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Henry's Game Blog | The (out of date) portfolio of a former Games Programming undergraduate.

The (out of date) portfolio of a former Games Programming undergraduate.

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Henry's Game Blog | The (out of date) portfolio of a former Games Programming undergraduate. | hgame.wordpress.com Reviews

https://hgame.wordpress.com

The (out of date) portfolio of a former Games Programming undergraduate.

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1

Videogame Middleware | Henry's Game Blog

https://hgame.wordpress.com/2010/11/10/videogame-middleware

Henry's Game Blog. The (out of date) portfolio of a former Games Programming undergraduate. The final year Videogame Middleware module comprised two distinct phases. Firstly, the design and implementation of a middleware component. Secondly, putting together a short Gamebryo game experience leveraging as many middleware components as possible. Through this process I was able to gain insight into the challenges facing both middleware providers and integrators. The simplest way of interacting with the syst...

2

Quotes | Henry's Game Blog

https://hgame.wordpress.com/quotes

Henry's Game Blog. The (out of date) portfolio of a former Games Programming undergraduate. So… you clicked on ‘quotes’. I assume you’d like to see some quotes. I think it’s shocking that a blog should have to cater to such depraved desires, but here you go:. 8220;To say that. Takes no arguments doesn’t mean that. Is an unreasonable, authoritarian function.”. Stephen Prata (C Primer Plus 5th Ed). Language – C. Simple SAPI – Text to Speech and Speech Recognition. Search for a Star.

3

Henry's Game Blog | The (out of date) portfolio of a former Games Programming undergraduate. | Page 2

https://hgame.wordpress.com/page/2

Henry's Game Blog. The (out of date) portfolio of a former Games Programming undergraduate. September 25, 2009. I spent my placement year (2008 to 2009) working at Eurocom. As a member of the game programming team on AAA title. The Wii exclusive prequel to Dead Space. My lead programmer was kind enough to write me this LinkedIn. September 1, 2009. Gareth Clarke, Lead Programmer , Eurocom. Other students or junior programmers may find my article. About the lessons learned on placement useful. May 26, 2009.

4

Portfolio | Henry's Game Blog

https://hgame.wordpress.com/portfolio

Henry's Game Blog. The (out of date) portfolio of a former Games Programming undergraduate. I am an engineer with a passion for games, a mature attitude and solid industry experience over the full lifecycle of critically acclaimed AAA title Dead Space: Extraction (82% metascore. From pre-production through to release. I am proficient in C and have the communication skills needed to make my technical skills useful in a team environment. Gareth Clarke, Lead Programmer, Eurocom (via LinkedIn. 8211; A simple...

5

Advanced 3D Graphics | Henry's Game Blog

https://hgame.wordpress.com/2010/01/07/advanced-3d-graphics

Henry's Game Blog. The (out of date) portfolio of a former Games Programming undergraduate. A final year assignment at university consisting of three mini-projects: shader techniques, character animation and large scene rendering. This entry was posted on Thursday, January 7th, 2010 at 8:09 pm and is filed under Demo. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. Next Post ». Leave a Reply Cancel reply.

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micro talks | Paul Evans

https://paulecoyote.com/tag/micro-talks

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘micro talks’. This is a quick write up of my thoughts about the micro talk format, its use in Lionhead’s Creative Day and the talks organized by IGDA Austin. Held at historic Studio 6A (home of Austin City Limits show. The Micro Talk format. Ten minutes is time enough to cover a large subject at a very high level or a very specific topic in detail. This forces focus and sets the pace for all the talks. A similar format...

paulecoyote.com paulecoyote.com

Gameduino | Paul Evans

https://paulecoyote.com/tag/gameduino

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘Gameduino’. Let me introduce you to Gameduino. What is a Gameduino. It is an Arduino. Based gaming device that is a mixture between a science experiment and a classic gaming micro. It provides the kind of platform I grew up with ( Oric-1. Etc) but with modern touches (USB, VGA, coprocessor. I supported the Gameduino Kickstarter project. And my reward was recently sent to me by the creator of the project, James Bowman.

paulecoyote.com paulecoyote.com

Arduino | Paul Evans

https://paulecoyote.com/tag/arduino

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘Arduino’. Let me introduce you to Gameduino. What is a Gameduino. It is an Arduino. Based gaming device that is a mixture between a science experiment and a classic gaming micro. It provides the kind of platform I grew up with ( Oric-1. Etc) but with modern touches (USB, VGA, coprocessor. I supported the Gameduino Kickstarter project. And my reward was recently sent to me by the creator of the project, James Bowman.

