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Indigo Static – Game Design, Active education, Indie, Independent gamesGame Design, Active education, Indie, Independent games
http://indigostatic.wordpress.com/
Game Design, Active education, Indie, Independent games
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Indigo Static – Game Design, Active education, Indie, Independent games | indigostatic.wordpress.com Reviews
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Game Design, Active education, Indie, Independent games
criticalgamestudies.wordpress.com
Schedule Change! | Critical Game Studies
https://criticalgamestudies.wordpress.com/2011/11/28/schedule-change
Exploring game criticism, design, and interpretation. Laquo; Week 15 – Game Art as Performance and Activism. November 28, 2011 by deserthat. I have moved our conversation with Jason Rohrer to this Wednesday, November 30! Nov 30 – Jason Rohrer Skype Lecture. You are encouraged to come up with questions for Jason. Dec 5 Antiwar Games. September 12th. (Flash, 2003). Newsgaming. http:/ www.newsgaming.com/games/index12.htm. Giant Tank. (Scratch, 2008). Devin Monnens. (Download and read artist̵...Brathwait...
Leaving the Industry No Quarter – An Interview With Edmund McMillen | The Reticule
http://thereticule.com/2009/01/31/leaving-the-industry-no-quarter-an-interview-with-edmund-mcmillen
The Reticule a PC gaming website focused on innovative articles and more. Laquo; Tom Bramwell on Exclusive Reviews. Leaving the Industry No Quarter – An Interview With Edmund McMillen. At the moment he’s working on No Quarter. Only time will tell. Until that fateful day, though, you can help support him by buying his cd ‘ This is a Cry for Help. 8216;, a compilation of most of his games, with some extra bits, or even get a Meat Boy Plushy. The Reticule: Ok, firstly: How’s the production of No Quart...
Random Mileages: Trial by fire: Vesuvio (part 1)
http://randommiles.blogspot.com/2011/01/trial-by-fire-vesuvio-part-1.html
January 26, 2011. Trial by fire: Vesuvio (part 1). It was a little game I designed for the Game Design Challenge. Blog, but ultimately, one I never tested. Now, it's one year later, and I'm due to go to Cannes' International Game Festival. As a fledgling author. I have two other games under my belt (both unedited prototypes), but I wanted an even 3, and Vesuvio had been deemed interesting at the time. Well, guess what? It wasn't. At least, the first time we played. There are 40 squares. 15 Green ( 6 Flint.
Random Mileages: Minecrafting, deeper and deeper
http://randommiles.blogspot.com/2010/09/minecrafting-deeper-and-deeper.html
September 22, 2010. Minecrafting, deeper and deeper. It all started with these. Actually, that's not exactly right. I tried the Minecraft Classic a while ago, but did not really "get it". Well, with the free weekend (too late, sorry), I finally caved in (haha) and went into Minecraft. So, stranded on this strange land, and finding the grisly remains of 3 people would were looking just too much like me to be comfortable, I went in search for a dwelling before night settled. I had no sense of time. So, t'w...
criticalgamestudies.wordpress.com
December | 2011 | Critical Game Studies
https://criticalgamestudies.wordpress.com/2011/12
Exploring game criticism, design, and interpretation. Archive for December, 2011. Additional Readings on Train. On December 7, 2011 Leave a Comment. If you are interested in reading more on Brenda Brathwaite’s work or on Train, here are two pieces on the subject (the first is a blog post by me; the second is another lecture by Brenda):. Tactility and Ambiguity: The Mechanics and Message behind Train. One Falls for Each of Us: The Prototyping of Tragedy. Read Full Post ». Jason Rohrer Skype Lecture.
praxisgamereviews.blogspot.com
Praxis: Moving notice!
http://praxisgamereviews.blogspot.com/2010/04/moving-notice.html
I have grown frustrated with Blogger and moved this blog over to WordPress. The new address is http:/ linehollis.wordpress.com/. 4/29/10, 2:13 PM. Grown frustrated with Blogger? Mmmhh, unless Blogger changed a whole lot in the last few years, I cant see why. Oh, and wordpress.coms dashboard is infinitely better. Now that I think about it, yeah, I can see why you might be fed up with Blogger, though you might get fed up with wordpress.com too eventually, but for different reasons. What Praxis is all about.
praxisgamereviews.blogspot.com
Praxis: Conversation in Games: Trigger, Branch, Repeat
http://praxisgamereviews.blogspot.com/2010/04/conversation-in-games-trigger-branch.html
Conversation in Games: Trigger, Branch, Repeat. Why is there so little variety in conversation systems in games? This is a variation on basic response triggering in which each response opens up a new set of triggers. This allows for conversations with a temporal progression and usually involves choices about the direction the dialogue takes. These two mechanics are related, but they reflect two different models of how conversation works, so I think it makes sense to distinguish them. In Mass Effect.
criticalgamestudies.wordpress.com
About | Critical Game Studies
https://criticalgamestudies.wordpress.com/about
Exploring game criticism, design, and interpretation. This blog contains course information for classes on critical game studies I teach. Currently, I am running Art History 3000-004 – Art History of Videogames. Or is it in the game as a whole? What is needed for a game to qualify as art and how do we study games as such? Critical Game Studies is a term borrowed from David Thomas. On October 24, 2010 at 10:21 pm. Just got here and I am already a fan! On October 4, 2011 at 10:53 pm. Enter your comment here.
criticalgamestudies.wordpress.com
Journal Entries | Critical Game Studies
https://criticalgamestudies.wordpress.com/2011/11/28/journal-entries
Exploring game criticism, design, and interpretation. Laquo; Schedule Change! November 28, 2011 by deserthat. Edit: Both journal entries are optional and may be done for extra credit or as make-up work. Journal entries will not be accepted after December 7. There is one more journal entry assigned for December 7 on the games we will played and look at that week. There is no journal entry due on Wednesday, November 30, but you may turn in an entry for extra credit if you missed a journal previously.
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Indigo Static – Game Design, Active education, Indie, Independent games
Game Design, Active education, Indie, Independent games. October 10, 2017. Alright, after playing this game for 27 hours:. And after seeing this unrelated GameMaker’s Toolkit video:. I’ve realised that Heat Signature seems to have conflicting goals that don’t guide the player into interesting things to do. The main loop of infiltrating spaceships = going back to base with loot. Missions that reward infiltration with cash, loot and liberation progress. Alright, this is all well and good. Pointing out ...
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indigo steve
I don't know where the sunbeams end and the startlight begins, its all a mystery. Who is indigo steve? Music, music, life, music, dada, and more music. A picture of me. Chris (ec is god). Dfw sports, music, and more. Joe cut the shit. Donate to the walk. Thursday, June 29, 2006. Here are a bunch of words written by Indigo at 9:07 PM. In case anyone was wondering, I'm back. Http:/ web.mac.com/jairyg/iWeb/Site/Podcast/Podcast.html. Check me out. I'm Mac powered now, baby. Monday, May 01, 2006. Tour on Satu...
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