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IonSwitz Unleashed | Henrik Jonsson rants about Game Development

Henrik Jonsson rants about Game Development. Starling 1.6 YCanvasMap. 29 November, 2014. Is a fantastic multi-platform development framework for 2D games. With Starling 1.6, the concept of a Sprite3D has been introduced, which gives Starling a lot of neat pseudo-3D features, without ever leaving the comfort of a 2D framework. Is a great way to get a hardware accelerated map system onto your Starling platform. Check out this awesome Map Demo: YCanvasMap. To all the fun. Who is the Enemy? 20 November, 2014.

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Henrik Jonsson rants about Game Development. Starling 1.6 YCanvasMap. 29 November, 2014. Is a fantastic multi-platform development framework for 2D games. With Starling 1.6, the concept of a Sprite3D has been introduced, which gives Starling a lot of neat pseudo-3D features, without ever leaving the comfort of a 2D framework. Is a great way to get a hardware accelerated map system onto your Starling platform. Check out this awesome Map Demo: YCanvasMap. To all the fun. Who is the Enemy? 20 November, 2014.
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IonSwitz Unleashed | Henrik Jonsson rants about Game Development | ionswitz.com Reviews

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Henrik Jonsson rants about Game Development. Starling 1.6 YCanvasMap. 29 November, 2014. Is a fantastic multi-platform development framework for 2D games. With Starling 1.6, the concept of a Sprite3D has been introduced, which gives Starling a lot of neat pseudo-3D features, without ever leaving the comfort of a 2D framework. Is a great way to get a hardware accelerated map system onto your Starling platform. Check out this awesome Map Demo: YCanvasMap. To all the fun. Who is the Enemy? 20 November, 2014.

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The Corporate Gamer | IonSwitz Unleashed

http://www.ionswitz.com/gamification/the-corporate-gamer

Henrik Jonsson rants about Game Development. 20 November, 2014. View your job as a Game Session in order to Succeed. Hearing people complain that their job is boring sets my teeth on end. Hearing people in the game industry complain that their job is boring makes me absolutely furious. We are the most privileged people in the world. We make games for a living. If we can’t make our daily work fun, what right do we have to push our games onto customers? Helping out is what Gamer Buddies do. Henrik Jonsson ...

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Productions | IonSwitz Unleashed

http://www.ionswitz.com/productions

Henrik Jonsson rants about Game Development. Here are a few of the Game Productions that I have been working on. South Park Reel Chaos. A Net Entertainment slot game we developed together with South Park Studios. A Net Entertainment slot game based on the Starling Framework on Flash Stage3D. A Net Entertainment production, with Rabbits, Wilds and Carrots. An Award-winning Science Fiction Role Playing Game for the PC (2001). An Ion Storm Production. Leave a Reply Cancel reply. You may use these.

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November | 2014 | IonSwitz Unleashed

http://www.ionswitz.com/2014/11

Henrik Jonsson rants about Game Development. Starling 1.6 YCanvasMap. 29 November, 2014. Is a fantastic multi-platform development framework for 2D games. With Starling 1.6, the concept of a Sprite3D has been introduced, which gives Starling a lot of neat pseudo-3D features, without ever leaving the comfort of a 2D framework. Is a great way to get a hardware accelerated map system onto your Starling platform. Check out this awesome Map Demo: YCanvasMap. To all the fun. Who is the Enemy? 20 November, 2014.

5

IonSwitz | IonSwitz Unleashed

http://www.ionswitz.com/author/ionswitz

Henrik Jonsson rants about Game Development. Starling 1.6 YCanvasMap. 29 November, 2014. Is a fantastic multi-platform development framework for 2D games. With Starling 1.6, the concept of a Sprite3D has been introduced, which gives Starling a lot of neat pseudo-3D features, without ever leaving the comfort of a 2D framework. Is a great way to get a hardware accelerated map system onto your Starling platform. Check out this awesome Map Demo: YCanvasMap. To all the fun. Who is the Enemy? 20 November, 2014.

