rocketcommander.com
Delta Engine - Coding Style C++
http://rocketcommander.com/learn/codingstylecpp
Content Import and Creation. Latest Server Build Report. For a great overview of good CPP guidelines check out the recent Modern C Code Core Guidelines. This page is for the Coding Style of the C version of the engine. For .NET and C# see CodingStyle C#. Please note that we also plan to support more programming languages in the future (like Java, Lua, Python, maybe HTML5/Javascript? We don't know yet, but if you have ideas or feedback or even want to help out, use the Forum. With the following additions:.
wiki.deltaengine.net
Delta Engine - Tutorials
http://wiki.deltaengine.net/learn/tutorials
Content Import and Creation. Latest Server Build Report. Creating Your Own Entity. Font Text and Labels. Note: These tutorials explain how to code apps with the Delta Engine and quickly go through the most important topics. There is much more to explore in the sample games code. And by looking through the source code. Things advance every release, these tutorials just cover the most basic features. You can also achieve most things here just as easily via the Editor visually. Initialization code goes here.
wiki.deltaengine.net
Delta Engine - Learn
http://wiki.deltaengine.net/learn
Content Import and Creation. Latest Server Build Report. This instruction guides you through the process of downloading and installing the engine as well as login to the editor, to the point of deploying your game to devices. These Tutorials provide hands-on game programming solutions. See First Steps to get started. Click on images or code to run the tutorial directly in your browser. Delta Engine Class Overview (MSDN Style). You can of course also directly look at the source code.
wiki.deltaengine.net
Delta Engine - Starting with C#
http://wiki.deltaengine.net/learn/startingwithcsharp
Content Import and Creation. Latest Server Build Report. Compiling the Delta Engine. Visual Studio 2013 Community Edition (free IDE). Visual Studio Express 2012 for Windows Desktop. Visual C# 2010 Express (or XNA Game Studio 4.0). SharpDevelop / MonoDevelop / OmniSharp / other IDEs. Our community member Miko. Created this overview diagram:. Be sure to first check the First Steps guide. You can start by opening up DeltaEngine.sln. To check out samples and the App Builder. Compiling the Delta Engine. In la...
wiki.deltaengine.net
Delta Engine - Showcases
http://wiki.deltaengine.net/games/showcases
Content Import and Creation. Latest Server Build Report. Created early in 2013 in a 2 day Game Jam when we started with the current Delta Engine Entity System. It works on all platforms, including WebGL:. Play it now . Soulcraft is a top notch hack'n'slay for mobile platforms where the player fulfills his character's destiny in the final battle between Good and Evil to either lead the forces of the Angels or Demons to victory or stand up as a human soldier facing impossible odds. Zombie Party is a Mini-G...
wiki.deltaengine.net
Delta Engine - First Steps
http://wiki.deltaengine.net/learn/firststeps
Content Import and Creation. Latest Server Build Report. Getting a Sample Game up and running. Creating a Project with the Project Creator. Adding Content to your project via the ContentManager. Replacing Images inside Materials. Deployment with the appbuilder. We strongly recommend using the installer shown at the top of the. For the easiest setup. Before installing Delta Engine, it is recommended to have a current version of the Visual Studio IDE installed. Supported on: Visual Studio 2010. 3 Opening t...
wiki.deltaengine.net
Delta Engine - FAQ / Troubleshooting Checklist
http://wiki.deltaengine.net/learn/troubleshootingchecklist
Content Import and Creation. Latest Server Build Report. FAQ / Troubleshooting Checklist. What does "Fast and Easy Multiplatform Development with .NET" really mean? Why work in Windows? So what makes the Delta Engine unique? When did you start developing the engine? But doesn't .NET impact performance? About this content pipeline; Have you already implemented / given it thought how to go with dynamic content? Say on the fly downloadable models/textures etc? Which platforms are supported? Can you tell me ...
deltaengine.net
Delta Engine - Games
http://www.deltaengine.net/games
Content Import and Creation. Latest Server Build Report. Some of the games developed already with help of the Delta Engine:. Play in Browser . Build into the Visual Studio Editor to quickly grab any publicly available content project. Of course you can also check out all the information here on this website, start with the Starter Kits. All released public apps. There is the very simple LogoApp. To get started as well as slightly more complex games, such as arcade classics like Asteroids.
deltaengine.com
Delta Engine - App Builder
http://www.deltaengine.com/features/appbuilder
Content Import and Creation. Latest Server Build Report. How to use the App Builder to deploy and run your apps. The App Builder is the tool in the Editor which allows you to build, deploy and launch an app on the wished platform device. To do so you just need to make sure that the wished project is set in the Editor and that your code solution path is correctly set. After just selecting the wished platform and the device you can click on "Build and Launch" which will start building the app.
deltaengine.net
Delta Engine - Showcases
http://www.deltaengine.net/games/showcases
Content Import and Creation. Latest Server Build Report. Created early in 2013 in a 2 day Game Jam when we started with the current Delta Engine Entity System. It works on all platforms, including WebGL:. Play it now . Soulcraft is a top notch hack'n'slay for mobile platforms where the player fulfills his character's destiny in the final battle between Good and Evil to either lead the forces of the Angels or Demons to victory or stand up as a human soldier facing impossible odds. Zombie Party is a Mini-G...