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Joel Nino - Game Prototyping - Winter 2010 - Design Journal

Joel Nino - Game Prototyping - Winter 2010 - Design Journal. Friday, June 18, 2010. I still want to make the middle row platforms disappear three seconds after you touch them also make the animations play with the rockets as well as play the death animation when the enemy dies. Here is Proto in Level 3 and now thats all left to do finalize the level. Friday, May 28, 2010. Week 8: Advanced Game Prototyping Sentinel. Week 7:Advanced Game Prototyping. Friday, May 21, 2010. Sentinal Placed in Unity. Poster a...

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Joel Nino - Game Prototyping - Winter 2010 - Design Journal | jcn434.blogspot.com Reviews
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Joel Nino - Game Prototyping - Winter 2010 - Design Journal. Friday, June 18, 2010. I still want to make the middle row platforms disappear three seconds after you touch them also make the animations play with the rockets as well as play the death animation when the enemy dies. Here is Proto in Level 3 and now thats all left to do finalize the level. Friday, May 28, 2010. Week 8: Advanced Game Prototyping Sentinel. Week 7:Advanced Game Prototyping. Friday, May 21, 2010. Sentinal Placed in Unity. Poster a...
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Joel Nino - Game Prototyping - Winter 2010 - Design Journal | jcn434.blogspot.com Reviews

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Joel Nino - Game Prototyping - Winter 2010 - Design Journal. Friday, June 18, 2010. I still want to make the middle row platforms disappear three seconds after you touch them also make the animations play with the rockets as well as play the death animation when the enemy dies. Here is Proto in Level 3 and now thats all left to do finalize the level. Friday, May 28, 2010. Week 8: Advanced Game Prototyping Sentinel. Week 7:Advanced Game Prototyping. Friday, May 21, 2010. Sentinal Placed in Unity. Poster a...

INTERNAL PAGES

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1

Joel Nino - Game Prototyping - Winter 2010 - Design Journal: Week 2 - Advanced Game Prototyping

http://www.jcn434.blogspot.com/2010/04/week-2-advanced-game-prototyping.html

Joel Nino - Game Prototyping - Winter 2010 - Design Journal. Friday, April 30, 2010. Week 2 - Advanced Game Prototyping. Puzzle models in unity along with the character the puzzle may need to be scaled down a bit. Subscribe to: Post Comments (Atom). Week 4 - Advanced Game Prototyping. Week 3 - Advanced Game Prototyping. Week 2 - Advanced Game Prototyping. Week 1 - Advanced Game Prototyping. View my complete profile.

2

Joel Nino - Game Prototyping - Winter 2010 - Design Journal: Week 9 Progress

http://www.jcn434.blogspot.com/2010/03/week-9-progress.html

Joel Nino - Game Prototyping - Winter 2010 - Design Journal. Friday, March 12, 2010. Here are the three trees textured but the foilage needs some holes with in it. Subscribe to: Post Comments (Atom). View my complete profile.

3

Joel Nino - Game Prototyping - Winter 2010 - Design Journal: Week10Progress

http://www.jcn434.blogspot.com/2010/03/week10progress.html

Joel Nino - Game Prototyping - Winter 2010 - Design Journal. Friday, March 19, 2010. Here is a rotation script and pick-up script developed for the game. Here is enemy attack script and his range script. Here is a screen shot of the particles I created for the items as well as the item rotation and the scout enemy attacking the main character. Subscribe to: Post Comments (Atom). View my complete profile.

4

Joel Nino - Game Prototyping - Winter 2010 - Design Journal: Week 7:Advanced Game Prototyping

http://www.jcn434.blogspot.com/2010/05/week-7advanced-game-prototyping.html

Joel Nino - Game Prototyping - Winter 2010 - Design Journal. Friday, May 28, 2010. Week 7:Advanced Game Prototyping. Sentinal with particle effects on rocket file needs to be added to level 3 and rocket textures and sentinel textures also need to be added. Subscribe to: Post Comments (Atom). Week 8: Advanced Game Prototyping Sentinel. Week 7:Advanced Game Prototyping. Week 6: Scripting and Prototyping Sentinal. Week 5: Scripting and Prototyping Sentinal. View my complete profile.

5

Joel Nino - Game Prototyping - Winter 2010 - Design Journal: January 2010

http://www.jcn434.blogspot.com/2010_01_01_archive.html

Joel Nino - Game Prototyping - Winter 2010 - Design Journal. Friday, January 29, 2010. WK 3 – Prototyping Schedule. Keep prototyping the Character Controller (Walk, Run, Jump). 8211; Jumping game play, 2m character, 3m single jump, 6m double jump, prototype for feel of platforming game play. Six 2D Concepts checked off by EOC, Model and UV map the Building for Wk 4. 8211; Character Model, Health Model, Pickup Model. 8211; Layout Level One, Solid layout with assets and gameplay. Friday, January 22, 2010.

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Game Team Production: Week 8: Texture: Sedja

http://joelninotp.blogspot.com/2010/11/week-8-texture-sedja.html

Progress on working on games. Tuesday, November 23, 2010. Week 8: Texture: Sedja. Subscribe to: Post Comments (Atom). Week 8: Texture: Sedja. Week 8: Animation: Sedja Rigged. Week 8: Animation: Thoth Bones. Week 7: Sedja Unwrapped. Week 5: Programming: AI. View my complete profile. Simple template. Powered by Blogger.

