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iman

Wednesday, September 12, 2007. I've fixed the coding for stage 2, for the character to work in the actual stage. I've made a 3rd level but i don't have a teleport door yet to continue from stage 2. Monday, September 3, 2007. My teleport doors dont work but im working on it. I still need to get the enemies to attack. And i need to get the lives and the score count. Im working on the next stage and more of my character. I still need to add 2 more stages. Monday, August 20, 2007. Monday, August 13, 2007.

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iman | iman-quest.blogspot.com Reviews
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Wednesday, September 12, 2007. I've fixed the coding for stage 2, for the character to work in the actual stage. I've made a 3rd level but i don't have a teleport door yet to continue from stage 2. Monday, September 3, 2007. My teleport doors dont work but im working on it. I still need to get the enemies to attack. And i need to get the lives and the score count. Im working on the next stage and more of my character. I still need to add 2 more stages. Monday, August 20, 2007. Monday, August 13, 2007.
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iman | iman-quest.blogspot.com Reviews

https://iman-quest.blogspot.com

Wednesday, September 12, 2007. I've fixed the coding for stage 2, for the character to work in the actual stage. I've made a 3rd level but i don't have a teleport door yet to continue from stage 2. Monday, September 3, 2007. My teleport doors dont work but im working on it. I still need to get the enemies to attack. And i need to get the lives and the score count. Im working on the next stage and more of my character. I still need to add 2 more stages. Monday, August 20, 2007. Monday, August 13, 2007.

INTERNAL PAGES

iman-quest.blogspot.com iman-quest.blogspot.com
1

iman

http://www.iman-quest.blogspot.com/2007/09/ive-made-3rd-level-but-i-dont-have.html

Wednesday, September 12, 2007. I've made a 3rd level but i don't have a teleport door yet to continue from stage 2. Subscribe to: Post Comments (Atom). Ive fixed the coding for stage 2, for the charact. Ive made a 3rd level but i dont have a teleport . My teleport doors dont work but im working on it. I still need to get the enemies to attack. and i n. Im working on the next stage and more of my chara. View my complete profile.

2

iman: August 2007

http://www.iman-quest.blogspot.com/2007_08_01_archive.html

Monday, August 20, 2007. Today I'm working on my level design because i basically have nothing to show for my levels , i was hoping to finish my levels by today, there is green grass stage, ice world stage and dark stage, full of colors and wicked stuff. Monday, August 13, 2007. Subscribe to: Posts (Atom). Today Im working on my level design because i bas. Im still working on my character. hes still very . View my complete profile.

3

iman

http://www.iman-quest.blogspot.com/2007/09/ive-fixed-coding-for-stage-2-for.html

Wednesday, September 12, 2007. I've fixed the coding for stage 2, for the character to work in the actual stage. Kenan, you are making regular posts, but you haven't included any imagery or other media to show your progress. I'd like to see a lot more posts for your project progress now, and the elements of the documentation you need for the assessment task. October 7, 2007 at 6:23 PM. Subscribe to: Post Comments (Atom). Ive fixed the coding for stage 2, for the charact. View my complete profile.

4

iman: July 2007

http://www.iman-quest.blogspot.com/2007_07_01_archive.html

Monday, July 30, 2007. Is basically an alien soldier sent down from his tribe to destroy human kind so the aliens can have a new place of rest its now personal they just need to eat and sleep. There a 3 stages 1: grass, 2: ice, 3: darkness. I have drawn some more concept sketches for my in game character, hes some sort of alien soldier coming onto earth to destroy the planet (the usual). I'm thinking of adding 3 stages to the game or even like a final boss for the 3rd stage. Why I'm not a alien.

5

iman: September 2007

http://www.iman-quest.blogspot.com/2007_09_01_archive.html

Wednesday, September 12, 2007. I've fixed the coding for stage 2, for the character to work in the actual stage. I've made a 3rd level but i don't have a teleport door yet to continue from stage 2. Monday, September 3, 2007. My teleport doors dont work but im working on it. I still need to get the enemies to attack. And i need to get the lives and the score count. Im working on the next stage and more of my character. I still need to add 2 more stages. Subscribe to: Posts (Atom). View my complete profile.

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LINKS TO THIS WEBSITE

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project

http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html

Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: sound effects

http://birchinima.blogspot.com/2007/10/sound-effects.html

Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: The script

http://birchinima.blogspot.com/2007/10/script.html

Thursday, October 18, 2007. Below is the finished script, for which the dialogue has already been recorded in Ben's class. I had to cut it down a fair bit from the machinima version, which was SIX MINUTES long! I think it's better this way, more punchy. Considering time constraints, I have also sacked the Kim character, seeing as he/she only had one line of dialogue anyway. If I have time, I might put him back in, because having four characters is more realistic for the Big Brother scenario. I’m si...

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: the animatic

http://birchinima.blogspot.com/2007/10/animatic.html

Tuesday, October 30, 2007. So this is my animatic finally - it was finished forever ago, but I never posted it. I've compressed it so it would upload easily, so the image quality isn't as good as the original version. I've since made the script much shorter (see a previous post for the full final script), and will have to re-edit the animatic to suit it, for Ben Dudding's class. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: second set

http://birchinima.blogspot.com/2007/10/second-set.html

Monday, October 29, 2007. This is the second set I'm working on, I've started to texture it, but also need to do a little bit more modelling. Most of the 'acting' will take place within this area, on the couch at the top, in the kitchen, and running around the rest of it. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

gd2machinima.blogspot.com gd2machinima.blogspot.com

game design 2 - machinima documentation and design: testing a video embed from YouTube

http://gd2machinima.blogspot.com/2007/09/testing-video-embed-from-youtube.html

Game design 2 - machinima documentation and design. Student documentation blogs for the machinima project in game design 2 at victoria university, advanced diploma of multimedia (games development). Monday, September 3, 2007. Testing a video embed from YouTube. Here's one of my videos on YouTube. Subscribe to: Post Comments (Atom). Game design 2 website. Testing a video embed from YouTube. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: July 2007

http://birchinima.blogspot.com/2007_07_01_archive.html

Monday, July 30, 2007. Subscribe to: Posts (Atom). View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: texturing for sets

http://birchinima.blogspot.com/2007/10/texturing-for-sets.html

Tuesday, October 30, 2007. But seriously, it doesn't really matter because you wont be close enough to read the labels, what's important is the effect of having the bottles and jars there to give the impression that he's cooking. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: first set

http://birchinima.blogspot.com/2007/10/first-set.html

Monday, October 22, 2007. I'm starting work today on the 'sets' for the machinima. Here is the diary room, for the final scene of the movie. I better go ahead and texture it now, too. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

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Wednesday, September 12, 2007. I've fixed the coding for stage 2, for the character to work in the actual stage. I've made a 3rd level but i don't have a teleport door yet to continue from stage 2. Monday, September 3, 2007. My teleport doors dont work but im working on it. I still need to get the enemies to attack. And i need to get the lives and the score count. Im working on the next stage and more of my character. I still need to add 2 more stages. Monday, August 20, 2007. Monday, August 13, 2007.

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