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jakewoodruff3d.com

Jake Woodruff - Environment Artist - - Portfolio -

Game Environment Art Portfolio Site

http://www.jakewoodruff3d.com/

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Jake Woodruff

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Jake Woodruff - Environment Artist - - Portfolio - | jakewoodruff3d.com Reviews
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Game Environment Art Portfolio Site
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Jake Woodruff - Environment Artist - - Portfolio - | jakewoodruff3d.com Reviews

https://jakewoodruff3d.com

Game Environment Art Portfolio Site

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1

S.S. Eternity - Jake Woodruff - Environment Artist

http://www.jakewoodruff3d.com/ss-eternity.html

I worked as part of a team of 4 artists and 5 programmers in our final year project called 'S.S. Eternity'. We were tasked to create and pitch a demo to a panel in a 12 week time frame. I was the environment artist for the project which consisted of the creation of environment pieces, level/puzzle design and lighting/compositing in the Unreal Development Kit.

2

Total Recall - Jake Woodruff - Environment Artist

http://www.jakewoodruff3d.com/total-recall.html

This Environment is based on an area from the new remake of the film Total Recall. Rendered real-time in UDK. This scene makes heavy use of tiling textures and a modular workflow.

3

Hacker Corner - Jake Woodruff - Environment Artist

http://www.jakewoodruff3d.com/hacker-corner.html

This scene was created for a University competition in which I won first prize. We were tasked to create a corner of a room with a budget of 10000 tris and no more than 2 2048x2048 texture maps. Total time taken to complete the scene was around 48 hours.

4

Shanty Town - Jake Woodruff - Environment Artist

http://www.jakewoodruff3d.com/shanty-town.html

This environment demonstrates the use of a fast modular texture workflow rendered in UDK.

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