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3D Modelling & Animation 2010

3D Modelling and Animation 2010. Aesops Fables - The Old man and Death. Tuesday, 4 May 2010. This project has taught me new skills in 3ds max. These skills include: Bipeds, Skinning, lighting effects, Animating, Lip syncing, adding sound and Adobe Premier Pro. Although I have allot to learn I think I have come along way from the last semester. To complete my animation I needed to connect. My four scenes together. I did this by using Adobe Premiere Pro to make one MP4 file. There was just a couple...On th...

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3D Modelling & Animation 2010 | jameshulbert3dmodelling.blogspot.com Reviews
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3D Modelling and Animation 2010. Aesops Fables - The Old man and Death. Tuesday, 4 May 2010. This project has taught me new skills in 3ds max. These skills include: Bipeds, Skinning, lighting effects, Animating, Lip syncing, adding sound and Adobe Premier Pro. Although I have allot to learn I think I have come along way from the last semester. To complete my animation I needed to connect. My four scenes together. I did this by using Adobe Premiere Pro to make one MP4 file. There was just a couple...On th...
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3D Modelling & Animation 2010 | jameshulbert3dmodelling.blogspot.com Reviews

https://jameshulbert3dmodelling.blogspot.com

3D Modelling and Animation 2010. Aesops Fables - The Old man and Death. Tuesday, 4 May 2010. This project has taught me new skills in 3ds max. These skills include: Bipeds, Skinning, lighting effects, Animating, Lip syncing, adding sound and Adobe Premier Pro. Although I have allot to learn I think I have come along way from the last semester. To complete my animation I needed to connect. My four scenes together. I did this by using Adobe Premiere Pro to make one MP4 file. There was just a couple...On th...

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3D Modelling & Animation 2010: Death - Biped

http://jameshulbert3dmodelling.blogspot.com/2010/04/death-biped.html

3D Modelling and Animation 2010. Aesops Fables - The Old man and Death. Wednesday, 21 April 2010. The first thing I wanted to do was to hollow out the sleeves. So the wrists of my hand models would look better disappearing inside the cloak. I used the same method as I did with the hood but this time I had problems with the Smooth modifier! For some reason the Turbo Smooth and Smooth modifiers. Had issues with me cutting the model like this so I left it how it was as hoping that it wouldn't. Old Man - Face.

2

3D Modelling & Animation 2010: May 2010

http://jameshulbert3dmodelling.blogspot.com/2010_05_01_archive.html

3D Modelling and Animation 2010. Aesops Fables - The Old man and Death. Tuesday, 4 May 2010. This project has taught me new skills in 3ds max. These skills include: Bipeds, Skinning, lighting effects, Animating, Lip syncing, adding sound and Adobe Premier Pro. Although I have allot to learn I think I have come along way from the last semester. To complete my animation I needed to connect. My four scenes together. I did this by using Adobe Premiere Pro to make one MP4 file. There was just a couple...On th...

3

3D Modelling & Animation 2010: Scene Four - Part 2

http://jameshulbert3dmodelling.blogspot.com/2010/04/scene-four-part-2.html

3D Modelling and Animation 2010. Aesops Fables - The Old man and Death. Monday, 26 April 2010. Scene Four - Part 2. The lighting is this scene would play a big part in creating the atmosphere that I wanted. There would be 4 lights which would make up the gloomy. Feel to the woods. Was to have Death rising. From the ground behind the Old man. But I thought it would be quite nice if he appeared suddenly. When the lightning struck. One second he wasn't. Viable because I wanted the Old man's. Scene One - Foo...

4

3D Modelling & Animation 2010: Death - Skull & Cloak

http://jameshulbert3dmodelling.blogspot.com/2010/04/death-skull-cloak.html

3D Modelling and Animation 2010. Aesops Fables - The Old man and Death. Wednesday, 21 April 2010. Death - Skull and Cloak. To hollow out the hood for deaths cloak I used the cut tool to make a new edge around the hood parameter. Then I selected the inner polygons. And then deleted them. Quite right. I tried. To move some ' verts. To correct it but it didn't. I decided to take the Turbo Smooth away and add just the Smooth modifier. Which made the problem go away but i had a dilemma. Scene Four - Finish.