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Game Team Production: Week 9: Programming: Enemy AI

http://joelninotp.blogspot.com/2010/12/week-9-programming-enemy-ai.html

Progress on working on games. Monday, December 6, 2010. Week 9: Programming: Enemy AI. Var enemyaggro : GameObject;. Var player2 : GameObject;. Var enemyState = "String";. Var health= 100;. Var localChase =false;. Var firstX=Vector3(0.0, 0.0, 0.0);. Var lastPositionPlayer= Vector3(0.0, 0.0, 0.0);. Var returnTimer=0.0;. Var lookingTimer=0.0;. Var enemyPrefab : GameObject;. EnemyState = "idle";. Function Update () {. Function OnCollisionStay (collision : Collision) {. Function startLocalChase () {.

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Game Team Production: Week 5: Programming: AI

http://joelninotp.blogspot.com/2010/11/week-5-programing.html

Progress on working on games. Wednesday, November 10, 2010. Week 5: Programming: AI. Var enemyaggro : GameObject;. Var player2 : GameObject;. Var enemyState = "String";. Var health= 100;. Var localchase =false;. Var playerLastX=0.0;. Var playerLastZ=0.0;. Var playerLastY=0.0;. Var firstX=0.0;. EnemyState = "idle";. FirstX=transform.position.x;. Function Update () {. Function OnCollisionStay (collision : Collision) {. If (collision.gameObject.tag = "Player") {. Transform.LookAt(player2.transform);.

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Game Team Production: Week 10: Programming

http://joelninotp.blogspot.com/2010/12/week-10-programming.html

Progress on working on games. Tuesday, December 14, 2010. Think and braingstorming this week for boss battle coding. Subscribe to: Post Comments (Atom). Week 9: Programming: Enemy AI. View my complete profile. Simple template. Powered by Blogger.

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Game Team Production: Week 1: Programming: Level Sedja

http://joelninotp.blogspot.com/2011/01/week-1-programming-level-sedja.html

Progress on working on games. Tuesday, January 18, 2011. Week 1: Programming: Level Sedja. Added new player controller. Sedja needs to push Horus back. Subscribe to: Post Comments (Atom). Week 2 HW: Animation. Week 1: Programming: Critique Notes. Week 1: Programming: Level Sedja. Week 1: Animation: Pot Breakage. View my complete profile. Simple template. Powered by Blogger.

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Game Team Production: Sliding Platform Code

http://joelninotp.blogspot.com/2011/03/sliding-platform-code.html

Progress on working on games. Sunday, March 27, 2011. Var movingbox: GameObject;. Var isup = true;. Function Update () {. Movingbox.rigidbody.transform.Translate(Vector3.left * 2* Time.deltaTime);. If (isup = false){. Movingbox.rigidbody.transform.rotation.y = 360;. If (isup = true){. Movingbox.rigidbody.transform.rotation.y = 0;. If (movingbox.rigidbody.transform.position.x. If (movingbox.rigidbody.transform.position.x =256.31){. Subscribe to: Post Comments (Atom). Meeting March 26, 2011.

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Game Team Production: Week 6: Programming

http://joelninotp.blogspot.com/2010/12/week-6-programming.html

Progress on working on games. Tuesday, December 14, 2010. Var health= 100;. Function OnGUI () {. GUILabel(Rect(Screen.width - 100, 10, 200, 50),"Enemy Health: " health);. Subscribe to: Post Comments (Atom). Week 9: Programming: Enemy AI. View my complete profile. Simple template. Powered by Blogger.

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Game Team Production: Meeting March 26, 2011

http://joelninotp.blogspot.com/2011/03/meeting-march-26-2011.html

Progress on working on games. Saturday, March 26, 2011. Meeting March 26, 2011. When enemies die, use particles instead of death animation. Sliding platforms instead of falling platforms. Fire Puzzle: spinning fire line(mario style), that never turns off,. Cat Switch needs to be remodeled. Subscribe to: Post Comments (Atom). Meeting March 26, 2011. Week 11 - Assignment 10. Week 10 - Assignment 9. Week 9 - Assignment 8. Week 8 - Assignment 7. View my complete profile.

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Game Team Production: Week 1: Programming: Critique Notes

http://joelninotp.blogspot.com/2011/01/week-1-programming-critique-notes.html

Progress on working on games. Tuesday, January 18, 2011. Week 1: Programming: Critique Notes. Attacked animation when sedja is attacked. Sedja needs to jump back every so often. Sedja can't fall over, either increase the mass or create some kind of platform collider. Sedja needs a collider on head. Sedja needs to be bigger. Horus needs to get knocked back when he is hit. Subscribe to: Post Comments (Atom). Week 2 HW: Animation. Week 1: Programming: Critique Notes. Week 1: Programming: Level Sedja.

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Game Team Production: Week 11: Animation

http://joelninotp.blogspot.com/2010/12/week-11-animation.html

Progress on working on games. Tuesday, December 14, 2010. Subscribe to: Post Comments (Atom). Week 9: Programming: Enemy AI. View my complete profile. Simple template. Powered by Blogger.

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Joel Nino - Game Prototyping - Winter 2010 - Design Journal

Joel Nino - Game Prototyping - Winter 2010 - Design Journal. Friday, June 18, 2010. I still want to make the middle row platforms disappear three seconds after you touch them also make the animations play with the rockets as well as play the death animation when the enemy dies. Here is Proto in Level 3 and now thats all left to do finalize the level. Friday, May 28, 2010. Week 8: Advanced Game Prototyping Sentinel. Week 7:Advanced Game Prototyping. Friday, May 21, 2010. Sentinal Placed in Unity. Poster a...

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