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Jake Childs CVA 204

Friday, 7 March 2008. On the last day : ). Well its the last day of this project, and finally got it all sortd out at last, Anna and Dan R had finisehd off all the sounds Fx, whlie me and Dan C found some sounds for the intrduction and the credits. Then all we had to do was play around with the sounds leveles to all the sounds the same level. Then so all we had to was render this from premier pro. Well for now its over and out! Thursday, 6 March 2008. Last couple of manic dayzz. Today I done the title se...

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Jake Childs CVA 204 | jakechildscva204.blogspot.com Reviews
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Friday, 7 March 2008. On the last day : ). Well its the last day of this project, and finally got it all sortd out at last, Anna and Dan R had finisehd off all the sounds Fx, whlie me and Dan C found some sounds for the intrduction and the credits. Then all we had to do was play around with the sounds leveles to all the sounds the same level. Then so all we had to was render this from premier pro. Well for now its over and out! Thursday, 6 March 2008. Last couple of manic dayzz. Today I done the title se...
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Jake Childs CVA 204 | jakechildscva204.blogspot.com Reviews

https://jakechildscva204.blogspot.com

Friday, 7 March 2008. On the last day : ). Well its the last day of this project, and finally got it all sortd out at last, Anna and Dan R had finisehd off all the sounds Fx, whlie me and Dan C found some sounds for the intrduction and the credits. Then all we had to do was play around with the sounds leveles to all the sounds the same level. Then so all we had to was render this from premier pro. Well for now its over and out! Thursday, 6 March 2008. Last couple of manic dayzz. Today I done the title se...

LINKS TO THIS WEBSITE

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Brief

http://jandanna.blogspot.com/2008/01/brief.html

Tuesday, 29 January 2008. Create an animation to demonstrate a video game concept. You must show game play elements. It should be animated and rendered in a 3d package but should fit within the restrictions of a. Current gen game engine, specifically 'Unreal Engine 3'. 183; The animation must contain an environment, player and AI character interaction. 183; Each character should be between 8,000 and 10,000 tris. 183; The environment should not exceed a tri count of 40,000. 183; Particles may be used.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Whhhhhhhhhhhhhhyyyyyyyyy?????

http://jandanna.blogspot.com/2008/02/whhhhhhhhhhhhhhyyyyyyyyy.html

Friday, 29 February 2008. This is the playblast of how our work is looking so far! Seriously though. we have no idea how this happened. One minute it was working, the next. well. Subscribe to: Post Comments (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Environment model list

http://jandanna.blogspot.com/2008/01/environment-model-list.html

Thursday, 31 January 2008. Dead Trees, big and small. Subscribe to: Post Comments (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Production schedual

http://jandanna.blogspot.com/2008/01/production-schedual.html

Thursday, 31 January 2008. Subscribe to: Post Comments (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Rough blockout

http://jandanna.blogspot.com/2008/01/rough-blockout.html

Thursday, 31 January 2008. Subscribe to: Post Comments (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: February 2008

http://jandanna.blogspot.com/2008_02_01_archive.html

Friday, 29 February 2008. This is the playblast of how our work is looking so far! Seriously though. we have no idea how this happened. One minute it was working, the next. well. Subscribe to: Posts (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Script and Storyboards

http://jandanna.blogspot.com/2008/01/storyboards.html

Tuesday, 29 January 2008. Girl stands still outside of camp entrance, she begins to run forewords and slows down to a walk as she enters the gate. Cut scene begins. Girl hears a strange gurgle and looks up, then stands as she sees a slow stumbling figure approaching her. Girl subtly places her hand on her holster hip, cautious of the figure approaching her. Death, is the only thing you'll find here. Cut scene ends and goes into game play. Depending on time restrictions, game will end:.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Totem Pole

http://jandanna.blogspot.com/2008/01/totem-pole.html

Thursday, 31 January 2008. The tree that looked like a totem pole which originally inspired us, after it was destroyed. Goodbye our friend. You will be missed. :'(. Subscribe to: Post Comments (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: January 2008

http://jandanna.blogspot.com/2008_01_01_archive.html

Thursday, 31 January 2008. The tree that looked like a totem pole which originally inspired us, after it was destroyed. Goodbye our friend. You will be missed. :'(. Dead Trees, big and small. Tuesday, 29 January 2008. Create an animation to demonstrate a video game concept. You must show game play elements. It should be animated and rendered in a 3d package but should fit within the restrictions of a. Current gen game engine, specifically 'Unreal Engine 3'. 183; Colour, specular and bump maps can be used.

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jakechildscva204.blogspot.com jakechildscva204.blogspot.com

Jake Childs CVA 204

Friday, 7 March 2008. On the last day : ). Well its the last day of this project, and finally got it all sortd out at last, Anna and Dan R had finisehd off all the sounds Fx, whlie me and Dan C found some sounds for the intrduction and the credits. Then all we had to do was play around with the sounds leveles to all the sounds the same level. Then so all we had to was render this from premier pro. Well for now its over and out! Thursday, 6 March 2008. Last couple of manic dayzz. Today I done the title se...

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