htrmgd.blogspot.com
Heather Mauney Game Design Course Blog: December 2014
http://htrmgd.blogspot.com/2014_12_01_archive.html
Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story. Start Menu Blender File: https:/ drive.google.com/file/d/0BxkwWSQOFCfQdzBhekVMVFFPbDA/view? Skysphere Blender FIle: https:/ drive.google.com/file/d/0BxkwWSQOFCfQQ3BQWGtiSjZQc2s/view? Awesome Inc. ...
asdgamedesign.blogspot.com
Game Design: Homework 11
http://asdgamedesign.blogspot.com/2014/10/homework-11.html
Thursday, October 23, 2014. The interface of a game plays an integral role in the attraction to and ease of playing a game. Some elements regarding the interface are discussed below. 3 It will be a relatively simple task to master the interface in the game. This will allow the player to be able to focus primarily on the decision making and action within the actual game and leave the interface to act as an aid to the player. 6 The player can pick up and touch a number of objects. These include weapons...
htrmgd.blogspot.com
Heather Mauney Game Design Course Blog: HW14: Indirect Controls
http://htrmgd.blogspot.com/2014/11/hw14-indirect-controls_10.html
Heather Mauney Game Design Course Blog. Monday, November 10, 2014. Players of this game feel like they have control due to the ability to move around the streets of the small island. However, this does not provide complete control. The game is designed to be simple to navigate through basic keystrokes and menu items. These are chosen and designed to provide minimum distraction from the game, allowing players to concentrate on their tasks and goals rather than being distracted by menu buttons and comp...
asdgamedesign.blogspot.com
Game Design: October 2014
http://asdgamedesign.blogspot.com/2014_10_01_archive.html
Thursday, October 23, 2014. Regarding our established division of duties, I approve of the list. The interface of a game plays an integral role in the attraction to and ease of playing a game. Some elements regarding the interface are discussed below. 3 It will be a relatively simple task to master the interface in the game. This will allow the player to be able to focus primarily on the decision making and action within the actual game and leave the interface to act as an aid to the player. 6 The player...
asdgamedesign.blogspot.com
Game Design: November 2014
http://asdgamedesign.blogspot.com/2014_11_01_archive.html
Saturday, November 8, 2014. Homework 14.2: Team Contribution. This last week and a half, our team met after class and at Dirac library 2 to 3 times. Most of our discussion surrounded the game poster and more objects we needed to download from BlendSwap for our game. We also talked about ways to simplify our game. I downloaded multiple items from BlendSwap for the game and also met with Harsh to brainstorm about ideas for the layout of our game poster. Friday, November 7, 2014. Music may very well be incl...
asdgamedesign.blogspot.com
Game Design: December 2014
http://asdgamedesign.blogspot.com/2014_12_01_archive.html
Tuesday, December 9, 2014. The components that I am responsible for in the game based on our established schedule are also discussed in the updated Game Notebook. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
htrmgd.blogspot.com
Heather Mauney Game Design Course Blog: Group tasks
http://htrmgd.blogspot.com/2014/11/group-tasks.html
Heather Mauney Game Design Course Blog. Monday, November 10, 2014. This week I have downloaded blend files to use in the game to represent items lost by the father, such as a shoe, a jacket, a locket, and a picture; and animals such as a pitbull, birds, and a racoon. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Template images by rajareddychadive.
htrmgd.blogspot.com
Heather Mauney Game Design Course Blog: HW15
http://htrmgd.blogspot.com/2014/11/hw15.html
Heather Mauney Game Design Course Blog. Sunday, November 16, 2014. Group tasks completed this week: Exploration of the day night feature, using a sky dome and game countdown to trigger a racoon attack. The blendswap files were all downloaded on time by the 3rd of November. These included birds, a dog, a racoon, a snake, a mining hat, a jacket, a shoe, a necklace, a watch, a camera, and various potted plants. Subscribe to: Post Comments (Atom). View my complete profile.