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Generative Scripting Icollection of class notes, resources and student work
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Generative Scripting I | gs-i.blogspot.com Reviews
https://gs-i.blogspot.com
collection of class notes, resources and student work
Generative Scripting I: 03A Cosmos Bedzra
http://gs-i.blogspot.com/2009/07/03a-cosmos-bedzra.html
Collection of class notes, resources and student work. Wednesday, July 22, 2009. Import maya.cmds as cmds. Getting all CVs of the curve. AllCvs = cmds.ls("curve1.cv[:]", fl=1). Def moveVertRandomly (allCvs, minimum, maximum):. If minimum = maximum:. Start a loop through all cvs. For cv in allCvs:. Rx = random.uniform(minimum, maximum). Ry = random.uniform(minimum, maximum). Rz = random.uniform(minimum, maximum). Cmdsmove (rx,ry,rz,cv,r=2). MoveVertRandomly (allCvs, -5, 5). If minimum = maximum:. Ry= rand...
Generative Scripting I: 03-A Anthony Adelmann Confusion
http://gs-i.blogspot.com/2009/07/03-anthony-adelmann-confusion.html
Collection of class notes, resources and student work. Wednesday, July 22, 2009. 03-A Anthony Adelmann Confusion. I have some trouble getting this script to work, a lot of weird spacing errors popped up. Import maya.cmds as cmds. Def moveVertRandomly (allCvs, minimum, maximum):. Print "Find new variables". For i in allCvs:. Rx = random.uniform(minimum, maximum). Ry = random.uniform(minimum, maximum). Rz = random.uniform(minimum, maximum). Def moveVerticeRandomly (allCvs, minimum, maximum, x,y,z):. It is ...
Generative Scripting I: July 2009
http://gs-i.blogspot.com/2009_07_01_archive.html
Collection of class notes, resources and student work. Thursday, July 23, 2009. EXTRUDING FACE ACCORDING TO A LOCATOR. Import maya.cmds as cmds. M=math.sqrt ( x*x) (y*y) (z*z). Def distance (p1, p2):. M= magnitude([x, y, z]). Extrude based on a distance of a certain Locator". AllFaces= cmds.ls(selPoly ".f[:]", fl=1). For face in allFaces:. Vertex= cmds.polyListComponentConversion (face, fromFace=1, toVertex=1). Vertex= cmds.ls (vertex, fl=1). For v in vertex:. Extrude based on distance. Ex04A # # # #.
Generative Scripting I: 04 - Deborah Kaiser - images
http://gs-i.blogspot.com/2009/07/04-deborah-kaiser-images.html
Collection of class notes, resources and student work. Wednesday, July 22, 2009. 04 - Deborah Kaiser - images. Subscribe to: Post Comments (Atom). Generative Scripting I is an elective course for the Master of Architecture course at Dessau International Architecture. Dia scripting Google Code. Assignment04 Zhu lei and Qin zhen. Assigment 04 - Valentina De Leon. 04 - Deborah Kaiser - images. 04 - Deborah Kaiser. 03-A Anthony Adelmann Confusion. Claudia Ex04B Nurbs Surfaces. Claudia Ex04A Polygonal Surface.
Generative Scripting I: qinzhen_3a
http://gs-i.blogspot.com/2009/07/qinzhen3a.html
Collection of class notes, resources and student work. Wednesday, July 22, 2009. Subscribe to: Post Comments (Atom). Generative Scripting I is an elective course for the Master of Architecture course at Dessau International Architecture. Dia scripting Google Code. Assignment04 Zhu lei and Qin zhen. Assigment 04 - Valentina De Leon. 04 - Deborah Kaiser - images. 04 - Deborah Kaiser. 03-A Anthony Adelmann Confusion. Claudia Ex04B Nurbs Surfaces. Claudia Ex04A Polygonal Surface. Masha - Assignment 03B.
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Generative Scripting II: May 2009
http://gs-ii.blogspot.com/2009_05_01_archive.html
Collection of class notes, resources and student work. Monday, May 25, 2009. Thanks a lot Daniel for all the comments. I am happy to know the script is working in the right direction. :) Sorry for sending you back my questions again.late. Refer to your comments. 1) I understand what you said and why the value of the points should be generated inside the function. However, if I change my function to. Def pointBoundary(iterations, ptA, ptB, ptC):. When I call the recursion, can I just say, for instance:.
Generative Scripting II
http://gs-ii.blogspot.com/2009/08/blog-post.html
Collection of class notes, resources and student work. Thursday, August 6, 2009. Subscribe to: Post Comments (Atom). Generative Scripting II is an elective course for the Master of Architecture course at Dessau International Architecture. Dia scripting Google Code. Columbarium growth by grisha. Crowd system - first attempt. Generative Scripting II - SS09.
