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Ctrl+Shift+B and Another Mug of Coffee – Gamedev, Japanese, Programming, Web, RPG & Me

Gamedev, Japanese, Programming, Web, RPG & Me

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Ctrl+Shift+B and Another Mug of Coffee – Gamedev, Japanese, Programming, Web, RPG & Me | immersivenick.wordpress.com Reviews

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Gamedev, Japanese, Programming, Web, RPG & Me

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1

Some handy Visual Studio editor shortcuts « Immersive

https://immersivenick.wordpress.com/2015/04/30/some-handy-visual-studio-editor-shortcuts

Gamedev, Japanese, Programming, Web and Me. Some handy Visual Studio editor shortcuts. April 30, 2015. I’ve come across a number of cool keyboard shortcuts in the Visual Studio text editor recently. I’ve CTRL-S’ed these into my brain, here’s a quick list, let me know in the comments if you’ve discovered more of them. The inverse of pressing enter, this inserts a newline above your current line, not below. Super handy. Cuts selection, but also cuts an entire line if nothing is selected. CTRL K, M. You are...

2

RPG Story and Game Concept Draft « Immersive

https://immersivenick.wordpress.com/2015/06/07/rpg-story-and-game-concept-draft

Gamedev, Japanese, Programming, Web and Me. RPG Story and Game Concept Draft. June 7, 2015. June 7, 2015. Playing many RPGs I come up with stories and gameplay mechanics a lot, either new ones or alternate versions, but I rarely write them down or flesh them out. (because seriously, who reads them). This weekend I’ve written a draft for an RPG story and gameplay mechanics, which went trough numerous revisions in my head over the past year. RPG STORY AND GAME CONCEPT DRAFT. You can read it on Scribd.

3

NickleBreaker « Immersive

https://immersivenick.wordpress.com/nicklebreaker

Gamedev, Japanese, Programming, Web and Me. Currently in the certification stage for Windows Phone 7.5*. NickleBreaker is a new take on the popular Windows Mobile 6 Bubble Breaker game. Tap two or more nickles of the same color to to remove them and aim for the highest score! Besides the classic gameplay mode this game contains several other modes, enhancing the already addictive gameplay:. 8211; Classic Mode: You try to clear the grid by tapping Nickles of the same color. Leave a Reply Cancel reply.

4

Windows 10: One Binary to Rule Them All « Immersive

https://immersivenick.wordpress.com/2015/05/02/one-binary-to-rule-them-all

Gamedev, Japanese, Programming, Web and Me. Windows 10: One Binary to Rule Them All. May 2, 2015. May 2, 2015. After watching this week’s Build conference here are some overal thoughts on things I like. 1 framework, 1 store, 1 app, multiple devices. This still blows my mind a little, but apps developed for Windows 10 run on a wide range of devices, from Raspberry Pi to phones, to phablets, to tablets, notebooks, PCs, large screens and HoloLens. It sounds a bit like magic, but responsive UI has been somet...

5

TweetWatch « Immersive

https://immersivenick.wordpress.com/tweetwatch

Gamedev, Japanese, Programming, Web and Me. Each year, more people start using Twitter. All of them tweet about different things and when you have a lot of Twitter friends, it might be hard to get to the information you want. Twitter and many other Twitter applications (like Seesmic/TweetDeck to name a few) show the updates of all the people you follow on your timeline making it hard to see wood for trees. 8211; Automatically refreshing the tweets each (x) seconds. Leave a Reply Cancel reply. Japanese Sh...

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nickvanheer.com nickvanheer.com

Nick Vanheer Programmer - Portfolio

http://www.nickvanheer.com/index.html

Currently enrolled in a Japanese language Bachelor and unable to accept job offers. As a programming intern at Triumph Studios I was involved in the development of Age of Wonders III's latest expansion "Eternal Lords" during a 5 month Erasmus stay in the Netherlands. My responsibilities included providing technical support, fixing bugs, implementing new game features and improving our internal development tools. HLSL Grass Geometry Shader. Windows Phone XNA game as a mobile app experiment. Visual Scripti...

