
nickvanheer.com
Nick Vanheer Programmer - PortfolioPortfolio website for Nick Vanheer, a C++/C# game programmer.
http://www.nickvanheer.com/
Portfolio website for Nick Vanheer, a C++/C# game programmer.
http://www.nickvanheer.com/
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Nick Vanheer Programmer - Portfolio | nickvanheer.com Reviews
https://nickvanheer.com
Portfolio website for Nick Vanheer, a C++/C# game programmer.
Nick Vanheer
http://www.nickvanheer.com/project/eggstreme.html
Our school held a 3 day GameJam (from 8am-6pm every day) with the theme "extreme". With 4 other friends we made Eggstreme Racing, a racegame where you race with eggs while trying to knock the other egg out. Eggstreme right? We won 1st place with this project. Nick Vanheer, 2014.
Nick Vanheer
http://www.nickvanheer.com/project/nicklebreaker.html
NickleBreaker was a Windows Phone game I made with XNA. I've made it as a tribute to Windows Mobile 6's Bubble Breaker, a game that Microsoft no longer preinstalled with Windows Phone 7. C# and .Net/WPF/WinRT. Nick Vanheer, 2014.
Nick Vanheer
http://www.nickvanheer.com/project/3dexcavator.html
Excavator model made with 3DSMax and going trough the 3d workflow of moddeling the high and low-poly versions, unwrapping, baking normal maps/AO and texturing the diffuse, spec and glosmap by hand. Nick Vanheer, 2014.
Nick Vanheer
http://www.nickvanheer.com/project/activityrunner.html
An activity tracking app I've made for Windows Phone and Windows 8 PCs as a way to learn more about their APIs and about app certification and publishing. By developing these apps I've learned a lot about app development and UI design in general, but also about Microsoft's Windows 8 development model and things like Live Tiles, the sharing contract and Roaming Storage. Nick Vanheer, 2014.
Nick Vanheer
http://www.nickvanheer.com/project/grassshader.html
HLSL Grass Geometry Shader. Traditionally grass in games uses billboarding. In this research I tried to create a procedural grass shader where every blade of grass is uniquely generated on the GPU. At the same time I wanted the shader to be very efficient, fast and easy to adjust to be able to display a wide range of grass types. Nick Vanheer, 2014.
TOTAL PAGES IN THIS WEBSITE
12
NickleBreaker « Immersive
https://immersivenick.wordpress.com/nicklebreaker
Gamedev, Japanese, Programming, Web and Me. Currently in the certification stage for Windows Phone 7.5*. NickleBreaker is a new take on the popular Windows Mobile 6 Bubble Breaker game. Tap two or more nickles of the same color to to remove them and aim for the highest score! Besides the classic gameplay mode this game contains several other modes, enhancing the already addictive gameplay:. 8211; Classic Mode: You try to clear the grid by tapping Nickles of the same color. Leave a Reply Cancel reply.
Windows 10: One Binary to Rule Them All « Immersive
https://immersivenick.wordpress.com/2015/05/02/one-binary-to-rule-them-all
Gamedev, Japanese, Programming, Web and Me. Windows 10: One Binary to Rule Them All. May 2, 2015. May 2, 2015. After watching this week’s Build conference here are some overal thoughts on things I like. 1 framework, 1 store, 1 app, multiple devices. This still blows my mind a little, but apps developed for Windows 10 run on a wide range of devices, from Raspberry Pi to phones, to phablets, to tablets, notebooks, PCs, large screens and HoloLens. It sounds a bit like magic, but responsive UI has been somet...
TweetWatch « Immersive
https://immersivenick.wordpress.com/tweetwatch
Gamedev, Japanese, Programming, Web and Me. Each year, more people start using Twitter. All of them tweet about different things and when you have a lot of Twitter friends, it might be hard to get to the information you want. Twitter and many other Twitter applications (like Seesmic/TweetDeck to name a few) show the updates of all the people you follow on your timeline making it hard to see wood for trees. 8211; Automatically refreshing the tweets each (x) seconds. Leave a Reply Cancel reply. Japanese Sh...