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Oculus Rift World Space Cursors for World Space Canvases in Unity 4.6 | Ralph Barbagallo's Self Indulgent Blog

https://ralphbarbagallo.com/2014/08/20/oculus-rift-world-space-cursors-for-world-space-canvases-in-unity-4-6

Ralph Barbagallo's Self Indulgent Blog. I'm from the future. Oculus Rift World Space Cursors for World Space Canvases in Unity 4.6. August 20, 2014. August 20, 2014. Unity 4.6 is here! Well, in public beta. Form) Finally–the GUI that I’ve waited YEARS for is in my hands. Just in time, too. I’ve just started building the GUI for my latest Oculus Rift project. The new GUI in action from Unity’s own demo. Unity 4.6’s GUI features the World Space Canvas. At Unity has put up the source to many of the new GUI ...

ralphbarbagallo.com ralphbarbagallo.com

The Next Problems to Solve in Augmented Reality | Ralph Barbagallo's Self Indulgent Blog

https://ralphbarbagallo.com/2014/02/26/the-next-problems-to-solve-in-augmented-reality

Ralph Barbagallo's Self Indulgent Blog. I'm from the future. The Next Problems to Solve in Augmented Reality. February 26, 2014. February 25, 2014. I’m totally amped up about Project Tango. After having worked with augmented reality for a few years, most of the problems I’ve seen with current platforms could be solved with a miniaturized depth-sensing Kinect-style sensor. Camera Birds AR mode using an overhead directional light. What I’d really like to use is Image Based Lighting. Image based Lighting is...

ralphbarbagallo.com ralphbarbagallo.com

How To Support Gear VR and Google Cardboard In One Unity3D Project | Ralph Barbagallo's Self Indulgent Blog

https://ralphbarbagallo.com/2015/05/26/how-to-support-gear-vr-and-google-cardboard-in-one-unity3d-project

Ralph Barbagallo's Self Indulgent Blog. I'm from the future. How To Support Gear VR and Google Cardboard In One Unity3D Project. May 26, 2015. May 26, 2015. Google Cardboard is a huge success. Cardboard’s userbase currently dwarfs that of Gear VR. Users, investors, and collaborators who don’t have access to Gear VR often ask for Cardboard versions of my games. As part of planning what to do next with Caldera Defense. I decided to create a workflow to port between Gear VR and Cardboard. Magnetic trigger f...

ralphbarbagallo.com ralphbarbagallo.com

In the Media | Ralph Barbagallo's Self Indulgent Blog

https://ralphbarbagallo.com/in-the-media

Ralph Barbagallo's Self Indulgent Blog. I'm from the future. I’m often asked to provide a quote or information for writers researching articles and books on tech subjects–a lot of the times on games and the games business. Here’s some recent mentions and quotes in the media:. How Virtual Reality Could Offer Vacations Without Leaving The House (Motherboard/VICE, 2016). The 2016 VRLA Summer Expo: New Levels Of Immersed Innovation In VR And AR (Forbes, 2016). Interview with ScottBonnie (ScottBonnie, 2016).

ralphbarbagallo.com ralphbarbagallo.com

VR in 2014 = Mobile Games in 2002? | Ralph Barbagallo's Self Indulgent Blog

https://ralphbarbagallo.com/2014/04/17/vr-in-2014-mobile-games-in-2002

Ralph Barbagallo's Self Indulgent Blog. I'm from the future. VR in 2014 = Mobile Games in 2002? April 17, 2014. April 16, 2014. The first VRLA Meetup. Last week was awesome. The performance capture studio at Digital Domain. VRLA winding down. (Photo via John Root. More Oculus Rift FREAKOUTS. https:/ t.co/BnQSrU2Sz2. Mdash; Ralph Barbagallo (@flarb) April 8, 2014. At that point, mobile phone hardware was clunky and primitive. Most phones were still sporting 80×50 monochrome screens with maybe 100...In 200...

