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spider-doo-cva201digitalenvironments.blogspot.com

CVA 201Digital Environments

Friday, 30 November 2007. Here are some screen shots of what I would have like the room to look like if we have more time in the project. From talking with the rest of the group we said that we need to have came up with our ideas a lot quicker and planed out the storyboards before launching into maya. Thus have last problem to deal with later on in the project. Hopefully in future projects to come we will have learned from our mistakes and not be in the same situation again. Thursday, 29 November 2007.

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CVA 201Digital Environments | spider-doo-cva201digitalenvironments.blogspot.com Reviews
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Friday, 30 November 2007. Here are some screen shots of what I would have like the room to look like if we have more time in the project. From talking with the rest of the group we said that we need to have came up with our ideas a lot quicker and planed out the storyboards before launching into maya. Thus have last problem to deal with later on in the project. Hopefully in future projects to come we will have learned from our mistakes and not be in the same situation again. Thursday, 29 November 2007.
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CVA 201Digital Environments | spider-doo-cva201digitalenvironments.blogspot.com Reviews

https://spider-doo-cva201digitalenvironments.blogspot.com

Friday, 30 November 2007. Here are some screen shots of what I would have like the room to look like if we have more time in the project. From talking with the rest of the group we said that we need to have came up with our ideas a lot quicker and planed out the storyboards before launching into maya. Thus have last problem to deal with later on in the project. Hopefully in future projects to come we will have learned from our mistakes and not be in the same situation again. Thursday, 29 November 2007.

INTERNAL PAGES

spider-doo-cva201digitalenvironments.blogspot.com spider-doo-cva201digitalenvironments.blogspot.com
1

CVA 201Digital Environments: New Guinness Ad - Guinness Tipping Point

http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/new-guinness-ad-guinness-tipping-point.html

Wednesday, 28 November 2007. New Guinness Ad - Guinness Tipping Point. I really Love the Guinness adverts there always different and always like seeing the new ideas that they come up with to promote the beer. In this new advert they have basically riped off the "Honda Cog" advert with the domino effect. Never the less still such a cool ad. Guinness's 2007 advert, directed by Nicolai Fuglsig. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end!

2

CVA 201Digital Environments: Texturing

http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/texturing.html

Sunday, 18 November 2007. Above the books are spot on with how they look, but the shelf look too new and modern so i darken the textre and now it looks alot better in the image below. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end! Sheading light on the street. Jekyl and hyde - Afro Samurai. Full of hot air. Let it snow,let it snow ,let it snow. Aint got the foggiest. All videos are shown at the top of the blog! The way things go. Going back in time.

3

CVA 201Digital Environments: House screen shots

http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/house-screen-shots.html

Thursday, 29 November 2007. Here are some rendered images from inside the house and outside looking down the street. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end! Sheading light on the street. Jekyl and hyde - Afro Samurai. Full of hot air. Let it snow,let it snow ,let it snow. Aint got the foggiest. All videos are shown at the top of the blog! The way things go. Going back in time. Awesome Inc. template. Template images by fpm.

4

CVA 201Digital Environments: steam engines andmachinery

http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/steam-engines-andmachinery.html

Thursday, 1 November 2007. A steam engine is an external combustion heat engine that makes use of the heat energy that exists in steam, converting it to mechanical work. A steam engine requires a boiler to heat water into steam. The expansion of steam exerts force upon a piston or turbine blade, whose motion can be harnessed for the work of turning wheels or driving other machinery. Below are some pictures. Of machinery and steam engines, pips etc. All Me Me Me. View my complete profile. Full of hot air.

5

CVA 201Digital Environments: Storyboads

http://spider-doo-cva201digitalenvironments.blogspot.com/2007/11/storyboads.html

Friday, 2 November 2007. Here are some exterior shots for the follow thought the city. All Me Me Me. View my complete profile. New Guinness Ad - Guinness Tipping Point. Coming to the end! Sheading light on the street. Jekyl and hyde - Afro Samurai. Full of hot air. Let it snow,let it snow ,let it snow. Aint got the foggiest. All videos are shown at the top of the blog! The way things go. Going back in time. Awesome Inc. template. Template images by fpm.

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joshuacollinson201.blogspot.com joshuacollinson201.blogspot.com

Joshua Collinson - CVA 201: Lot of hot air.. ( o_0 ) sigh..

http://joshuacollinson201.blogspot.com/2007/11/lot-of-hot-air-o0-sigh.html

Joshua Collinson - CVA 201. Lot of hot air. ( o 0 ) sigh. Over the last few days we have been discussing our ideas, at the moment we have a Jekyll and Hyde character interacting with a steam powered victorian-esque environment. This organic chemical kinda of 'drink a potion and your cured' could be replaced by something more mechanical. Instead of a monster we could have someone in a steam powered suit. Research into steam engines:. Http:/ www.his.com/ pshapiro/steam.engines.html. Nice detail on the pipes.

joshuacollinson201.blogspot.com joshuacollinson201.blogspot.com

Joshua Collinson - CVA 201: Opening scene?

http://joshuacollinson201.blogspot.com/2007/11/opening-scene.html

Joshua Collinson - CVA 201. This is how the first scene could look running down the street (from 29 to 37 seconds.) Having an arial view and a view from inside showing him running past the window would be quite nice. still not showing the full person just his shadow. Subscribe to: Post Comments (Atom). Recent Screens of Work. Hurry up and decide! Lot of hot air. ( o 0 ) sigh.

