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Heather Mauney Game Design Course Blog

Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story. Start Menu Blender File: https:/ drive.google.com/file/d/0BxkwWSQOFCfQdzBhekVMVFFPbDA/view? Skysphere Blender FIle: https:/ drive.google.com/file/d/0BxkwWSQOFCfQQ3BQWGtiSjZQc2s/view? Group tasks compl...

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Heather Mauney Game Design Course Blog | htrmgd.blogspot.com Reviews
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Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story. Start Menu Blender File: https:/ drive.google.com/file/d/0BxkwWSQOFCfQdzBhekVMVFFPbDA/view? Skysphere Blender FIle: https:/ drive.google.com/file/d/0BxkwWSQOFCfQQ3BQWGtiSjZQc2s/view? Group tasks compl...
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Heather Mauney Game Design Course Blog | htrmgd.blogspot.com Reviews

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Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story. Start Menu Blender File: https:/ drive.google.com/file/d/0BxkwWSQOFCfQdzBhekVMVFFPbDA/view? Skysphere Blender FIle: https:/ drive.google.com/file/d/0BxkwWSQOFCfQQ3BQWGtiSjZQc2s/view? Group tasks compl...

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Heather Mauney Game Design Course Blog: Game Development Updates

http://www.htrmgd.blogspot.com/2014/12/game-development-updates.html

Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story. Start Menu Blender File: https:/ drive.google.com/file/d/0BxkwWSQOFCfQdzBhekVMVFFPbDA/view? Skysphere Blender FIle: https:/ drive.google.com/file/d/0BxkwWSQOFCfQQ3BQWGtiSjZQc2s/view? Awesome Inc. ...

2

Heather Mauney Game Design Course Blog: Group tasks

http://www.htrmgd.blogspot.com/2014/11/group-tasks.html

Heather Mauney Game Design Course Blog. Monday, November 10, 2014. This week I have downloaded blend files to use in the game to represent items lost by the father, such as a shoe, a jacket, a locket, and a picture; and animals such as a pitbull, birds, and a racoon. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Template images by rajareddychadive.

3

Heather Mauney Game Design Course Blog: HW15

http://www.htrmgd.blogspot.com/2014/11/hw15.html

Heather Mauney Game Design Course Blog. Sunday, November 16, 2014. Group tasks completed this week: Exploration of the day night feature, using a sky dome and game countdown to trigger a racoon attack. The blendswap files were all downloaded on time by the 3rd of November. These included birds, a dog, a racoon, a snake, a mining hat, a jacket, a shoe, a necklace, a watch, a camera, and various potted plants. Subscribe to: Post Comments (Atom). View my complete profile.

4

Heather Mauney Game Design Course Blog: HW10 Game Menus

http://www.htrmgd.blogspot.com/2014/10/hw10-game-menus.html

Heather Mauney Game Design Course Blog. Thursday, October 9, 2014. Blender file: https:/ drive.google.com/file/d/0BxkwWSQOFCfQTVY4NjcxY0x0eWM/view? For my team's game, this week I worked on collecting and writing up a history of Hashima Island to provide as an optional read in the intro game menu. Subscribe to: Post Comments (Atom). View my complete profile. HW 7 Game Mechanics. Awesome Inc. template. Template images by rajareddychadive.

5

Heather Mauney Game Design Course Blog: HW9 Balancing

http://www.htrmgd.blogspot.com/2014/10/hw9-balancing.html

Heather Mauney Game Design Course Blog. Thursday, October 9, 2014. Subscribe to: Post Comments (Atom). View my complete profile. HW 7 Game Mechanics. Awesome Inc. template. Template images by rajareddychadive.

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HD Game Design: Homework 10

http://harshdgd.blogspot.com/2014/10/homework-10.html

Thursday, October 9, 2014. I have created an in-game menu for this homework. When you hover cursor on the options, size of the options will increase which makes it easier for the player to distinguish which option is currently selected. Button in-game will pop up the menu screen. Hovering over the options will increase its size. Clicking on " Resume. Will resume the gameplay. Here is a short video description of the in-game menu. Link of the video -. Link of the blender file. View my complete profile.