RPG Story and Game Concept Draft « Immersive
https://immersivenick.wordpress.com/2015/06/07/rpg-story-and-game-concept-draft
Gamedev, Japanese, Programming, Web and Me. RPG Story and Game Concept Draft. June 7, 2015. June 7, 2015. Playing many RPGs I come up with stories and gameplay mechanics a lot, either new ones or alternate versions, but I rarely write them down or flesh them out. (because seriously, who reads them). This weekend I’ve written a draft for an RPG story and gameplay mechanics, which went trough numerous revisions in my head over the past year. RPG STORY AND GAME CONCEPT DRAFT. You can read it on Scribd.
Some handy Visual Studio editor shortcuts « Immersive
https://immersivenick.wordpress.com/2015/04/30/some-handy-visual-studio-editor-shortcuts
Gamedev, Japanese, Programming, Web and Me. Some handy Visual Studio editor shortcuts. April 30, 2015. I’ve come across a number of cool keyboard shortcuts in the Visual Studio text editor recently. I’ve CTRL-S’ed these into my brain, here’s a quick list, let me know in the comments if you’ve discovered more of them. The inverse of pressing enter, this inserts a newline above your current line, not below. Super handy. Cuts selection, but also cuts an entire line if nothing is selected. CTRL K, M. You are...
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Nick Van Exel Website - Home
Nick Van Exel Website. Teams Nick played for. Creating NVE on NBA2K11. Van Exel Videos and Pics. Van Exel articles and Stories. Van Exel on DVD. Random Van Exel facts. Nick Van Exel on what he hates most about the NBA. Welcome to my Nick Van Exel Homepage. I am not Nick Van Exel, nor do I know Nick although I was luckily enough to meet him recently. I have made this site as a dedication to my favorite player, a go to page for everything about Nick instead of searching Google pages for hours.
Nicholas Van Eyck’s Blog
Nicholas Van Eyck’s Blog. Because the only right I have left is the right to express myself…. March 23rd, 2011. The Third in the series and by far the best! Read this articla on recent invasion of Gaza. January 7th, 2009. Http:/ files.tikkun.org/current/article.php/20090102124321774. December 14th, 2008. November 6th, 2008. Tags: bay area movers. Bens moving and trucking. Eddie Bravo- Marijuana and Martial Arts. August 3rd, 2008. This is copied from a High Times interview, Sept. 20, 2007. His style of ji...
Nick van Galen Portfolio | © All rights reserved
If a Million People See My Movie, I Hope They See a Million Different Movies." - Quentin Tarantino. Herman’s passie voor eten. Jack de aap (telekids). SO YOU THINK YOU CAN DANCE. 2011, Premium WordPress theme by premitheme. Sold exclusively on ThemeForest.net.
© Het Feestkasteel - Springking - Welkom - Welkom
Welkom bij Het Feestkasteel - Springking, u kan bij ons terecht voor het huren van meer dan 40 verschillende springkastelen and attracties, party- en Viptenten, toebehoren, . November 03, 2017, 10:56. Omdat we momenteel aan deze site aan het werken zijn verwijzen we u graag door naar www.springking.be. Het Feestkasteel - Springking - Welkom.
Nick Van Hee Grafisch Ontwerp
Één aanspreekpunt voor uw grafisch ontwerp en begeleiding van uw project van scratch tot realisatie Nick Van Hee.
Nick Vanheer Programmer - Portfolio
Currently enrolled in a Japanese language Bachelor and unable to accept job offers. As a programming intern at Triumph Studios I was involved in the development of Age of Wonders III's latest expansion "Eternal Lords" during a 5 month Erasmus stay in the Netherlands. My responsibilities included providing technical support, fixing bugs, implementing new game features and improving our internal development tools. HLSL Grass Geometry Shader. Windows Phone XNA game as a mobile app experiment. Visual Scripti...
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Nick Van Hoecke portfolio
Nick Van Hoecke portfolio. The more you reason, the less you create" - raymond chandler. Abonneren op: Posts (Atom). Mijn volledige profiel weergeven. Current works ranging from 3d architectural and mechanical visualization to graphic design and photography. Peter De Man portfolio.
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