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Indie Dev Art – Blog about software development

Blog about Software Development in .NET C# and games development in Unity Engine. Principles of object oriented programming, collections, events and much more.

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Indie Dev Art – Blog about software development | indiedevart.wordpress.com Reviews
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Blog about Software Development in .NET C# and games development in Unity Engine. Principles of object oriented programming, collections, events and much more.
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Indie Dev Art – Blog about software development | indiedevart.wordpress.com Reviews

https://indiedevart.wordpress.com

Blog about Software Development in .NET C# and games development in Unity Engine. Principles of object oriented programming, collections, events and much more.

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1

C# Action Delegate – Indie Dev Art

https://indiedevart.wordpress.com/2016/05/30/c-action-delegate

Blog about software development. C# Async and Await. Unity Achievements System Tutorial. Unity Achievements System Tutorial Pt.2. Unity Achievements System Tutorial Pt.3. Unity Achievements System Tutorial. C# Builder Design Pattern. C# Observer Design Pattern. C# Facade Design Pattern. C# Adapter Design Pattern. C# Proxy Design Pattern. The Guide to Great Video Game Design 2nd Edition. Action delegate in c#. In last post about generics. Mentioned about Action delegate. Action is a type of delegates.

2

Abstraction – Indie Dev Art

https://indiedevart.wordpress.com/2016/05/24/abstraction

Blog about software development. C# Async and Await. Unity Achievements System Tutorial. Unity Achievements System Tutorial Pt.2. Unity Achievements System Tutorial Pt.3. Unity Achievements System Tutorial. C# Builder Design Pattern. C# Observer Design Pattern. C# Facade Design Pattern. C# Adapter Design Pattern. C# Proxy Design Pattern. The Guide to Great Video Game Design 2nd Edition. This is the fourth principle of object oriented programming. Abstraction is a concept related to polymorphism. Abstract...

3

C# Queue – Indie Dev Art

https://indiedevart.wordpress.com/2016/06/01/c-queue

Blog about software development. C# Async and Await. Unity Achievements System Tutorial. Unity Achievements System Tutorial Pt.2. Unity Achievements System Tutorial Pt.3. Unity Achievements System Tutorial. C# Builder Design Pattern. C# Observer Design Pattern. C# Facade Design Pattern. C# Adapter Design Pattern. C# Proxy Design Pattern. The Guide to Great Video Game Design 2nd Edition. C# queue explained, definition, examples. In my last post you can find explanation of Stack Collection. We crate new qu...

4

Delegates – Indie Dev Art

https://indiedevart.wordpress.com/2016/05/15/delegates

Blog about software development. C# Async and Await. Unity Achievements System Tutorial. Unity Achievements System Tutorial Pt.2. Unity Achievements System Tutorial Pt.3. Unity Achievements System Tutorial. C# Builder Design Pattern. C# Observer Design Pattern. C# Facade Design Pattern. C# Adapter Design Pattern. C# Proxy Design Pattern. The Guide to Great Video Game Design 2nd Edition. Have you ever thought about using method as a parameter? Having ability to invoke multiple methods with one command?

5

C# Bit Array – Indie Dev Art

https://indiedevart.wordpress.com/2016/06/02/c-bit-array

Blog about software development. C# Async and Await. Unity Achievements System Tutorial. Unity Achievements System Tutorial Pt.2. Unity Achievements System Tutorial Pt.3. Unity Achievements System Tutorial. C# Builder Design Pattern. C# Observer Design Pattern. C# Facade Design Pattern. C# Adapter Design Pattern. C# Proxy Design Pattern. The Guide to Great Video Game Design 2nd Edition. C# net bitArray, examples definition, logic gates. Indicates that the bit is on (1) and false. We can use count propert...

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LINKS TO THIS WEBSITE

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Miscellanea | Valerio Sevilla

https://valeriosevilla.com/category/miscellanea

Software and Indie Game Developer. A bit of everything with particular category. With this simple and short post, this blog is. Here I plan to mainly share some knowledge on Salesforce technologies as well as my experience and progress on indie game development. You can find out more on my About page. Con este post tan corto y simple, declaro este blog. Follow Valerio Sevilla on WordPress.com. Follow Blog via Email. View valeriosevilla’s profile on Twitter. View valeriosevilla’s profile on Instagram.

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Constructors and global classes in Apex | Valerio Sevilla

https://valeriosevilla.com/2016/08/24/constructors-and-global-classes-in-apex

Software and Indie Game Developer. Constructors and global classes in Apex. Constructors and global classes in Apex. It is well known that special care must be taken when creating global classes in Apex, because global classes, methods and member variables that are released in a package, cannot be removed in further versions of the same package. Some of the restrictions are well explained in official Salesforce docs like this one. How do constructors behave in global classes? So far, so good. Updating ou...

