more time in the project. From talking with the rest of the group we said that we need to have came up with our ideas a lot quicker and planed out the storyboards before launching into maya. Thus have last problem to deal with later on in the project. Hopefully in future projects to come we will have learned from our mistakes and not be in the same situation again. Thursday, 29 November 2007.

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Joshua P. Collins | Resume

Joshua P. Collins. Electrical Engineer, Programer. An electrical engineer with focuses in electrical engineering, computer engineering, programing, algorithms, semiconductors, and developement. With experience in leadership for group and solo projects in academic, independant, office, and industrial settings. Old Dominion University - Norfolk, Virginia. Bachelor of Science in Electrical Engineering. Governor's Academy of Engineering Study. Chesterfield County Specialty Center. Assembly (MIPS, NiosII).

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Tuesday, 13 May 2008. My blogs from this years uni projects are:. Subscribe to: Posts (Atom). View my complete profile.

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Joshua Collinson - CVA 201

Joshua Collinson - CVA 201. I've learnt a lot this project, and feel i have to remind myself in future projects to:. Get your plans sorted before you do anything else. Dont take too much time. Decide on one idea and stick to it completely. Make sure everyone knows whats going on and what they have to do. I know this isnt good and I am quite dissapointed, but ultimatly its my fault. Haha as the file I am rendering is 200 mb! Saying that though, its all done now. Finally rendered. We had another sdit down ...

joshuacollinson202.blogspot.com joshuacollinson202.blogspot.com

Joshua Collinson - CVA 202

Joshua Collinson - CVA 202. Thursday, 6 March 2008. Overall I wasnt too pleased with the final animation as it didnt really make sense, it wasnt the colours I wanted to use. the ending was cut short because of the rendering time, I wanted to put a video behind the window, and I wanted to do more with the little guy. There were so many more toon shaders/profile lines I wanted to include in the animation, At least Ill know how to recreate them to use them in other projects. It really needs sound. Toon Line...

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