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Jun 30, 2017. Building a Collision Engine Part 3: 3D GJK Collision Detection. Now that I've conquered 2D collision detection and intersection calculation, it's time to move onto 3D. Thankfully, GJK is relatively easy to extend into 3D once we have the base framework that we developed before. Jun 11, 2017. Building a Collision Engine Part 2: 2D Penetration Vectors. Apr 23, 2017. Building a Collision Engine Part 1: 2D GJK Collision Detection. Mar 14, 2017. VR UX Case Study: Tilt Brush. Oct 12, 2016. I'll t...

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Jun 30, 2017. Building a Collision Engine Part 3: 3D GJK Collision Detection. Now that I've conquered 2D collision detection and intersection calculation, it's time to move onto 3D. Thankfully, GJK is relatively easy to extend into 3D once we have the base framework that we developed before. Jun 11, 2017. Building a Collision Engine Part 2: 2D Penetration Vectors. Apr 23, 2017. Building a Collision Engine Part 1: 2D GJK Collision Detection. Mar 14, 2017. VR UX Case Study: Tilt Brush. Oct 12, 2016. I'll t...
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10 better beamer themes
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hamaluik.com | hamaluik.com Reviews

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Jun 30, 2017. Building a Collision Engine Part 3: 3D GJK Collision Detection. Now that I've conquered 2D collision detection and intersection calculation, it's time to move onto 3D. Thankfully, GJK is relatively easy to extend into 3D once we have the base framework that we developed before. Jun 11, 2017. Building a Collision Engine Part 2: 2D Penetration Vectors. Apr 23, 2017. Building a Collision Engine Part 1: 2D GJK Collision Detection. Mar 14, 2017. VR UX Case Study: Tilt Brush. Oct 12, 2016. I'll t...

INTERNAL PAGES

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Creating a Code Profiler in Haxe Using Macros – Hamaluik.com

https://hamaluik.com/posts/creating-a-code-profiler-in-haxe-using-macros

Creating a Code Profiler in Haxe Using Macros. Mar 30, 2015. I had some trouble getting this example off the ground, so I would like to thank ousado. For helping me out on the Haxe IRC. Haxe is truly a great and supportive community, and if you’re ever stuck with something I strongly encourage you to pop on the IRC you’re bound to have someone help you out! I think I first realized the potential of Haxe macros after reading underscorediscovery. Since I also want this to be a bit of a learning experience ...

2

A Platform Agnostic Thread Pool for Haxe / OpenFL – Hamaluik.com

https://hamaluik.com/posts/a-platform-agnostic-thread-pool-for-haxe-openfl

A Platform Agnostic Thread Pool for Haxe / OpenFL. Oct 7, 2014. With modern hardware utilizing multiple cores, it can be highly advantageous to do as much parallel processing. As possible. I think the most elegant way of doing this is to use thread pools. Here’s some sample code which runs two tasks which take a different amount of time to run:. On neko or cpp, this will output:. Since the herp derp -returning class will finish much sooner than the summing task when they’re both running in parallel.

3

Better Beamer Themes – Hamaluik.com

https://hamaluik.com/posts/better-beamer-themes

Jun 1, 2014. I love LaTeX for typesetting all my documents. A lot of people don’t understand why, but that’s a discussion for another time. One thing I’ve always been hesitant to use LaTeX for is presentations - the main LaTeX package for making presentations is Beamer. And although it is extremely functional, I am firmly of the opinion that all the default themes are butt ugly. And there are barely any other themes out there. Thankfully, Beamer themes are very easy to create from scratch! We can start o...

4

AutoTileGen Rearranger – Hamaluik.com

https://hamaluik.com/posts/autotilegen-rearranger

Oct 6, 2014. I somewhat recently came across AutoTileGen. A tool for rapidly creating blob pattern. Tilesets from just three input images. It seems like a pretty good tool, at least for a quick rough-in of tiles. It just has one major flaw the tilesheet that it outputs is all mangled:. How am I supposed to use this? So I created a simple tool in Python to covert the above output in something a little more friendly:. You can get it (and the source) on GitHub.

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memopol.org memopol.org

Memopol Project

http://www.memopol.org/pages/download-install-instructions.html

Development diary, News. La Quadrature du Net. Bridging the gap between politics and citizens. Download and Install instructions. Is null wrote a pretty (and up-to-date) documentation here : https:/ memopol.readthedocs.org/en/pr/development.html. This should help you to install Memopol as a development instance on your computer. Changing Democracy With Code: A Word From The Developers. Memopol is used by. La Quadrature du Net. Theme inspired by Kenton Hamaluik.

memopol.org memopol.org

Memopol Project

http://www.memopol.org/category/development-diary.html

Development diary, News. La Quadrature du Net. Bridging the gap between politics and citizens. Recent developments, made short. Written by quota atypique. Regular in posting, you'll notice. In fact, we're quite busy these days, because we welcomed new (and active! Contributors to the project, who did a lot. New contributors and happy hacking. You can find all of this improvement on the development instance: http . Continue reading ». What’s new on memopol dev n 1. Hmm, what did we do last week?