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Countless, my new game | Valerio Sevilla

https://valeriosevilla.com/2016/09/03/countless-my-new-game

Software and Indie Game Developer. Countless, my new game. Countless, my new game. And here it is. Or. 🙂 After some months spending part of my very limited spare time learning how to use Unity and working on a game, it is almost finished. Let me introduce. Match as many pairs as you can. Despite of its simplicity, developing. Was developed from scratch using my own engine. Countless, mi nuevo juego. Y aquí está. O. 🙂 Tras algunos meses pasando parte de mi muy limitado tiempo libre aprendiendo cómo usar...

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Remote Actions: Leveraging class hierarchies to safely pass data | Valerio Sevilla

https://valeriosevilla.com/2016/10/18/remote-actions-leveraging-class-hierarchies-to-safely-pass-data

Software and Indie Game Developer. Remote Actions: Leveraging class hierarchies to safely pass data. Remote Actions: Leveraging class hierarchies to safely pass data. Say, we want to implement a VF component that takes some data from the org and shows it in a custom picklist. We’d like this component to retrieve data very quickly as the user interacts with it, so we will use a remote action for this. RemoteAction.CustomPicklistController.getData}', '{! This is the controller:. Public with sharing class C...

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Countless is available | Valerio Sevilla

https://valeriosevilla.com/2016/10/27/countless-is-available

Software and Indie Game Developer. Remote Actions: Leveraging class hierarchies to safely pass data. Testing REST APIs with Postman →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email. Follow me on Twitter.

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UniShare: sharing scores to social media with Unity | Valerio Sevilla

https://valeriosevilla.com/2016/09/14/unishare-sharing-scores-to-social-media-with-unity

Software and Indie Game Developer. UniShare: sharing scores to social media with Unity. UniShare: sharing scores to social media with Unity. One of the features I have missed in Unity when developing Countless. An example of a standard sharing dialog. So, after searching a lot, I finally found what seems to be the best existing option at the moment: the UniShare. Plugin by Level One Games. How to use UniShare. After installing it, a new folder called UniShare. But… how and where can you use them? Values&...

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Blog | Valerio Sevilla | Software & Indie Game Developer

https://valeriosevilla.com/blog

Software and Indie Game Developer. Testing REST APIs with Postman. Due to my recent work at FinancialForce.com. 8216;s Product Innovation Lab, I have been creating REST APIs, and those APIs needed testing. Initially, I tested them manually, using tools like SOAP UI for POST requests and the browser for GET requests. But soon I needed a way of performing multiple tests, with different sets of data, in short periods of time. And for that, Postman. Npm install PORT=8080 npm start. There is a native app for ...

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Game Dev | Valerio Sevilla

https://valeriosevilla.com/category/game-dev

Software and Indie Game Developer. Everything related to game development. UniShare: sharing scores to social media with Unity. One of the features I have missed in Unity when developing Countless. An example of a standard sharing dialog. So, after searching a lot, I finally found what seems to be the best existing option at the moment: the UniShare. Plugin by Level One Games. How to use UniShare. After installing it, a new folder called UniShare. Will appear in your project under Assets/Plugins. Values&...

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Salesforce Dev | Valerio Sevilla

https://valeriosevilla.com/category/salesforce-dev

Software and Indie Game Developer. Software development with Salesforce tools. Remote Actions: Leveraging class hierarchies to safely pass data. Say, we want to implement a VF component that takes some data from the org and shows it in a custom picklist. We’d like this component to retrieve data very quickly as the user interacts with it, so we will use a remote action for this. RemoteAction.CustomPicklistController.getData}', '{! This is the controller:. Public with sharing class CustomPicklistControlle...

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Indie Dev Art – Blog about software development

Blog about software development. C# Async and Await. Unity Achievements System Tutorial. Unity Achievements System Tutorial Pt.2. Unity Achievements System Tutorial Pt.3. Unity Achievements System Tutorial. C# Builder Design Pattern. C# Observer Design Pattern. C# Facade Design Pattern. C# Adapter Design Pattern. C# Proxy Design Pattern. The Guide to Great Video Game Design 2nd Edition. Clean Code by Robert Cecil Martin – Review. A Handbook of Agile Software Craftsmanship. By Robert Cecil Martin. The Agi...

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The Indie Dev Collective project has now closed - our thanks to all who supported our efforts. To see the latest products by all the devs who were involved, please visit their sites:. White Noise Audio Software.

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Indie Dev Collective

The Indie Dev Collective project has now closed - our thanks to all who supported our efforts. To see the latest products by all the devs who were involved, please visit their sites:. White Noise Audio Software.