virtual-vegas.blogspot.com
Virtual Vegas: Update 31/7
http://virtual-vegas.blogspot.com/2008/07/update-317.html
Thursday, July 31, 2008. Since my last post I've been working more with Flash and I've figured out how to track the coordinates of a marker and print it out (to help me to code what Flash should do when a certain marker is at a certain coordinate). I've got my perspex sheet, it's 4ft x 2ft which is a bit longer than I'd planned - 4ft is a bit of a stretch (for most people anyway! So I might use the end of the table for something else. When it's finished it'll look and work like the model above :).
virtual-vegas.blogspot.com
Virtual Vegas: June 2008
http://virtual-vegas.blogspot.com/2008_06_01_archive.html
Monday, June 30, 2008. Last week, I managed to export a SketchUp model into Flash! This was an important step so I'm glad it worked eventually (with a relatively simple model). I used a piece of 3D modeling software called. From Electric Rain. Although I did. N't use it for any modeling, it allowed me to import a 3DS file (which I exported from SketchUp Pro) into Swift3D. I could then export this file from Swift3D with Papervision3D which resulted in a Flash file. There were a couple of minor problems:.
virtual-vegas.blogspot.com
Virtual Vegas: Finally...
http://virtual-vegas.blogspot.com/2008/07/finally.html
Sunday, July 6, 2008. I've finally finished all of the map's major structures. Last week I set myself a deadline to finish the map by the end of the week so I could get on with the next part of the project. It wasn't easy considering it had taken weeks to get to that point (with 14 buildings left to do) but after a very. Long week it's finally done. For now, I'm going to go back over all of the buildings and add in the last pieces of detail (windows, etc.) and then some colour! The entire map now:.
virtual-vegas.blogspot.com
Virtual Vegas: Update 18/7
http://virtual-vegas.blogspot.com/2008/07/update-187.html
Friday, July 18, 2008. Since my last update I've been learning how to use ReacTIVision with Flash. It's been hard because there's not as much information online to help as I'd like but I (think) I've finally figured it out - with a lot of help from the forums I've found. A screenshot of what this looks like:. I'm going to look into this more to see if I can figure it out. I'm also having some problems when I position the camera under a sheet of plastic and use that as a table to move the markers around o...
virtual-vegas.blogspot.com
Virtual Vegas: April 2008
http://virtual-vegas.blogspot.com/2008_04_01_archive.html
Tuesday, April 15, 2008. Welcome to my blog! I've created this blog to document the progress of my M.Sc. Interactive Media project in UL. The official title of the project is "Virtual Vegas - simultaneous 3D modeling in a virtual and real-world environment". Soon, I'll post more about the inspiration behind the idea and my plans for it. For now, here's an outline of the concept:. For more information on the course and my work to date visit my website. Links to this post. Subscribe to: Posts (Atom).
virtual-vegas.blogspot.com
Virtual Vegas: Update 14/7
http://virtual-vegas.blogspot.com/2008/07/update-147.html
Monday, July 14, 2008. The model is finally in Flash :). I ended up using a different method than I had planned. I'm still using the same software, Swift 3D, but in a different way. Originally, I exported the model using Papervision3D, which resulted in a great interactive 3D flash file but because the model was generated after it was executed there was no way to add any information on top of the map. I'm still looking into the original idea but I think this might end up being the best option.
virtual-vegas.blogspot.com
Virtual Vegas: Swift3D
http://virtual-vegas.blogspot.com/2008/06/swift3d.html
Monday, June 30, 2008. Last week, I managed to export a SketchUp model into Flash! This was an important step so I'm glad it worked eventually (with a relatively simple model). I used a piece of 3D modeling software called. From Electric Rain. Although I did. N't use it for any modeling, it allowed me to import a 3DS file (which I exported from SketchUp Pro) into Swift3D. I could then export this file from Swift3D with Papervision3D which resulted in a Flash file. There were a couple of minor problems:.
virtual-vegas.blogspot.com
Virtual Vegas: July 2008
http://virtual-vegas.blogspot.com/2008_07_01_archive.html
Thursday, July 31, 2008. Since my last post I've been working more with Flash and I've figured out how to track the coordinates of a marker and print it out (to help me to code what Flash should do when a certain marker is at a certain coordinate). I've got my perspex sheet, it's 4ft x 2ft which is a bit longer than I'd planned - 4ft is a bit of a stretch (for most people anyway! So I might use the end of the table for something else. When it's finished it'll look and work like the model above :). I down...
virtual-vegas.blogspot.com
Virtual Vegas: May 2008
http://virtual-vegas.blogspot.com/2008_05_01_archive.html
Thursday, May 29, 2008. One problem I've been having with SketchUp is that it has been very slow already and this will probably get worse as I add more detail. I'm thinking of splitting the model into individual files - one file per building and combining them at the end. Links to this post. Tuesday, May 20, 2008. Is an interesting read and really useful for SketchUp updates! Links to this post. Monday, May 19, 2008. Links to this post. Sunday, May 18, 2008. Even looking at the simplest tutorials I've pi...