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JakeWorld | Where Jake can be a Jake

Where Jake can be a Jake. Procedures and the C environment. Basic Input / Output. Libs and DLL’s. The Game Team 4. Production and everything else. February 9, 2015. Last entry in the list of game developer team positions. This time we’ll cover production, QA, Audio, Localization and everything else. 7) Sound effect lead. 9) Voice over producer. This is an offshoot of the newer, large narrative based games. Even back on Soldier of Fortune, we had a separate producer who held the voice recording sessio...

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Jake Simpson

Jake Simpson

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US

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1.55●●●●5555
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View this contact

Jake Simpson

Jake Simpson

7320 ●●●●●o Ave

M●a , S, 85209

US

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1.55●●●●5555
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JakeWorld | Where Jake can be a Jake | jakeworld.org Reviews
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Where Jake can be a Jake. Procedures and the C environment. Basic Input / Output. Libs and DLL’s. The Game Team 4. Production and everything else. February 9, 2015. Last entry in the list of game developer team positions. This time we’ll cover production, QA, Audio, Localization and everything else. 7) Sound effect lead. 9) Voice over producer. This is an offshoot of the newer, large narrative based games. Even back on Soldier of Fortune, we had a separate producer who held the voice recording sessio...
<META>
KEYWORDS
1 jakeworld
2 skip to content
3 my resume
4 the c tutorials
5 c overview
6 c variables
7 basic logic operators
8 more logic
9 practical work
10 advanced data structures
CONTENT
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PAGE
jakeworld,skip to content,my resume,the c tutorials,c overview,c variables,basic logic operators,more logic,practical work,advanced data structures,pointers,string manipulation,math functions,file manipulation,more practical work,good habits,conclusion
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JakeWorld | Where Jake can be a Jake | jakeworld.org Reviews

https://jakeworld.org

Where Jake can be a Jake. Procedures and the C environment. Basic Input / Output. Libs and DLL’s. The Game Team 4. Production and everything else. February 9, 2015. Last entry in the list of game developer team positions. This time we’ll cover production, QA, Audio, Localization and everything else. 7) Sound effect lead. 9) Voice over producer. This is an offshoot of the newer, large narrative based games. Even back on Soldier of Fortune, we had a separate producer who held the voice recording sessio...

INTERNAL PAGES

jakeworld.org jakeworld.org
1

My Resume | JakeWorld

http://www.jakeworld.org/JakeWorld/index.php/my-resume

Where Jake can be a Jake. Procedures and the C environment. Basic Input / Output. Libs and DLL’s. Xxxxxxxxxxxxx, Mesa, AZ 85209 – Cell (xxx) xxx 8681. Email : jakesimpson100@gmail.com. SEPT ’86 JUNE ’89 Hatfield Polytechnic/University of Hertfordshire, U.K. US Bachelor of Science equivalent in Computer Science – Merit. APRIL ’12 Current General Contractor Mobile and PC games. FEB ’11 APRIL ’12 Sony VASG Engineering Manager. Built framework to take real time video from Unreal engine and broadcast to Ipad ...

2

String Manipulation | JakeWorld

http://www.jakeworld.org/JakeWorld/index.php/the-c-tutorials/string-manipulation

Where Jake can be a Jake. Procedures and the C environment. Basic Input / Output. Libs and DLL’s. In order to get access to all this nice and handy dandy functions, you need to include the include file string.h. Remember, this isn’t all the functions there are, just the most commonly used ones. It’s up to you to include this file, and actually test what errno is under any given circumstance. Most of the time you won’t care, but every now and then, it’s useful. Char *strchr(const char *str, int c);. With ...

3

Good Habits | JakeWorld

http://www.jakeworld.org/JakeWorld/index.php/the-c-tutorials/good-habits

Where Jake can be a Jake. Procedures and the C environment. Basic Input / Output. Libs and DLL’s. I include this here because over the years I have found certain traits and behaviors promote better and clearer programming practices. Some of these, and they will be obvious, you would be foolish to ignore. Some are more personal style things, and can be changed to what ever you are comfortable with. This is a personal style thing. Most programmers use the. New lines for multiple part if statements. Remembe...

4

Libs and DLL’s | JakeWorld

http://www.jakeworld.org/JakeWorld/index.php/the-c-tutorials/libs-and-dlls

Where Jake can be a Jake. Procedures and the C environment. Basic Input / Output. Libs and DLL’s. Libs and DLL’s. But that’s only step one in the compilation process. What happens next is that the compiler will then run it’s linking step where it takes those 4 object files and puts them together to form the executable file. That’s a gross simplification, but in essence it’s what happens. Most people think the compiler builds it, but that’s not actually so (well in most cases). The code is actua...This is...

5

Conclusion | JakeWorld

http://www.jakeworld.org/JakeWorld/index.php/the-c-tutorials/conclusion

Where Jake can be a Jake. Procedures and the C environment. Basic Input / Output. Libs and DLL’s. By now you should have a fairly good grasp of what C is, how it operates, and how to use it. However, some of the flexibility of C is not going to be apparent to you until you start to use it for real life applications. I cannot stress enough that there is no substitute for actual doing. Think up a little program you want to use, or that would be useful, go buy a good C reference book and get going! Proudly ...

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나인봇원] 로보웨이 나인봇원 연습 후기. Posted on 2015.06.21 18:53. 예전에 세그웨이를 보고 재밌겠다 싶은 감정을 가진지 어느덧 수개월. 최근에 갑자기 외발휠을 타고 다니는 분들이 엄청 많아졌더군요. 재밌어 보인다 하는 생각을 가지면서도 몸치인 저에겐 아 난 죽어도 못탈거야 하는 생각도 들더군요. 그래도 한번 타보자는 마음에 검색해서 가장 혜택이 좋아보이는 로보웨이 사이트의 나인봇원을 구입하였습니다. 그래서 지난 목요일에 받았습니다. 연습은 다음과 같이 진행하였습니다. 금요일 (30분 연습) : 한발로 슬금슬금, 벽잡고 타기, 그리고 급하게 올라타서 가보기 (결과 1미터도 주행못함 ㅠㅠ). 토요일 (30분 연습) : 금요일과 똑같은 코스, 그리고 발전없음 ㅠㅠ. 일요일 (1시간 연습) : 토요일과 똑같은 코스, 그리고 각성 후 무한 주행 가능 (ㄷㄷ). 보호용 스펀지는 이미 다 날라갔고, 상처가 엄청납니다. 좀 잘 타면 싹 다 교채해야겠어요. 위 영상에서 10분 후.

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JakeWorld | Where Jake can be a Jake

Where Jake can be a Jake. Procedures and the C environment. Basic Input / Output. Libs and DLL’s. The Game Team 4. Production and everything else. February 9, 2015. Last entry in the list of game developer team positions. This time we’ll cover production, QA, Audio, Localization and everything else. 7) Sound effect lead. 9) Voice over producer. This is an offshoot of the newer, large narrative based games. Even back on Soldier of Fortune, we had a separate producer who held the voice recording sessio...

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