5

3D Modelling & Animation 2010: Conclusion

http://jameshulbert3dmodelling.blogspot.com/2010/05/conclusion.html

3D Modelling and Animation 2010. Aesops Fables - The Old man and Death. Tuesday, 4 May 2010. This project has taught me new skills in 3ds max. These skills include: Bipeds, Skinning, lighting effects, Animating, Lip syncing, adding sound and Adobe Premier Pro. Although I have allot to learn I think I have come along way from the last semester. Subscribe to: Post Comments (Atom). View my complete profile.

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3DS Max Animation 2010: February 2010

http://lukeanimation2010.blogspot.com/2010_02_01_archive.html

3DS Max Animation 2010. Friday, 26 February 2010. Scenery 2 - Cartoon Tree 2. The next stage of the tree development was to add a material to it. I went into the material editer and added the wood effect to it and as it went really well I felt that I didn't need to adjust the settings so I left it at that. I also added the meshsmooth modifier to the tree to see how it looked. I was happy with the final outcome. Posted by Luke Jordan. Monday, 22 February 2010. Scenery 2 - Cartoon Tree. The material for th...

lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: April 2010

http://lukeanimation2010.blogspot.com/2010_04_01_archive.html

3DS Max Animation 2010. Friday, 23 April 2010. Animation - Winter Scene. After the first set of scenes the climate changes and to signify this I have produced a simple cut scene which tells the audience that it is now winter. I basically used the same method in terms of modelling for the text and the lever with the only difference being the colour. However there is one addition which was challenging and that was the creation of the snow particles. Posted by Luke Jordan. Animation - Scene 3. One alteratio...

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3DS Max Animation 2010: Conclusion

http://lukeanimation2010.blogspot.com/2010/05/conclusion.html

3DS Max Animation 2010. Wednesday, 5 May 2010. If I had some more time and had a chance to add some extra pieces to the animation I would probably include some more scenes with a bit of background information about the characters in the fable. I could also add some other characters aswell, with maybe the inclusion of two more grasshoppers to go with the main character, similar to the ant. Posted by Luke Jordan. Subscribe to: Post Comments (Atom). Final Animation - Premier Pro. Animation - Text Scenes.

lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: Animation - Ending Scene

http://lukeanimation2010.blogspot.com/2010/05/animation-ending-scene.html

3DS Max Animation 2010. Wednesday, 5 May 2010. Animation - Ending Scene. Posted by Luke Jordan. Subscribe to: Post Comments (Atom). Final Animation - Premier Pro. Animation - Text Scenes. Animation - Ending Scene. Animation - Scene 8. Animation - Scene 7. Animation - Scene 6. Animation - Scene 5. Animation - Scene 4.

lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: Additional Editing

http://lukeanimation2010.blogspot.com/2010/05/additional-editing.html

3DS Max Animation 2010. Wednesday, 5 May 2010. As well as the effects which I have already mentioned, within Premier Pro I used some of the effects to make the overall animation look more effective. This was from transitions to video effects which made the animation more complete. Posted by Luke Jordan. Subscribe to: Post Comments (Atom). Final Animation - Premier Pro. Animation - Text Scenes. Animation - Ending Scene. Animation - Scene 8. Animation - Scene 7. Animation - Scene 6. Animation - Scene 5.

3dsmaxanimation2010.blogspot.com 3dsmaxanimation2010.blogspot.com

3ds Max Animation 2010: Human Biped & Weighting

http://3dsmaxanimation2010.blogspot.com/2010/05/human-biped-weighting.html

3ds Max Animation 2010. Aesop's Fables - The Bat, the Birds and the Beasts. Human Biped and Weighting. Bat Biped and Weighting. Fox Biped and Weighting. Fox Modelling part 2. Fox Modelling part 1. Human Modelling - Final. Modelling a Human part 3. Modelling a Human Head pt.2. Modelling a Human Head. Bat Head Modelling continued. Modelling the Bats Head. 3d and Animation @ TutorialVault.net. 3ds Animation @ Tutorialsphere.com. 3ds Max Animation @ Tutorialized.com. 3ds Max tutorials @ 3d-tutorial.com.

