gdjournal.blogspot.com
A Game Designer's Journal: April 2007
http://gdjournal.blogspot.com/2007_04_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Tuesday, April 17, 2007. From now on, my latest stuff can be viewed here. Posted by Wade at 4/17/2007 11:19:00 AM. Toronto, Ontario, Canada. Currently dating, long term relationship. View my complete profile. From now on, my latest stuff can be viewed here. A final set of images. Comments and critiques. A new project. My girlfriend Jen suggested that i. Video New video for the demo reel. Sorry for the s.
gdjournal.blogspot.com
A Game Designer's Journal: March 2006
http://gdjournal.blogspot.com/2006_03_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Sunday, March 26, 2006. Here's the map for the Satyr. What with the strike and all, I didn't have time to upload it before I took off, but here it is in all it's glory. The final size was 1024 x 1024, and saved as a TIF. Posted by Wade at 3/26/2006 06:55:00 PM. Wednesday, March 15, 2006. The Satyr is done! Posted by Wade at 3/15/2006 10:10:00 PM. Wednesday, March 08, 2006. The mid-way WIP Post. Again, comments or hate mail.
gdjournal.blogspot.com
A Game Designer's Journal: July 2006
http://gdjournal.blogspot.com/2006_07_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Tuesday, July 25, 2006. This is the texture from the army ant's gun I created. I'll have pics of the army ant up once I start getting into the texturing. Posted by Wade at 7/25/2006 06:29:00 PM. Monday, July 17, 2006. More updates, this time of the texturing nature. Textures include a chainmail picture for the armor, and the rest is just base colors for right now. That is all for now! Posted by Wade at 7/17/2006 09:27:00 PM.
gdjournal.blogspot.com
A Game Designer's Journal: May 2006
http://gdjournal.blogspot.com/2006_05_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Thursday, May 25, 2006. Another update on the turtle statue. That's inside of Maya, because it wouldn't render correctly. So I just used a screen capture instead of a render. I also have a 1995 Honda Civic hatchback that I am working on as well. But I won't be posting pics of that until it gets closer to looking like a car. Posted by Wade at 5/25/2006 08:58:00 PM. Wednesday, May 24, 2006. 1) A 3/4 view of the turtle's mesh.
gdjournal.blogspot.com
A Game Designer's Journal: January 2007
http://gdjournal.blogspot.com/2007_01_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Wednesday, January 24, 2007. My girlfriend Jen suggested that i do an old muscle car for my next project. Since one of her favorite cars is the Charger, I decided on that one. Progress so far. I'm about an hour in. More updates to follow. Posted by Wade at 1/24/2007 02:25:00 PM. Monday, January 22, 2007. New video for the demo reel. Sorry for the somewhat terrible quality. The quality was "dumbed down" by default. I just r...
gdjournal.blogspot.com
A Game Designer's Journal: June 2006
http://gdjournal.blogspot.com/2006_06_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Friday, June 30, 2006. I'm happy with it so far. That's all for now. Posted by Wade at 6/30/2006 05:56:00 PM. Tuesday, June 27, 2006. This time he has hands! Enough rambling. Behold pictures! So there you have it. Bob all smoothed out, and then the wireframe for the low poly version. So far I've only done one level of smoothing, but I would like to get the mesh down and solid and then do another level. There's some updated...
gdjournal.blogspot.com
A Game Designer's Journal: August 2006
http://gdjournal.blogspot.com/2006_08_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Tuesday, August 29, 2006. A new car. The Civic is still in progress, but I like working on this a little more right now. The mesh is coming along better. Have a peek. Posted by Wade at 8/29/2006 10:53:00 PM. Thursday, August 17, 2006. Two posts in one day? Posted by Wade at 8/17/2006 08:53:00 PM. Posted by Wade at 8/17/2006 11:19:00 AM. Tuesday, August 08, 2006. Posted by Wade at 8/08/2006 10:17:00 PM.
gdjournal.blogspot.com
A Game Designer's Journal: September 2006
http://gdjournal.blogspot.com/2006_09_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Wednesday, September 20, 2006. Another post. More updates of the driver. He needs a name. Let the comments flow. He's getting closer to completion. Posted by Wade at 9/20/2006 11:33:00 PM. Sunday, September 17, 2006. A small update for the driver. I've done some minor updates to the hands and face. Posted by Wade at 9/17/2006 10:14:00 PM. Thursday, September 07, 2006. SO far, so good. Posted by Wade at 9/07/2006 09:49:00 PM.
gdjournal.blogspot.com
A Game Designer's Journal: October 2006
http://gdjournal.blogspot.com/2006_10_01_archive.html
A Game Designer's Journal. The blog of Wade Hellyer, aspiring video game designer. Thursday, October 05, 2006. Everything is ongoing. I'm in a bit of a rut, as I want to get as much content as I can made, but I still have to finish much of it. Oh well. Check out the Gundam. The second screen grab has more detail put into it, as well as the mask portion started. Posted by Wade at 10/05/2006 08:00:00 PM. Toronto, Ontario, Canada. Currently dating, long term relationship. View my complete profile.