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HD Game Design: Homework 9

http://harshdgd.blogspot.com/2014/10/homework-9.html

Thursday, October 9, 2014. There are various aspects of the game which defines its properties and the experience which the player gets. There are 12 types of balances which any game developer must keep in mind before or during the development of the game. All types of balances have been mentioned below related to our game. 2 Challenge vs. Success. 4 Skill vs. Chance. 5 Head vs. Hands. 6 Competition vs. Cooperation. 7 Short vs. Long , 8. Reward. 12 Detail vs. Imagination. Work done in past week -.

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HD Game Design: Homework 13

http://harshdgd.blogspot.com/2014/11/homework-13.html

Thursday, November 6, 2014. Ashleigh, Heather and I met today at Dirac Library at 3:30pm to discuss about the game, poster and to put contents in the game document. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

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Game Design: Homework 11

http://asdgamedesign.blogspot.com/2014/10/homework-11.html

Thursday, October 23, 2014. The interface of a game plays an integral role in the attraction to and ease of playing a game. Some elements regarding the interface are discussed below. 3 It will be a relatively simple task to master the interface in the game. This will allow the player to be able to focus primarily on the decision making and action within the actual game and leave the interface to act as an aid to the player. 6 The player can pick up and touch a number of objects. These include weapons...

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HD Game Design: September 2014

http://harshdgd.blogspot.com/2014_09_01_archive.html

Thursday, September 25, 2014. In this blend file, I have added additional objects like trees and ramps. There is another obstacle which keeps on moving from side to side. This blend file demonstrates collision between two moving objects, ability to delete or add an object from the scene.Game controls are mentioned in the readme text file in the link provided below. Link of the blender file -. Https:/ app.box.com/s/z0pyixow7wd1pp8ct25v. Thursday, September 18, 2014. Objects added - Boxes, Rocks and Poles.

asdgamedesign.blogspot.com asdgamedesign.blogspot.com

Game Design: October 2014

http://asdgamedesign.blogspot.com/2014_10_01_archive.html

Thursday, October 23, 2014. Regarding our established division of duties, I approve of the list. The interface of a game plays an integral role in the attraction to and ease of playing a game. Some elements regarding the interface are discussed below. 3 It will be a relatively simple task to master the interface in the game. This will allow the player to be able to focus primarily on the decision making and action within the actual game and leave the interface to act as an aid to the player. 6 The player...

asdgamedesign.blogspot.com asdgamedesign.blogspot.com

Game Design: November 2014

http://asdgamedesign.blogspot.com/2014_11_01_archive.html

Saturday, November 8, 2014. Homework 14.2: Team Contribution. This last week and a half, our team met after class and at Dirac library 2 to 3 times. Most of our discussion surrounded the game poster and more objects we needed to download from BlendSwap for our game. We also talked about ways to simplify our game. I downloaded multiple items from BlendSwap for the game and also met with Harsh to brainstorm about ideas for the layout of our game poster. Friday, November 7, 2014. Music may very well be incl...

asdgamedesign.blogspot.com asdgamedesign.blogspot.com

Game Design: December 2014

http://asdgamedesign.blogspot.com/2014_12_01_archive.html

Tuesday, December 9, 2014. The components that I am responsible for in the game based on our established schedule are also discussed in the updated Game Notebook. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

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Heather Mauney Game Design Course Blog

Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story. Start Menu Blender File: https:/ drive.google.com/file/d/0BxkwWSQOFCfQdzBhekVMVFFPbDA/view? Skysphere Blender FIle: https:/ drive.google.com/file/d/0BxkwWSQOFCfQQ3BQWGtiSjZQc2s/view? Group tasks compl...

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