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nickvanheer.com

Nick Vanheer Programmer - Portfolio

Portfolio website for Nick Vanheer, a C++/C# game programmer.

http://www.nickvanheer.com/

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Nick Vanheer Programmer - Portfolio | nickvanheer.com Reviews
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Portfolio website for Nick Vanheer, a C++/C# game programmer.
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nick vanheer,c /c# programmer,projects,resumé,code samples,blog,professional work,triumph studios,game programming projects,nicklebreaker,eggstreme racing,directx fps game,other projects,activity runner,udk level,skills,directx and hlsl,unity,ui/ux design
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Nick Vanheer Programmer - Portfolio | nickvanheer.com Reviews

https://nickvanheer.com

Portfolio website for Nick Vanheer, a C++/C# game programmer.

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nickvanheer.com nickvanheer.com
1

Nick Vanheer

http://www.nickvanheer.com/project/eggstreme.html

Our school held a 3 day GameJam (from 8am-6pm every day) with the theme "extreme". With 4 other friends we made Eggstreme Racing, a racegame where you race with eggs while trying to knock the other egg out. Eggstreme right? We won 1st place with this project. Nick Vanheer, 2014.

2

Nick Vanheer

http://www.nickvanheer.com/project/nicklebreaker.html

NickleBreaker was a Windows Phone game I made with XNA. I've made it as a tribute to Windows Mobile 6's Bubble Breaker, a game that Microsoft no longer preinstalled with Windows Phone 7. C# and .Net/WPF/WinRT. Nick Vanheer, 2014.

3

Nick Vanheer

http://www.nickvanheer.com/project/3dexcavator.html

Excavator model made with 3DSMax and going trough the 3d workflow of moddeling the high and low-poly versions, unwrapping, baking normal maps/AO and texturing the diffuse, spec and glosmap by hand. Nick Vanheer, 2014.

4

Nick Vanheer

http://www.nickvanheer.com/project/activityrunner.html

An activity tracking app I've made for Windows Phone and Windows 8 PCs as a way to learn more about their APIs and about app certification and publishing. By developing these apps I've learned a lot about app development and UI design in general, but also about Microsoft's Windows 8 development model and things like Live Tiles, the sharing contract and Roaming Storage. Nick Vanheer, 2014.

5

Nick Vanheer

http://www.nickvanheer.com/project/grassshader.html

HLSL Grass Geometry Shader. Traditionally grass in games uses billboarding. In this research I tried to create a procedural grass shader where every blade of grass is uniquely generated on the GPU. At the same time I wanted the shader to be very efficient, fast and easy to adjust to be able to display a wide range of grass types. Nick Vanheer, 2014.

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NickleBreaker « Immersive

https://immersivenick.wordpress.com/nicklebreaker

Gamedev, Japanese, Programming, Web and Me. Currently in the certification stage for Windows Phone 7.5*. NickleBreaker is a new take on the popular Windows Mobile 6 Bubble Breaker game. Tap two or more nickles of the same color to to remove them and aim for the highest score! Besides the classic gameplay mode this game contains several other modes, enhancing the already addictive gameplay:. 8211; Classic Mode: You try to clear the grid by tapping Nickles of the same color. Leave a Reply Cancel reply.

immersivenick.wordpress.com immersivenick.wordpress.com

Windows 10: One Binary to Rule Them All « Immersive

https://immersivenick.wordpress.com/2015/05/02/one-binary-to-rule-them-all

Gamedev, Japanese, Programming, Web and Me. Windows 10: One Binary to Rule Them All. May 2, 2015. May 2, 2015. After watching this week’s Build conference here are some overal thoughts on things I like. 1 framework, 1 store, 1 app, multiple devices. This still blows my mind a little, but apps developed for Windows 10 run on a wide range of devices, from Raspberry Pi to phones, to phablets, to tablets, notebooks, PCs, large screens and HoloLens. It sounds a bit like magic, but responsive UI has been somet...

immersivenick.wordpress.com immersivenick.wordpress.com

TweetWatch « Immersive

https://immersivenick.wordpress.com/tweetwatch

Gamedev, Japanese, Programming, Web and Me. Each year, more people start using Twitter. All of them tweet about different things and when you have a lot of Twitter friends, it might be hard to get to the information you want. Twitter and many other Twitter applications (like Seesmic/TweetDeck to name a few) show the updates of all the people you follow on your timeline making it hard to see wood for trees. 8211; Automatically refreshing the tweets each (x) seconds. Leave a Reply Cancel reply. Japanese Sh...

immersivenick.wordpress.com immersivenick.wordpress.com

RPG Story and Game Concept Draft « Immersive

https://immersivenick.wordpress.com/2015/06/07/rpg-story-and-game-concept-draft

Gamedev, Japanese, Programming, Web and Me. RPG Story and Game Concept Draft. June 7, 2015. June 7, 2015. Playing many RPGs I come up with stories and gameplay mechanics a lot, either new ones or alternate versions, but I rarely write them down or flesh them out. (because seriously, who reads them). This weekend I’ve written a draft for an RPG story and gameplay mechanics, which went trough numerous revisions in my head over the past year. RPG STORY AND GAME CONCEPT DRAFT. You can read it on Scribd.

immersivenick.wordpress.com immersivenick.wordpress.com

Some handy Visual Studio editor shortcuts « Immersive

https://immersivenick.wordpress.com/2015/04/30/some-handy-visual-studio-editor-shortcuts

Gamedev, Japanese, Programming, Web and Me. Some handy Visual Studio editor shortcuts. April 30, 2015. I’ve come across a number of cool keyboard shortcuts in the Visual Studio text editor recently. I’ve CTRL-S’ed these into my brain, here’s a quick list, let me know in the comments if you’ve discovered more of them. The inverse of pressing enter, this inserts a newline above your current line, not below. Super handy. Cuts selection, but also cuts an entire line if nothing is selected. CTRL K, M. You are...

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