gamogo.wordpress.com
October | 2010 | A Vicarious Demon
https://gamogo.wordpress.com/2010/10
Gamogo's Random SFIV and SSFIV musings. Archive for October, 2010. The making of Street Fighter II. October 7, 2010. Check out his site here:. Http:/ www.insertcredit.com/features/makingsf2/. Eventhubs – character data. The making of Street Fighter II. Tokido (AK) vs YHC-Mochi (DH) (Gods Garden). Tokido Demonstrates the Vortex. Infiltration’s EVO Bracket Final. Blog at WordPress.com. Blog at WordPress.com. Follow “A Vicarious Demon”. Get every new post delivered to your Inbox.
gamogo.wordpress.com
EVO APAC doco from Nathan Swan | A Vicarious Demon
https://gamogo.wordpress.com/2010/06/20/evo-apac-doco-from-nathan-swan
Gamogo's Random SFIV and SSFIV musings. EVO APAC doco from Nathan Swan. EVO APAC doco from Nathan Swan. June 20, 2010. Has put together a mini documentary showcasing the Adelaide SF community’s preparation for the recently held EVO APAC tournament held in Sydney. An interesting watch to see how other regions wrangled the hype for APAC. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Email (Address never made public). Blog at WordPress.com.
gamogo.wordpress.com
The making of Street Fighter II | A Vicarious Demon
https://gamogo.wordpress.com/2010/10/07/the-making-of-street-fighter-ii
Gamogo's Random SFIV and SSFIV musings. The making of Street Fighter II. The making of Street Fighter II. October 7, 2010. Check out his site here:. Http:/ www.insertcredit.com/features/makingsf2/. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Email (Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.
8bitpixels.blogspot.com
8 bit pixels: December 2007
http://8bitpixels.blogspot.com/2007_12_01_archive.html
Tuesday, December 04, 2007. I saw the latest Coen brother's movie "No Country for Old Men" and was reminded how much I appreciate movies that allow for personal interpretation. They leave such a long lasting impact and spark inspired conversation between fellow viewers. Each of these games has been a unique experience I haven't had playing games and that inspires me. Http:/ hcsoftware.sourceforge.net/passage/. Subscribe to: Posts (Atom). Los Angeles, California, United States. View my complete profile.
8bitpixels.blogspot.com
8 bit pixels: The goggles do nothing!
http://8bitpixels.blogspot.com/2007/07/goggles-do-nothing.html
Sunday, July 22, 2007. The goggles do nothing! Sweet Now I have officially become a blogger. I don’t update my page often. I think I’m going to just start posting every Sunday evening, we’ll see how that goes. I’m now writing this blog from a new perspective, without contacts or glasses. I went through Lasik surgery Friday! I’m still amazed at how fast and easy the process has been, thought I'd share the process with you. He says, “Of course, we do that now.”. I'm broke, I'M BROKE! Philippines singles [u...
8bitpixels.blogspot.com
8 bit pixels: July 2007
http://8bitpixels.blogspot.com/2007_07_01_archive.html
Monday, July 30, 2007. Inspiration Wanted (apply within). Inspiration comes from anywhere when you are developing games. Sometimes in the shower, a LOT of times from watching movies, and occasionally when you misunderstand what someone is saying and your imagination wanders. A short time ago I was inspired from an unusual place and it has stuck with me, probably because I have yet to act on that inspiration. The next game is Within a Deep Forest. Another small game that has inspired me is Everyday Shooter.
8bitpixels.blogspot.com
8 bit pixels: June 2008
http://8bitpixels.blogspot.com/2008_06_01_archive.html
Tuesday, June 10, 2008. I just wanted to update real quick on my new appreciation for Goichi Suda. Or Suda 51. I played No More Heroes a couple months ago and loved how unique and unexpected the experience was. The game always kept me on my toes and wondering what will happen next. Really tough to find games like that these days, everyone seems to follow the same tried and true formula. I can only hope that another game like this will be created. I'm really looking forward to Flower, Sun, and Rain. I hav...
new-challenger.blogspot.com
new challenger: October 2006
http://new-challenger.blogspot.com/2006_10_01_archive.html
I make games. I also play them. I talk about both activities here. Saturday, October 28, 2006. I Just Wanna Show Some Videos. So there's this promotional video going around - let's call it a trailer, for ease of use - of Gears of War. I must admit firstly that I have had only moderate interest in Gears of War prior to viewing this new trailer. Everything I've seen of the game has pushed me steadily further and further away from it. Its generic space-marines-versus-aliens. S big, blocky cro-magnon. Which ...
jasondeheras.blogspot.com
Playing Was Not Enough: July 2008
http://jasondeheras.blogspot.com/2008_07_01_archive.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Wednesday, July 16, 2008. Licensed Movie Games: The Silver Platter Phenomenon. Jason "Shirts" de Heras. Licensed Movie Games Lesson 1: Resist The Urge to Use Band-Aids. Jason "Shirts" de Heras. Cliffs Notes On Licensed Movie Games: COMING SOON! Jason "Shirts" de Heras. Subscribe to: Posts (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. SCEA Studios Santa Monica.