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Invincible Polygons

Tuesday, April 12, 2011. Ok so in this post I will show some of the progress I have made so far mainly learning how to properly key out a green screen. In all of my attempts I have been made using this. So the first week. From week 4 in to Week 5. Here are a few images showing some of my attempts at keying in Nuke. All in all I am pretty happy with my research thus far. My next Post will contain renders of the 3d set I am creating and maybe even some parts of the dummy set :D. Sunday, March 27, 2011.

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Invincible Polygons | invinciblepolygons.blogspot.com Reviews
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Tuesday, April 12, 2011. Ok so in this post I will show some of the progress I have made so far mainly learning how to properly key out a green screen. In all of my attempts I have been made using this. So the first week. From week 4 in to Week 5. Here are a few images showing some of my attempts at keying in Nuke. All in all I am pretty happy with my research thus far. My next Post will contain renders of the 3d set I am creating and maybe even some parts of the dummy set :D. Sunday, March 27, 2011.
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1 invincible polygons
2 edw so far
3 second week
4 week 3
5 week 4
6 posted by
7 nick nicely
8 no comments
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invincible polygons,edw so far,second week,week 3,week 4,posted by,nick nicely,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,edw stuff,because i could,1 comment,crude ragdoll test,week 1 research,intent,followers
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Invincible Polygons | invinciblepolygons.blogspot.com Reviews

https://invinciblepolygons.blogspot.com

Tuesday, April 12, 2011. Ok so in this post I will show some of the progress I have made so far mainly learning how to properly key out a green screen. In all of my attempts I have been made using this. So the first week. From week 4 in to Week 5. Here are a few images showing some of my attempts at keying in Nuke. All in all I am pretty happy with my research thus far. My next Post will contain renders of the 3d set I am creating and maybe even some parts of the dummy set :D. Sunday, March 27, 2011.

INTERNAL PAGES

invinciblepolygons.blogspot.com invinciblepolygons.blogspot.com
1

Invincible Polygons: Crude ragdoll test

http://www.invinciblepolygons.blogspot.com/2011/03/crude-ragdoll-test.html

Saturday, March 26, 2011. So I just finished my first test using the ragdoll tutorial linked in my last post and it seems to work really well. The rig is very rough at the moment but its still seams to work pretty well. Looking forward to seeing it on a character with painted weights. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

2

Invincible Polygons: Because I could

http://www.invinciblepolygons.blogspot.com/2011/03/because-i-could.html

Sunday, March 27, 2011. March 28, 2011 at 8:03 PM. It looks like it will work pretty well - good job. Do you think you could make it a little smaller, though? I can almost actually see it :). Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

3

Invincible Polygons: Intent

http://www.invinciblepolygons.blogspot.com/2011/03/intent.html

Tuesday, March 15, 2011. This blog exists to serve as a place to post the progress I make in my Production Pipeline class at Rochester Institute of Technology in Spring of 2011. Over the course of this quarter I plan to create am ambiguous stunt double to be used later in place of real actors in composite scenes in my thesis next year. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

4

Invincible Polygons: EDW STUFF

http://www.invinciblepolygons.blogspot.com/2011/04/edw-stuff.html

Tuesday, April 12, 2011. Hey so this Blog will now also be used as my Blog for my Experimental Workshop class with David Halbstein. My goal for EDW is:. A complex 3d scene and a rough greenscreen duplicate set for actors to interact with. Things I want this scene to include. Stairs the actor will walk up. A railin gthe actor will rest on. Something for the actor to pick up. Somthing for the actor to Swing. A force for the actor to react to. Subscribe to: Post Comments (Atom). View my complete profile.

5

Invincible Polygons: April 2011

http://www.invinciblepolygons.blogspot.com/2011_04_01_archive.html

Tuesday, April 12, 2011. Ok so in this post I will show some of the progress I have made so far mainly learning how to properly key out a green screen. In all of my attempts I have been made using this. So the first week. From week 4 in to Week 5. Here are a few images showing some of my attempts at keying in Nuke. All in all I am pretty happy with my research thus far. My next Post will contain renders of the 3d set I am creating and maybe even some parts of the dummy set :D. Subscribe to: Posts (Atom).

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Blog of Doody: October 2012

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Wednesday, October 24, 2012. Monday, October 15, 2012. I got slightly off course with my schedule, working on hair and skin before finishing the cloths of the model. Because I was never completely confident in the clothing design of my character, I haven't been able to commit myself to finishing the clothing models. My quarrels with the design seem to have calmed a bit more so I will likely be moving forward with those this week. Subscribe to: Posts (Atom). Links To Student Blogs. View my complete profile.