Generative Scripting II: July 2009
http://gs-ii.blogspot.com/2009_07_01_archive.html
Collection of class notes, resources and student work. Thursday, July 30, 2009. To see the animation :. Http:/ www.vimeo.com/5838178. Tuesday, July 28, 2009. Assignment 01B, fianl, Liu. Editted by Liu, Ko-cheng. Step1: Set up initial conditions. Setup01): Create Biggest and smallest circles. Setup02): Make these two circles tangent. Step2: Define the principles of how to get the next cirlce tangent with previous two. Step3: Start the recursion by the loop. Import maya.cmds as cmds. For i in inters1:.
Generative Scripting II: April 2009
http://gs-ii.blogspot.com/2009_04_01_archive.html
Collection of class notes, resources and student work. Thursday, April 30, 2009. Alice Structure defined by Point Boundary. Ps Sorry for the belated post. but it's really hard to concentrate in front of the computer when you get to Barcelona! Monday, April 27, 2009. Relationship between 2D and 3D : : alec' in direct from Barcelona ;-). Assignement 01A : : Relationship between 3D and 2D. The principle of this recursion is simple. It is a question of interpreting in 2D, a 3D operation! Thursday, April 23, ...
Generative Scripting II: June 2009
http://gs-ii.blogspot.com/2009_06_01_archive.html
Collection of class notes, resources and student work. Tuesday, June 23, 2009. In the first part of this assignment, you should think about the logic of a self-organizing system. You should draw diagrams and write the whole logic by which it would work. Here are some guidelines:. Think also of passive agents. Obstacles, for example, could be characterized as passive agents: they affect all other agents, but it doesn't react on any way. W07 - recap script. Here is the script until the part we accomplish t...
Generative Scripting II: columbarium_growth_by_grisha
http://gs-ii.blogspot.com/2009/08/columbariumgrowthbygrisha.html
Collection of class notes, resources and student work. Tuesday, August 11, 2009. Columbarium growth by grisha. This is my studio project "a multireligious columbarium". And this is the script for it. Import maya.cmds as cmds. Import maya.cmds as cmds. Import maya.mel as mm. Increasing recursion limit to 8000 loops. HELPING SCRIPTS # #. Getting center of the Face. Find the vertices that define that face. Vertex = cmds.polyListComponentConversion(facet, ff=1, tv=1). VertexFlat = cmds.ls(sl=1, fl=1). Mappen...
Generative Scripting II: August 2009
http://gs-ii.blogspot.com/2009_08_01_archive.html
Collection of class notes, resources and student work. Tuesday, August 11, 2009. Columbarium growth by grisha. This is my studio project "a multireligious columbarium". And this is the script for it. Import maya.cmds as cmds. Import maya.cmds as cmds. Import maya.mel as mm. Increasing recursion limit to 8000 loops. HELPING SCRIPTS # #. Getting center of the Face. Find the vertices that define that face. Vertex = cmds.polyListComponentConversion(facet, ff=1, tv=1). VertexFlat = cmds.ls(sl=1, fl=1). Mappen...
Generative Scripting II: Crowd system - first attempt
http://gs-ii.blogspot.com/2009/08/crowd-system-first-attempt.html
Collection of class notes, resources and student work. Friday, August 7, 2009. Crowd system - first attempt. It doesn't always consider the obstacles as it should. Sometimes the objects are rejected (although they should be deleted) and sometimes they just ignore the obstacles. Active agents: predacious and small fishes. Passive agents: edge and fishing line. Fishes meet the edge - delete fishes. Fishes meet the fishing line - delete fishes. Small fish meets predacious - delete small fish. Set the object...
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Un nouvelle vie. sans oublié le passé. 23/11/2009 at 5:18 AM. 02/02/2011 at 5:02 AM. DeCoBLoG.SkYDeCoBLoG.SkY$ $ $ $ $ . Subscribe to my blog! C'est à prendre ou a laisser! Video de ma seance photo. Jete un oeil ;). Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Posted on Monday, 23 November 2009 at 5:23 AM. Edited on Wednesday, 02 February 2011 at 5:03 AM. Don't forge...
Generative Scripting I
Collection of class notes, resources and student work. Thursday, July 23, 2009. EXTRUDING FACE ACCORDING TO A LOCATOR. Import maya.cmds as cmds. M=math.sqrt ( x*x) (y*y) (z*z). Def distance (p1, p2):. M= magnitude([x, y, z]). Extrude based on a distance of a certain Locator". AllFaces= cmds.ls(selPoly ".f[:]", fl=1). For face in allFaces:. Vertex= cmds.polyListComponentConversion (face, fromFace=1, toVertex=1). Vertex= cmds.ls (vertex, fl=1). For v in vertex:. Extrude based on distance. Ex04A # # # #.
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