ianconstable.com
Ian ConstableMy name is Ian Constable. I’m a game designer with experience working in studios and on indie teams.
http://www.ianconstable.com/
My name is Ian Constable. I’m a game designer with experience working in studios and on indie teams.
http://www.ianconstable.com/
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Ian Constable | ianconstable.com Reviews
https://ianconstable.com
My name is Ian Constable. I’m a game designer with experience working in studios and on indie teams.
"Shmup of the Colossus"
http://www.ianconstable.com/Projects/Entries/2012/3/14_"Shmup_of_the_Colossus".html
Shmup of the Colossus. I created this game with Felipe Rodo for the UCSD Extension Digital Art Center’s Casual Game Development program. Inspired by the vertical shoot-em-up Ikaruga. I wanted to make a shooter with 3D graphics and 2D gameplay, where every level was one giant boss. I was responsible for the original game concept, code, and some of the environment art. You can play the game in your browser here. WASD to move, click to fire.).
Where's My Mickey?
http://www.ianconstable.com/Projects/Entries/2013/6/19_Wheres_My_Mickey.html
The second of the Where’s My? Games that I worked on. We used the level creation suite engineered by Disney Mobile for the game. Creation involved a combination of image editing, placing objects with a dev version of the game, and XML. Levels were appraised collaboratively with the design team and iterated on accordingly; we also revised them based on seeing play-tester reactions over a live video feed. Between this and Where’s My Perry?
Where's My Perry?
http://www.ianconstable.com/Projects/Entries/2012/6/28_Wheres_My_Perry.html
The first of the Where’s My? Games that I worked on. We used the level creation suite engineered by Disney Mobile for the game. Creation involved a combination of image editing, placing objects with a dev version of the game, and XML. Levels were appraised collaboratively with the design team and iterated on accordingly; we also revised them based on seeing play-tester reactions over a live video feed.
1BB: Murder house
http://www.ianconstable.com/Projects/Entries/2014/1/26_1BB__Murder_house.html
I was responsible for the game concept, level layout, and setting up the Unity3D scenes.
Space GT
http://www.ianconstable.com/Projects/Entries/2012/6/14_Space_GT.html
TOTAL PAGES IN THIS WEBSITE
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Ian Connor | Programming and Design
AI Showcase – Update 2. Click Here to Download. This entry was posted in Current Projects. March 3, 2015. AI Showcase – Update 1. Click Here to Download. This entry was posted in Current Projects. February 18, 2015. AI Showcase – Design. The two basic systems that the AI demo will use are steering and pathfinding. Figure 1: Steering Example. Figure 2: Pathfinding Example. This entry was posted in Current Projects. February 11, 2015. AI Showcase – Introduction. The framework for this project is based arou...
Life Lessons With Ian Connor
Life Lessons With Ian Connor. 128149;⚡️. Posted 1 year ago. Reblogged 1 year ago from koopz ( Originally from koopzmobile. Posted 1 year ago. When a group of ppl decide they wanna stand in the middle of a crowded ass sidewalk I wanna fucking swing on all of them. Shut Up👊🏾. Reblogged 1 year ago from cumprise. Reblogged 1 year ago from diamondmar24. Ian Connor x Gianni Mora. Reblogged 1 year ago from theshotgallery. Reblogged 1 year ago from noonestaysathetopforever. Mike The Ruler as Tadzio.
Ian Conrad
Symantic Web Social Media iPhone Google Integrated Marketing Twitter Cloud Computing YouTube SEO HDTV Digital Photography Online Web Advertising HTML .com .ca .biz. My gifts to the Internet:. 99 problems but a beer ain't one. Micro reviews of micro brews. Turn your iPhone into a coaster. A highly overused font. It's its, stupid. Your 404 is lame. Get a nice one $10! Websites where we can be friends:. Let's be professional friends! Your new best friend on the internet.
Professor Ian Conrich
Television, Radio, Media. Keynote and Guest Talks. A writer, theorist, and historian with work in film, media, visual and popular culture. The author or editor of eighteen books, Ian also has extensive experience of working with corporate sponsors, local and national governments, film commissions and schools; curating film festivals, cultural programmes, museum exhibitions, and international conferences. Major publications - as author and editor. Moai Culture: Easter Island and Popular Imagination. Horro...
:: Ian ::
Ian Constable
My name is Ian Constable. I’m a game designer with experience working in studios and on indie teams.
IAN CONSTRUCTION - Guam General Contractor
Ian Construction is committed to protecting the health, safety, and quality of life of our employees. IAN understands and fully supports, an active and effective safety program that provides a safe and healthful work environment for all of our employees, and for all its subcontractors. Message from the President. Demolition Of Building Facilities and Miscellaneous Structures. Demolition and Remediation of Various Airport Facilities Phase 1. Remove and Dispose Lead Base Paint. Repair Collased Road Culvert.
Home
Partners for better business. Our site is presently under construction but. Feel free to contact us directly.
quinto año basico
Lunes, 18 de agosto de 2014. Aquí les dejo una pagina de face del quinto básico 2014. Https:/ www.facebook.com/pages/Quinto-basico-hyatt-2014/517497955038648? Enviar por correo electrónico. Domingo, 27 de julio de 2014. Viendo el partido de Chile vs Holanda pero paso de que ase rato. Enviar por correo electrónico. Suscribirse a: Entradas (Atom). Ver todo mi perfil. Aquí les dejo una pagina de face del quinto básico. Plantilla Picture Window. Con la tecnología de Blogger.
Doteasy.com
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BIO - Ian Conway Music
I’m Ian and this is my site dedicated to music, and some other geeky stuff too. A bit about me:. After college, I played in a few local bands around San Francisco, including my super awesome rock band Karma Sutro. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Proudly powered by WordPress.