joshuacollinson201.blogspot.com joshuacollinson201.blogspot.com

Joshua Collinson - CVA 201: Gravity and Dynamics

http://joshuacollinson201.blogspot.com/2007/11/gravity-and-dynamics.html

Joshua Collinson - CVA 201. Been Messin round with Dynamics. like gravity etc. In the story board we were talking about smashing glasses etc. This was done using gravity and simulation, but speaking to Jared, he said it would be good to use for keyframe references, delete the gravuty and then animate it using normal keyframes. Ill try it out and post another video. Subscribe to: Post Comments (Atom). Recent Screens of Work. Hurry up and decide! Lot of hot air. ( o 0 ) sigh.

joshuacollinson201.blogspot.com joshuacollinson201.blogspot.com

Joshua Collinson - CVA 201: Steam Organ

http://joshuacollinson201.blogspot.com/2007/11/steam-organ.html

Joshua Collinson - CVA 201. First Render of the steam powered piano/organ in the front room. Basic Textures and geometry. This has started out alright, but needs to be perfect as at the moment its a main point in the story (when the guy knocks over a broom and it lands on the piano key to make an unwanted noise.). Subscribe to: Post Comments (Atom). Recent Screens of Work. Hurry up and decide! Lot of hot air. ( o 0 ) sigh.

joshuacollinson201.blogspot.com joshuacollinson201.blogspot.com

Joshua Collinson - CVA 201: 11/1/07

http://joshuacollinson201.blogspot.com/2007_11_01_archive.html

Joshua Collinson - CVA 201. I've learnt a lot this project, and feel i have to remind myself in future projects to:. Get your plans sorted before you do anything else. Dont take too much time. Decide on one idea and stick to it completely. Make sure everyone knows whats going on and what they have to do. I know this isnt good and I am quite dissapointed, but ultimatly its my fault. Haha as the file I am rendering is 200 mb! Saying that though, its all done now. Finally rendered. We had another sdit down ...

groupsixcva201.blogspot.com groupsixcva201.blogspot.com

groupsix: Ideas

http://groupsixcva201.blogspot.com/2007/11/ideas.html

Thursday, 1 November 2007. So having a week or so talking about all our ideas combined we came up with our project idea.Set in a Victorian style cobbled street with skyscrapers in the backround. really moody, brown and smokey. Vision starts to get blurry, stumbles to an armchair next to the fire.Hand on the arm rest lets go of the bird, falls on his lap. vision goes. Subscribe to: Post Comments (Atom). Its The Final Countdown! Vu6 Render Of City. The outlook is Vue. Charlie Vue on big ideas.

groupsixcva201.blogspot.com groupsixcva201.blogspot.com

groupsix: Notes

http://groupsixcva201.blogspot.com/2007/11/notes.html

Thursday, 1 November 2007. Time frame 20 sec = 480 frames for exterior shots. 40 sec = 960 frames for interior shots. Here I just took a screen print in Maya then in photoshop i marked out where things should be and a possible route to take. Subscribe to: Post Comments (Atom). Its The Final Countdown! Vu6 Render Of City. The outlook is Vue. Charlie Vue on big ideas. View my complete profile. ALL VIDEOS ARE PLAYED AT THE TOP OF THE PAGE.

groupsixcva201.blogspot.com groupsixcva201.blogspot.com

groupsix: Darkside Aniamtion

http://groupsixcva201.blogspot.com/2007/11/darkside-aniamtion.html

Tuesday, 6 November 2007. Animation now based in Russell Square have over 70 years of expericane. Of making film, Tv. Http:/ www.dsanim.com/. It's a highly recommend. They have done numerous of special effects like for James Bond, lost in Space, Starship. MTV to name a few. Animation boasts a highly effective render farm, comprised of over 60 computers. when deadlines are tight this system can be relied on to produce frame quick and accurately. Subscribe to: Post Comments (Atom). Its The Final Countdown!

groupsixcva201.blogspot.com groupsixcva201.blogspot.com

groupsix: Vu6 Render Of City

http://groupsixcva201.blogspot.com/2007/11/vu6-render-of-city.html

Monday, 12 November 2007. Vu6 Render Of City. Here we Imported the models from Maya and added some textures to the buildings. And lit the scene as well. The result of the final output is really nice and works well. This was all well, but we are now trying to get a character. Animation to work within the scene, but we need a plug-in to make this work and we are having difficultly. In finding it. : ( So we might be using Maya in the long run, but we haven't. Lost out on changing programmes,.

groupsixcva201.blogspot.com groupsixcva201.blogspot.com

groupsix: Vue images

http://groupsixcva201.blogspot.com/2007/11/vue-images.html

Tuesday, 6 November 2007. Some of these picture are so *£*$* @ amazing! Http:/ www.e-onsoftware.com/. Subscribe to: Post Comments (Atom). Its The Final Countdown! Vu6 Render Of City. The outlook is Vue. Charlie Vue on big ideas. View my complete profile. ALL VIDEOS ARE PLAYED AT THE TOP OF THE PAGE.

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CVA 201Digital Environments

Friday, 30 November 2007. Here are some screen shots of what I would have like the room to look like if we have more time in the project. From talking with the rest of the group we said that we need to have came up with our ideas a lot quicker and planed out the storyboards before launching into maya. Thus have last problem to deal with later on in the project. Hopefully in future projects to come we will have learned from our mistakes and not be in the same situation again. Thursday, 29 November 2007.

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