nickvanheer.com nickvanheer.com

Nick Vanheer

http://www.nickvanheer.com/codesamples.html

Below are some code samples for both my C and C# code. Enemycpp (from Final Fantasy I). C base class used for the various enemies in the game, header file (.h) excluded/. QuestManager.cs (from BearWars Unity Project). C# code for the system to manage quests (engine: Unity). Enemycpp (from DirectX game). C codefile for an enemy class built upon the game engine framework provided by my mentor. L"/Resources/Meshes/Cube/Cube.ovpc"); shared ptr. SetBounds(XMFLOAT2(width,1.0f) ; } void Enemy: AttackPlayer(...

kabekatsudon.wordpress.com kabekatsudon.wordpress.com

November | 2016 | Fluffy Katsudon

https://kabekatsudon.wordpress.com/2016/11

Japan musings from a Japanology Student. RPG News Twitter Account. Monthly Archives: November 2016. Japanese Song Lyrics Cosmos by Yamaguchi Momoe. JP Grammar: てある and ておく – Expressing verbs with intent and preparation. Blog at WordPress.com.

kabekatsudon.wordpress.com kabekatsudon.wordpress.com

October | 2016 | Fluffy Katsudon

https://kabekatsudon.wordpress.com/2016/10

Japan musings from a Japanology Student. RPG News Twitter Account. Monthly Archives: October 2016. Mini Review – Haikyuu vs Kuroko No Basuke. Japanese Songs – Himawari no Yakusoku (The Sunflower’s Promise). Create a free website or blog at WordPress.com.

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Fluffy Katsudon | Japan musings from a Japanology Student | Page 2

https://kabekatsudon.wordpress.com/page/2

Japan musings from a Japanology Student. RPG News Twitter Account. JP Vocab – Kaeru and its many uses. Kaeru (かえる) is one of those Japanese words that have many different Kanji readings. When heard it almost always means “to return” or “to replace something”, but when writting you can provide additional nuances depending on which Kanji is being used. I’ve made some reference images for these different Kanji. These 3 Kanji have the same meaning of replacing something, but have some interesting nuances.

kabekatsudon.wordpress.com kabekatsudon.wordpress.com

September | 2016 | Fluffy Katsudon

https://kabekatsudon.wordpress.com/2016/09

Japan musings from a Japanology Student. RPG News Twitter Account. Monthly Archives: September 2016. N3 Grammar – ようとする / に対して / まくる. Fall 2016 Anime To Watch (or watch out for). JP Vocab – Kaeru and its many uses. Japanese Food Places Report VOL. 1. Tantei No Tantei – Jdrama Mini-Review. Create a free website or blog at WordPress.com.

kabekatsudon.wordpress.com kabekatsudon.wordpress.com

December | 2016 | Fluffy Katsudon

https://kabekatsudon.wordpress.com/2016/12

Japan musings from a Japanology Student. RPG News Twitter Account. Monthly Archives: December 2016. Baguette Strife, Soldier 1st Clams – Looking Back at December 2015. Create a free website or blog at WordPress.com.

kabekatsudon.wordpress.com kabekatsudon.wordpress.com

Nick | Fluffy Katsudon

https://kabekatsudon.wordpress.com/author/mercy0001

Japan musings from a Japanology Student. RPG News Twitter Account. Baguette Strife, Soldier 1st Clams – Looking Back at December 2015. Japanese Song Lyrics Cosmos by Yamaguchi Momoe. JP Grammar: てある and ておく – Expressing verbs with intent and preparation. Mini Review – Haikyuu vs Kuroko No Basuke. Japanese Songs – Himawari no Yakusoku (The Sunflower’s Promise). N3 Grammar – ようとする / に対して / まくる. Fall 2016 Anime To Watch (or watch out for). Create a free website or blog at WordPress.com.

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Ctrl+Shift+B and Another Mug of Coffee – Gamedev, Japanese, Programming, Web, RPG & Me

Ctrl Shift B and Another Mug of Coffee. Gamedev, Japanese, Programming, Web, RPG and Me. Gamedev, Japanese, Programming, Web, RPG and Me. Holiday Programming April 2017. During one week of the Easter holidays, I decided to program a small C#-driven game in Unity. Sadly I can’t spend a lot of time programming and making things while still busy studying Japanology at university, but holidays are the perfect time to switch gears and get back into sharp 🙂 Recently I had played…. Now Playing: Persona 5.

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