harshdgd.blogspot.com
HD Game Design: Homework 10
http://harshdgd.blogspot.com/2014/10/homework-10.html
Thursday, October 9, 2014. I have created an in-game menu for this homework. When you hover cursor on the options, size of the options will increase which makes it easier for the player to distinguish which option is currently selected. Button in-game will pop up the menu screen. Hovering over the options will increase its size. Clicking on " Resume. Will resume the gameplay. Here is a short video description of the in-game menu. Link of the video -. Link of the blender file. View my complete profile.
harshdgd.blogspot.com
HD Game Design: Homework 9
http://harshdgd.blogspot.com/2014/10/homework-9.html
Thursday, October 9, 2014. There are various aspects of the game which defines its properties and the experience which the player gets. There are 12 types of balances which any game developer must keep in mind before or during the development of the game. All types of balances have been mentioned below related to our game. 2 Challenge vs. Success. 4 Skill vs. Chance. 5 Head vs. Hands. 6 Competition vs. Cooperation. 7 Short vs. Long , 8. Reward. 12 Detail vs. Imagination. Work done in past week -.
harshdgd.blogspot.com
HD Game Design: Homework 13
http://harshdgd.blogspot.com/2014/11/homework-13.html
Thursday, November 6, 2014. Ashleigh, Heather and I met today at Dirac Library at 3:30pm to discuss about the game, poster and to put contents in the game document. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.
asdgamedesign.blogspot.com
Game Design: Homework 11
http://asdgamedesign.blogspot.com/2014/10/homework-11.html
Thursday, October 23, 2014. The interface of a game plays an integral role in the attraction to and ease of playing a game. Some elements regarding the interface are discussed below. 3 It will be a relatively simple task to master the interface in the game. This will allow the player to be able to focus primarily on the decision making and action within the actual game and leave the interface to act as an aid to the player. 6 The player can pick up and touch a number of objects. These include weapons...
harshdgd.blogspot.com
HD Game Design: September 2014
http://harshdgd.blogspot.com/2014_09_01_archive.html
Thursday, September 25, 2014. In this blend file, I have added additional objects like trees and ramps. There is another obstacle which keeps on moving from side to side. This blend file demonstrates collision between two moving objects, ability to delete or add an object from the scene.Game controls are mentioned in the readme text file in the link provided below. Link of the blender file -. Https:/ app.box.com/s/z0pyixow7wd1pp8ct25v. Thursday, September 18, 2014. Objects added - Boxes, Rocks and Poles.
asdgamedesign.blogspot.com
Game Design: October 2014
http://asdgamedesign.blogspot.com/2014_10_01_archive.html
Thursday, October 23, 2014. Regarding our established division of duties, I approve of the list. The interface of a game plays an integral role in the attraction to and ease of playing a game. Some elements regarding the interface are discussed below. 3 It will be a relatively simple task to master the interface in the game. This will allow the player to be able to focus primarily on the decision making and action within the actual game and leave the interface to act as an aid to the player. 6 The player...
asdgamedesign.blogspot.com
Game Design: November 2014
http://asdgamedesign.blogspot.com/2014_11_01_archive.html
Saturday, November 8, 2014. Homework 14.2: Team Contribution. This last week and a half, our team met after class and at Dirac library 2 to 3 times. Most of our discussion surrounded the game poster and more objects we needed to download from BlendSwap for our game. We also talked about ways to simplify our game. I downloaded multiple items from BlendSwap for the game and also met with Harsh to brainstorm about ideas for the layout of our game poster. Friday, November 7, 2014. Music may very well be incl...
asdgamedesign.blogspot.com
Game Design: December 2014
http://asdgamedesign.blogspot.com/2014_12_01_archive.html
Tuesday, December 9, 2014. The components that I am responsible for in the game based on our established schedule are also discussed in the updated Game Notebook. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.