3dsmaxanimation2010.blogspot.com 3dsmaxanimation2010.blogspot.com

3ds Max Animation 2010: March 2010

http://3dsmaxanimation2010.blogspot.com/2010_03_01_archive.html

3ds Max Animation 2010. Aesop's Fables - The Bat, the Birds and the Beasts. Human Modelling - Clothing. Human Modelling pt. 2. Bat Modelling pt. 3. Human Modelling pt. 1. 3d and Animation @ TutorialVault.net. 3ds Animation @ Tutorialsphere.com. 3ds Max Animation @ Tutorialized.com. 3ds Max tutorials @ 3d-tutorial.com. Tutorials @ 3dm3.com. Tutorials I Have used. Detailed, high-poly Camera tutorial. Modelling a Human Head. Friday, 26 March 2010. Human Modelling - Clothing. Human Modelling pt. 2. Whenever ...

3dsmaxanimation2010.blogspot.com 3dsmaxanimation2010.blogspot.com

3ds Max Animation 2010: Animation - Scene 3 - Bat + Bird

http://3dsmaxanimation2010.blogspot.com/2010/05/animation-scene-3-bat-bird.html

3ds Max Animation 2010. Aesop's Fables - The Bat, the Birds and the Beasts. Animation - Final Scene 5 - Bat Fox Bird. Animation - Scene 4 - Bird Fox Human. Animation - Scene 3 - Bat Bird. Animation - Scene 2 - Bat Fox. Animation - Scene 1 - Intro. 3d and Animation @ TutorialVault.net. 3ds Animation @ Tutorialsphere.com. 3ds Max Animation @ Tutorialized.com. 3ds Max tutorials @ 3d-tutorial.com. Tutorials @ 3dm3.com. Tutorials I Have used. Detailed, high-poly Camera tutorial. Modelling a Human Head.

lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: Final Animation - Premier Pro

http://lukeanimation2010.blogspot.com/2010/05/final-animation-premier-pro.html

3DS Max Animation 2010. Wednesday, 5 May 2010. Final Animation - Premier Pro. Below is a screenshot showing my final editing of the animation files which I created in 3DS Max. I edited all of the clips seperately and placed the sound files in the appropriate places. Posted by Luke Jordan. Subscribe to: Post Comments (Atom). Final Animation - Premier Pro. Animation - Text Scenes. Animation - Ending Scene. Animation - Scene 8. Animation - Scene 7. Animation - Scene 6. Animation - Scene 5.

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3D Animation: Introduction

http://richarddavidsonuni.blogspot.com/2010/01/introduction.html

Richard.Davidson@anglia.ac.uk. Very Important Render Info* * * *. Make sure when you render in 3D Max that you use Microsoft Video 1 as your compression type. If you render as MJPEG you will find that Premiere Pro does not play the AVI file. Also the size of your render should be 800x600. You can choose a larger size, but beware it will take longer to render. For my tutorial on Premiere Pro. 29/4 Hand in details added as a new post. For a link to some of the fables. 1 Key stages introduction.

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3D Modelling 2009

Semester 1 3D Stamps. Friday, 11 December 2009. My final stamp takes a look into the theory. Of survival and how biodiversity is all the same. All species in the world are trying to survive the challenges. Life brings to them. Species will literally. Fight for this survival. This scene represents the fight is everywhere and humans are not exclusive to this struggle. The ants in the picture are showing us their determination. And that their purpose. In life is the same as ours. Like many other spices.

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3D Modelling & Animation 2010

3D Modelling and Animation 2010. Aesops Fables - The Old man and Death. Tuesday, 4 May 2010. This project has taught me new skills in 3ds max. These skills include: Bipeds, Skinning, lighting effects, Animating, Lip syncing, adding sound and Adobe Premier Pro. Although I have allot to learn I think I have come along way from the last semester. To complete my animation I needed to connect. My four scenes together. I did this by using Adobe Premiere Pro to make one MP4 file. There was just a couple...On th...

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3D Character Animation 2011

3D Character Animation 2011. Wednesday, 18 May 2011. The aim of the project was to design and create a character with convincing behaviours. I think my Balloon Boy character does this a lot throughout my film. He touches on a lot of emotions but mainly the character is usually elated or distorted! 8217;t think they were funny enough or they would be hard to achieve. I have tried to use new techniques in this animation for example I have used Controller Sliders, Deformers. Modifier and lip syncing. Overal...

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