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Writing | Ralph Barbagallo's Self Indulgent Blog

https://ralphbarbagallo.com/writing

Ralph Barbagallo's Self Indulgent Blog. I'm from the future. In addition to this blog, I occasionally guest post. On others, as well as write articles and books. Here’s a few examples. We Need The Greatest Generation of Gamers To Save The Future Of Gaming (Kotaku, 2013). Wireless Game Development in C/C with BREW (Wordware, 2003). Wireless Game Development In Java With MIDP 2.0 (Wordware, 2004). Games on the Run: Comparing J2ME and BREW for Wireless Gaming (Gamasutra, 2002). Leave a Reply Cancel reply.

ralphbarbagallo.com ralphbarbagallo.com

The Coming Public Point Cloud | Ralph Barbagallo's Self Indulgent Blog

https://ralphbarbagallo.com/2015/03/19/the-coming-public-point-cloud

Ralph Barbagallo's Self Indulgent Blog. I'm from the future. The Coming Public Point Cloud. March 19, 2015. March 19, 2015. A 3D scan of myself overlaid on an AR card with Vuforia. Tango displaying point cloud data of what it currently sees. Usually this 3D data is stored as a point cloud. This is basically a 3D point for every position the 3D camera records. Hence, a sufficiently complicated area will look like a cloud of dots–a point cloud. You can see an example of the Tango building...These point clo...

ralphbarbagallo.com ralphbarbagallo.com

Samsung Gear VR Development Challenges with Unity3D | Ralph Barbagallo's Self Indulgent Blog

https://ralphbarbagallo.com/2014/11/13/samsung-gear-vr-development-challenges-with-unity3d

Ralph Barbagallo's Self Indulgent Blog. I'm from the future. Samsung Gear VR Development Challenges with Unity3D. November 13, 2014. November 12, 2014. As you may know, I’m a huge fan. Of Oculus and Samsung’s Gear VR. The Gear VR in the flesh (plastic). Gear VR development can be a challenge. Rendering two cameras and a distortion mesh on a mobile device at a rock solid 60fps requires a lot of optimization and development discipline. Now that Oculus’ mobile SDK is public. A lot of standard optimizations ...

ralphbarbagallo.com ralphbarbagallo.com

Why I’m All In On Mobile VR | Ralph Barbagallo's Self Indulgent Blog

https://ralphbarbagallo.com/2015/05/11/why-im-all-in-on-mobile-vr

Ralph Barbagallo's Self Indulgent Blog. I'm from the future. Why I’m All In On Mobile VR. May 11, 2015. May 11, 2015. Last month I released Caldera Defense. A Virtual Reality tower defense game on Gear VR. This is the second Gear VR title I’ve worked on, and the first I’ve built and published from the ground up. (Not including my Oculus Mobile VR Jam submission. Caldera Defense is a free early access demo–basically a proof of concept of the full game–and the reaction has been great. Is it possible that m...

ralphbarbagallo.com ralphbarbagallo.com

My Week With Project Tango | Ralph Barbagallo's Self Indulgent Blog

https://ralphbarbagallo.com/2014/11/19/my-week-with-project-tango

Ralph Barbagallo's Self Indulgent Blog. I'm from the future. My Week With Project Tango. November 19, 2014. November 19, 2014. A few weeks back I got into Google’s exclusive Project Tango developers program. I’ve had a Tango tablet for about a week and have been experimenting with the available apps and Unity3D SDK. Mdash; Ralph Barbagallo (@flarb) November 12, 2014. Project Tango uses Movidius’ Myriad 1 Vision Processor. To stick in a phone or tablet. Also, another problem with AR as it exists now is th...

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IonSwitz Unleashed | Henrik Jonsson rants about Game Development

Henrik Jonsson rants about Game Development. Starling 1.6 YCanvasMap. 29 November, 2014. Is a fantastic multi-platform development framework for 2D games. With Starling 1.6, the concept of a Sprite3D has been introduced, which gives Starling a lot of neat pseudo-3D features, without ever leaving the comfort of a 2D framework. Is a great way to get a hardware accelerated map system onto your Starling platform. Check out this awesome Map Demo: YCanvasMap. To all the fun. Who is the Enemy? 20 November, 2014.

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