paulecoyote.com paulecoyote.com

bookreview | Paul Evans

https://paulecoyote.com/tag/bookreview

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘bookreview’. Mastering Dart by Sergey Akopkokhyants – Book Review. Summary 3 out of 5. There are not many Dart books published yet but there is some good information collected in this book. I disagree with some of the content, but chapters are a good length and have decent summaries. The book redeems itself back to three out of five when the reader has confidence to ignore the overtly enterprise style code. The lan...

paulecoyote.com paulecoyote.com

networking | Paul Evans

https://paulecoyote.com/tag/networking

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘networking’. This is a quick write up of my thoughts about the micro talk format, its use in Lionhead’s Creative Day and the talks organized by IGDA Austin. Held at historic Studio 6A (home of Austin City Limits show. The Micro Talk format. Ten minutes is time enough to cover a large subject at a very high level or a very specific topic in detail. This forces focus and sets the pace for all the talks. A similar format ...

paulecoyote.com paulecoyote.com

lionhead | Paul Evans

https://paulecoyote.com/tag/lionhead

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘lionhead’. This is a quick write up of my thoughts about the micro talk format, its use in Lionhead’s Creative Day and the talks organized by IGDA Austin. Held at historic Studio 6A (home of Austin City Limits show. The Micro Talk format. Ten minutes is time enough to cover a large subject at a very high level or a very specific topic in detail. This forces focus and sets the pace for all the talks. A similar format wa...

paulecoyote.com paulecoyote.com

Audio Post | Paul Evans

https://paulecoyote.com/tag/audio-post

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘Audio Post’. Audio Post) Round Table: DLC. I decided to gather a few friends from around the studio to informally discuss downloadable content around a table over lunch. This is the first time I have tried anything like this so please keep that in mind! This is all personal opinion too, not that of our employer. High level summary of what we discussed:. What is your favorite DLC and why? Is DLC on the disk ethical?

davidleverton.wordpress.com davidleverton.wordpress.com

BBC Blast Project | David Leverton - Computer Game Programmer

https://davidleverton.wordpress.com/projects/bbc-blast-project

David Leverton – Computer Game Programmer. A Blog showing Projects and Work i have undertaken. During the summer of 2008, I was accepted for a paid job at Derby Games Studio. Derby Games Studio is a games studio set up in the University of Derby and this was the first project that the studio had ever done. I managed to get a place as a Junior XNA / Gamemaker Programmer. The project that we needed to undertake was set up by the BBC. The BBC have a national on going project called BBC Blast. Leave a respon...

paulecoyote.com paulecoyote.com

retro gaming | Paul Evans

https://paulecoyote.com/tag/retro-gaming

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘retro gaming’. Let me introduce you to Gameduino. What is a Gameduino. It is an Arduino. Based gaming device that is a mixture between a science experiment and a classic gaming micro. It provides the kind of platform I grew up with ( Oric-1. Etc) but with modern touches (USB, VGA, coprocessor. I supported the Gameduino Kickstarter project. And my reward was recently sent to me by the creator of the project, James Bowman.

paulecoyote.com paulecoyote.com

hardware | Paul Evans

https://paulecoyote.com/tag/hardware

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘hardware’. Let me introduce you to Gameduino. What is a Gameduino. It is an Arduino. Based gaming device that is a mixture between a science experiment and a classic gaming micro. It provides the kind of platform I grew up with ( Oric-1. Etc) but with modern touches (USB, VGA, coprocessor. I supported the Gameduino Kickstarter project. And my reward was recently sent to me by the creator of the project, James Bowman.

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More options ▼. Subscribe to my blog. Created: 16/08/2014 at 1:22 PM. Updated: 16/08/2014 at 1:22 PM. This blog has no articles. Subscribe to my blog! Post to my blog. Here you are free.

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Henry's Game Blog | The (out of date) portfolio of a former Games Programming undergraduate.

Henry's Game Blog. The (out of date) portfolio of a former Games Programming undergraduate. December 10, 2010. My final year Applied Research Project was entitled ‘. Investigating a model of place for game AI and evaluating its performance as a method for authoring agent reactions. 8216; It received an ‘A’ grade. PDF, 1.93 MB). Overall I have found this to be a very worthwhile project. I feel well placed to apply the knowledge gained during the project to my game programming practice. November 10, 2010.

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