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Ian Snyder: Forging Unforgettable Worlds

I'm a designer with a passion for creating believable, extraordinary worlds. This is the portfolio site of Ian Snyder. Im a game designer at Gameloft Montreal, working on an unannounced Unreal Engine project. GT Racing: Motor Academy. Game Design and Programming. Woodland Creatures: An iOS game concept. Fantasy Bout: An iOS boxing game concept. Khaos: An MMO concept. Khaos Hive: Comic and game concept. Blood and Beaks: Strategy game concept. Some scans of my notebook for a Nintendo DS concept.

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Ian Snyder: Forging Unforgettable Worlds | ian.paradum.com Reviews
<META>
DESCRIPTION
I'm a designer with a passion for creating believable, extraordinary worlds. This is the portfolio site of Ian Snyder. Im a game designer at Gameloft Montreal, working on an unannounced Unreal Engine project. GT Racing: Motor Academy. Game Design and Programming. Woodland Creatures: An iOS game concept. Fantasy Bout: An iOS boxing game concept. Khaos: An MMO concept. Khaos Hive: Comic and game concept. Blood and Beaks: Strategy game concept. Some scans of my notebook for a Nintendo DS concept.
<META>
KEYWORDS
1 resume
2 published titles
3 asphalt 6 adrenaline
4 game designer
5 hunter 2
6 environment artist
7 lead environment artist
8 isostrategy
9 sky viking
10 naixela software
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resume,published titles,asphalt 6 adrenaline,game designer,******* hunter 2,environment artist,lead environment artist,isostrategy,sky viking,naixela software,characters,environments,miscellaneous,black day website,paintings,sketchbook
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Ian Snyder: Forging Unforgettable Worlds | ian.paradum.com Reviews

https://ian.paradum.com

I'm a designer with a passion for creating believable, extraordinary worlds. This is the portfolio site of Ian Snyder. Im a game designer at Gameloft Montreal, working on an unannounced Unreal Engine project. GT Racing: Motor Academy. Game Design and Programming. Woodland Creatures: An iOS game concept. Fantasy Bout: An iOS boxing game concept. Khaos: An MMO concept. Khaos Hive: Comic and game concept. Blood and Beaks: Strategy game concept. Some scans of my notebook for a Nintendo DS concept.

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ian.paradum.com ian.paradum.com
1

Ian Snyder: Forging Unforgettable Worlds

http://ian.paradum.com/index.php?path=a6

Game Designer - Asphalt 6: Adrenaline. I managed a team of technical game designers, where we did pickup placement, created track camera previews, and so on. I also provided basic debugging support for the team :). Asphalt 6: Adrenaline Metacritic Page. Last edited April 14, 2011.

2

Ian Snyder: Forging Unforgettable Worlds

http://ian.paradum.com/index.php?path=dh2

Environment Artist - Dungeon Hunter 2. I created the art assets for several levels in Dungeon Hunter 2; you can see my work on the ice and lava levels in the trailer above. I was part of the initial team that helped work out the technical aspects of our tile-based level system; this was made more difficult by the necessity of using atlas textures due the the iOS constraints we were working under. Dungeon Hunter 2 Metacritic Page. Last edited April 14, 2011.

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Ian Snyder: Forging Unforgettable Worlds

I'm a designer with a passion for creating believable, extraordinary worlds. This is the portfolio site of Ian Snyder. Im a game designer at Gameloft Montreal, working on an unannounced Unreal Engine project. GT Racing: Motor Academy. Game Design and Programming. Woodland Creatures: An iOS game concept. Fantasy Bout: An iOS boxing game concept. Khaos: An MMO concept. Khaos Hive: Comic and game concept. Blood and Beaks: Strategy game concept. Some scans of my notebook for a Nintendo DS concept.

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