blog.iank.org blog.iank.org

Ian Kilgore's blog

http://blog.iank.org/category/misc.html

Reflashing NodeMCU devkit v2.0 on OS X. Written by Ian Kilgore. On Mon 27 July 2015. Tags: NodeMCU. How to reflash nodemcu-firmware to the NodeMCU devkit v2.0 on OS X. Continue reading ». I PRESSED CAPS LOCK ONCE IN 1989 AND I NEVER LOOKED BACK". Written by Ian Kilgore. On Mon 29 December 2014. Tags: robots. I get emotional about a Perl script. Continue reading ». July 4th with NCSULUG and Thermite. Written by Ian Kilgore. On Sun 19 October 2014. Tags: thermite. Continue reading ». Written by Ian Kilgore.

blog.iank.org blog.iank.org

Ian Kilgore's blog

http://blog.iank.org/category/machine-learning.html

Feature Generation and Selection for Single Character Recognition. Written by Ian Kilgore. On Sat 11 July 2015. Tags: python. I design features for single-character image recognition and implement a variety of feature selection techniques in order to generate a parsimonious model. Continue reading ». A Localized Path-Finding Genetic Algorithm. Written by Ian Kilgore. On Sat 17 August 2013. Tags: computer math. Continue reading ». PCA on X-Plane Images. Written by Ian Kilgore. Continue reading ».

blog.levi-g.info blog.levi-g.info

Happy Coding

http://blog.levi-g.info/just-test-pelican.html

You can modify those links in your config file. Item 1, 公式 $E=mc 2$。 Item 2, 嵌入代码. Define IDENT JOIN(PACKAGENAME, FUNCTIONNAME) PACKAGENAME# FUNCTIONNAME. Define JavaIdent(FUNCTIONNAME) IDENT JOIN(Java com abc abc JniUtils , FUNCTIONNAME). Set init return code. Set return code handler. 分割线  ↩. Written by Levi G. On 日 14 六月 2015. Tags: try. Comments powered by Disqus. You can modify those links in your config file. Theme by Kenton Hamaluik.

blog.iank.org blog.iank.org

Ian Kilgore's blog

http://blog.iank.org/tag/matlab.html

Posts Tagged With 'MATLAB'. Feature Generation and Selection for Single Character Recognition. Written by Ian Kilgore. On Sat 11 July 2015. Tags: python. I design features for single-character image recognition and implement a variety of feature selection techniques in order to generate a parsimonious model. Continue reading ». Theme by Kenton Hamaluik.

blog.iank.org blog.iank.org

Ian Kilgore's blog

http://blog.iank.org/tag/geometry.html

Posts Tagged With 'geometry'. Reconstructing phase space and estimating maximal Lyapunov exponent from experimental time series. Written by Ian Kilgore. On Sun 26 July 2015. Tags: chaos. Continue reading ». Your Food is Always Outside of You. Written by Ian Kilgore. On Wed 05 November 2014. Tags: talks. I gave a talk at the NCSU Linux Users' Group. On some ideas about mechanics, spatial dimensions, data science, and differential geometry. Slides and video after the break. Continue reading ».

blog.iank.org blog.iank.org

Ian Kilgore's blog

http://blog.iank.org/author/ian-kilgore.html

Reflashing NodeMCU devkit v2.0 on OS X. Written by Ian Kilgore. On Mon 27 July 2015. Tags: NodeMCU. How to reflash nodemcu-firmware to the NodeMCU devkit v2.0 on OS X. Continue reading ». Reconstructing phase space and estimating maximal Lyapunov exponent from experimental time series. Written by Ian Kilgore. On Sun 26 July 2015. Tags: chaos. Continue reading ». Feature Generation and Selection for Single Character Recognition. Written by Ian Kilgore. On Sat 11 July 2015. Tags: python. Continue reading &...

blog.iank.org blog.iank.org

Ian Kilgore's blog

http://blog.iank.org/tag/lua.html

Posts Tagged With 'lua'. Reflashing NodeMCU devkit v2.0 on OS X. Written by Ian Kilgore. On Mon 27 July 2015. Tags: NodeMCU. How to reflash nodemcu-firmware to the NodeMCU devkit v2.0 on OS X. Continue reading ». Theme by Kenton Hamaluik.

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Jun 30, 2017. Building a Collision Engine Part 3: 3D GJK Collision Detection. Now that I've conquered 2D collision detection and intersection calculation, it's time to move onto 3D. Thankfully, GJK is relatively easy to extend into 3D once we have the base framework that we developed before. Jun 11, 2017. Building a Collision Engine Part 2: 2D Penetration Vectors. Apr 23, 2017. Building a Collision Engine Part 1: 2D GJK Collision Detection. Mar 14, 2017. VR UX Case Study: Tilt Brush. Oct 12, 2016. I'll t...

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