groupsixcva201.blogspot.com
groupsix: Ideas
http://groupsixcva201.blogspot.com/2007/11/ideas.html
Thursday, 1 November 2007. So having a week or so talking about all our ideas combined we came up with our project idea.Set in a Victorian style cobbled street with skyscrapers in the backround. really moody, brown and smokey. Vision starts to get blurry, stumbles to an armchair next to the fire.Hand on the arm rest lets go of the bird, falls on his lap. vision goes. Subscribe to: Post Comments (Atom). Its The Final Countdown! Vu6 Render Of City. The outlook is Vue. Charlie Vue on big ideas.
groupsixcva201.blogspot.com
groupsix: Notes
http://groupsixcva201.blogspot.com/2007/11/notes.html
Thursday, 1 November 2007. Time frame 20 sec = 480 frames for exterior shots. 40 sec = 960 frames for interior shots. Here I just took a screen print in Maya then in photoshop i marked out where things should be and a possible route to take. Subscribe to: Post Comments (Atom). Its The Final Countdown! Vu6 Render Of City. The outlook is Vue. Charlie Vue on big ideas. View my complete profile. ALL VIDEOS ARE PLAYED AT THE TOP OF THE PAGE.
spider-doo-cva201digitalenvironments.blogspot.com
CVA 201Digital Environments: Smoke Test !
http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/smoke-test.html
Friday, 9 November 2007. I added smoke to the cigarette and fire to the boiler, I think these work really well within the scene, but they took some time to set-up, to look right. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end! Sheading light on the street. Jekyl and hyde - Afro Samurai. Full of hot air. Let it snow,let it snow ,let it snow. Aint got the foggiest. All videos are shown at the top of the blog! The way things go. Going back in time.
spider-doo-cva201digitalenvironments.blogspot.com
CVA 201Digital Environments: What if ?
http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/what-if.html
Friday, 30 November 2007. Here are some screen shots of what I would have like the room to look like if we have more time in the project. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end! Sheading light on the street. Jekyl and hyde - Afro Samurai. Full of hot air. Let it snow,let it snow ,let it snow. Aint got the foggiest. All videos are shown at the top of the blog! The way things go. Going back in time.
spider-doo-cva201digitalenvironments.blogspot.com
CVA 201Digital Environments: City fly though
http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/city-fly-though.html
Wednesday, 7 November 2007. Here is the new updated version with snow and fog, and well actually totally different environment. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end! Sheading light on the street. Jekyl and hyde - Afro Samurai. Full of hot air. Let it snow,let it snow ,let it snow. Aint got the foggiest. All videos are shown at the top of the blog! The way things go. Going back in time. Awesome Inc. template. Template images by fpm.
spider-doo-cva201digitalenvironments.blogspot.com
CVA 201Digital Environments: More modles
http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/more-modles.html
Tuesday, 6 November 2007. Here are some of the houses I modelled. To go into our scene, I had slight problems with the tiles on the roof as they slowed down Maya. Really bad when they got duplicated in the scene. I tried to reduced the poly count on the tiles but things still didn't. Work out and kept crashing Maya. So i decided to drop the modelled. Tiles and to have it as a texture instead. This would speed up the process when moving. And the render time. All Me Me Me. View my complete profile.
spider-doo-cva201digitalenvironments.blogspot.com
CVA 201Digital Environments: Texture Test
http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/texture-test.html
Sunday, 11 November 2007. I was just have a little mess around with the flooring texture making it bump to look more real, and testing reflectivity of a sliver shader. Above you can see how reflective the pips are as you can see the floors reflection on the pipes. In this picture above you can get the idea of the floor being bumpy to give it more depth rather then being flat, same with the picture below. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end!
joshuacollinson.blogspot.com
joshua collinson: Other Uni Blogs
http://joshuacollinson.blogspot.com/2008/05/other-uni-blogs.html
Tuesday, 13 May 2008. My blogs from this years uni projects are:. Subscribe to: Post Comments (Atom). View my complete profile.
joshuacollinson.blogspot.com
joshua collinson: May 2008
http://joshuacollinson.blogspot.com/2008_05_01_archive.html
Tuesday, 13 May 2008. My blogs from this years uni projects are:. Subscribe to: Posts (Atom). View my complete profile.
spider-doo-cva201digitalenvironments.blogspot.com
CVA 201Digital Environments: November 2007
http://spider-doo-cva201digitalenvironments.blogspot.com/2007_11_01_archive.html
Friday, 30 November 2007. Here are some screen shots of what I would have like the room to look like if we have more time in the project. From talking with the rest of the group we said that we need to have came up with our ideas a lot quicker and planed out the storyboards before launching into maya. Thus have last problem to deal with later on in the project. Hopefully in future projects to come we will have learned from our mistakes and not be in the same situation again. Thursday, 29 November 2007.