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Blog of Doody: March 2011

http://blogofdoody.blogspot.com/2011_03_01_archive.html

Monday, March 28, 2011. Production Pipeline: Texturing Workflow. Last week I was able to unwrap the Tiki-man model's UVs. Once the UVs were laid out to the best of my ability, I decided that I would generate normal maps using Autodesk's Mudbox. In Mudbox I created an extremely high poly version of the model and was able to sculpt in the details that I want seen on the simple version. High-poly model within Mudbox. The Low-poly model with the normal map applied. Wednesday, March 23, 2011. This is the firs...

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Blog of Doody: Thesis: The Female Character

http://blogofdoody.blogspot.com/2013/01/thesis-female-character.html

Wednesday, January 30, 2013. Thesis: The Female Character. Subscribe to: Post Comments (Atom). Thesis: The Female Character. Links To Student Blogs. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Dave's Cave: Rendering - Update

http://davenadler.blogspot.com/2011/04/rendering-update.html

Welcome to my first ever blog! Tuesday, April 26, 2011. So for our 5th rendering assignment, it was required that we used 2 of the 3 following attributes:. Physical Sun and Sky. Unfortunately, I came down with the cold last Tuesday when my professor lectured on caustics, so luckily I already knew how to accomplish the other two. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.

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Blog of Doody: April 2011

http://blogofdoody.blogspot.com/2011_04_01_archive.html

Saturday, April 30, 2011. On a side note, I am excited to say that was able to see the tiki-man actually moving in the blocks mobile game. He starts the level with a big stretch and dances upon completion. Shatter Project: Removing the Arm. Here is the original video captured running at 24 fps. The same video after I edit out the arm. Tuesday, April 26, 2011. I remade the floor as closely as I could in Photoshop. From there, I used that image and placed it over the shot in After Effects. Initiall...It ha...

blogofdoody.blogspot.com blogofdoody.blogspot.com

Blog of Doody: Thesis: An Overdue Update

http://blogofdoody.blogspot.com/2012/12/thesis-overdue-update.html

Thursday, December 13, 2012. Thesis: An Overdue Update. This post is long overdue. When last quarter ended I was completely unable to find the time to blog. After that, the idea of actually blogging became increasingly difficult because of the compounding backlog of things I needed to blog about, but here we go. The End of Part 1:. January 19, 2016 at 10:28 PM. Its turning out to bee so beautiful. Can you help me achive that kind of skin textures? Subscribe to: Post Comments (Atom). Links To Student Blogs.

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Blog of Doody: Thesis: The Progress

http://blogofdoody.blogspot.com/2012/10/thesis-progress.html

Monday, October 15, 2012. I got slightly off course with my schedule, working on hair and skin before finishing the cloths of the model. Because I was never completely confident in the clothing design of my character, I haven't been able to commit myself to finishing the clothing models. My quarrels with the design seem to have calmed a bit more so I will likely be moving forward with those this week. Subscribe to: Post Comments (Atom). Links To Student Blogs. View my complete profile.

blogofdoody.blogspot.com blogofdoody.blogspot.com

Blog of Doody: May 2011

http://blogofdoody.blogspot.com/2011_05_01_archive.html

Monday, May 9, 2011. Production Pipeline: Tiki-Totem Update. My re-imagined version of the Tiki-Totem Concept art. With the coloring aspect of the Totem, I ended up lightening a lot of areas while adding the stone texture from other parts of the Blocks game. Adding accents to the face and using colors from the Tiki-man helped greatly. The Tiki-Totem Textured and normaled. Subscribe to: Posts (Atom). Production Pipeline: Tiki-Totem Update. Links To Student Blogs. View my complete profile.

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Blog of Doody: "Rise" : a Frank Frazetta Tribute

http://blogofdoody.blogspot.com/2013/02/rise-frank-frazetta-tribute.html

Wednesday, February 6, 2013. Rise" : a Frank Frazetta Tribute. Subscribe to: Post Comments (Atom). Rise : a Frank Frazetta Tribute. Links To Student Blogs. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Invincible Polygons

Tuesday, April 12, 2011. Ok so in this post I will show some of the progress I have made so far mainly learning how to properly key out a green screen. In all of my attempts I have been made using this. So the first week. From week 4 in to Week 5. Here are a few images showing some of my attempts at keying in Nuke. All in all I am pretty happy with my research thus far. My next Post will contain renders of the 3d set I am creating and maybe even some parts of the dummy set :D. Sunday, March 27, 2011.

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