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Failure is Just Success, Rounded Down | brought to you by Jeremy Ernstbrought to you by Jeremy Ernst
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brought to you by Jeremy Ernst
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Failure is Just Success, Rounded Down | brought to you by Jeremy Ernst | jeremyernst.wordpress.com Reviews
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brought to you by Jeremy Ernst
April | 2011 | Failure is Just Success, Rounded Down
https://jeremyernst.wordpress.com/2011/04
Failure is Just Success, Rounded Down. Brought to you by Jeremy Ernst. Monthly Archives: April 2011. April 14, 2011. About a week ago, I set out to get perforce functionality into maya, with the goal of keeping artists/animators focused on the art, and not having to worry as much about source control. So, here’s a video going over some of the things I did to get Perforce working in maya, and some ideas for adding some more functionality onto it later. AutoDesk Maya API docs. Maya API docs (Michael Comet).
April | 2010 | Failure is Just Success, Rounded Down
https://jeremyernst.wordpress.com/2010/04
Failure is Just Success, Rounded Down. Brought to you by Jeremy Ernst. Monthly Archives: April 2010. Gears of War 3 announced! April 17, 2010. I’ve been working on Gears 3 now since around October of 2008. So far, I have rigged every single character and have grown tremendously in my skillset. Here is some of the neat stuff that has been shown:. Ashes To Ashes Trailer. AutoDesk Maya API docs. Chris Evans Muscle White Paper Reference. Maya API docs (Michael Comet). Blog at WordPress.com.
Maya Marking Menus | Failure is Just Success, Rounded Down
https://jeremyernst.wordpress.com/2011/03/16/maya-marking-menus
Failure is Just Success, Rounded Down. Brought to you by Jeremy Ernst. March 16, 2011. So, marking menus are pretty awesome. If you’ve ever used the hotbox, you’ve used a marking menu. But, you can create your own custom marking menus very easily! To do so, first, go to window– Settings/Preferences– Marking Menu Editor. Once there, you will see a bunch of the default marking menus Maya provides for the hotbox. To create your own, simply press the “Create Marking Menu” button. Set paint mode to add. ArtAt...
January | 2012 | Failure is Just Success, Rounded Down
https://jeremyernst.wordpress.com/2012/01
Failure is Just Success, Rounded Down. Brought to you by Jeremy Ernst. Monthly Archives: January 2012. Gears of War 3 rigging reel (and a bonus tutorial! January 19, 2012. I’m always pretty terrible about keeping up with posting on blogs. Turns out I really like my free time to be filled with playing video games too much. But, back in September, Gears of War 3 was finally released. I hear it did pretty well! HD link: http:/ vimeo.com/32220149. AutoDesk Maya API docs. Maya API docs (Michael Comet).
Gears of War 3 announced! | Failure is Just Success, Rounded Down
https://jeremyernst.wordpress.com/2010/04/17/gears-of-war-3-announced
Failure is Just Success, Rounded Down. Brought to you by Jeremy Ernst. Gears of War 3 announced! April 17, 2010. I’ve been working on Gears 3 now since around October of 2008. So far, I have rigged every single character and have grown tremendously in my skillset. Here is some of the neat stuff that has been shown:. Ashes To Ashes Trailer. This entry was posted in Work. One response to “. Gears of War 3 announced! January 12, 2012 at 7:33 pm. I just love gears of war, really awesome game.
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Tech Art and Stuff: Python - How to Import a Module Outside of sys.path
http://techartandstuff.blogspot.com/2013/07/python-how-to-import-module-outside-of.html
Tech Art and Stuff. A eclectic mix of tools, techniques, and brain farts in the games industy. Python - How to Import a Module Outside of sys.path. For those times when appending to sys.path is out of the question, the imp. Module exposes functions from Python's import module. Import imp myModule = imp.load source("myModule", "a: path that is not in the syspath myFile.py"). Subscribe to: Post Comments (Atom). Drop me a line. Marcus Krautwurst (Trust me, it works on my machine). Tech Art Survival Guide.
theriggingdiaries.blogspot.com
The Rigging Diaries Blog: February 2013
http://theriggingdiaries.blogspot.com/2013_02_01_archive.html
The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Friday, February 15, 2013. GC DevKit for HTML5 Games. Check it out: https:/ vimeo.com/59646792. Monday, February 11, 2013. I started looking into UI designs for games and came across some cool articles that I would like to share:. Http:/ gamedev.tutsplus.com/tutorials/aesthetics/game-ui-by-example-a-crash-course-in-the-good-and-bad/. Http:/ www.nngroup.com/articles/#popular-alertboxes. Wednesday, February 6, 2013.
theriggingdiaries.blogspot.com
The Rigging Diaries Blog: May 2013
http://theriggingdiaries.blogspot.com/2013_05_01_archive.html
The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Saturday, May 18, 2013. Made it to Academy of Art's Spring Show 2013. I heard that I made it to the Spring Show for 2013. My friends told me that I made 2nd place! Here is the poster that I made for the school. Cheers! Thanks to all my friends and family for their support over the past few months. I am now starting a new journey working at Tripwire Interactive! Plus Georgia is a beautiful place! Check Out my Showreel.
theriggingdiaries.blogspot.com
The Rigging Diaries Blog: January 2013
http://theriggingdiaries.blogspot.com/2013_01_01_archive.html
The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Wednesday, January 30, 2013. Right Mouse Button Convenience Functions. Tuesday, January 29, 2013. I've been meaning to post an example of a face shape corrective. Here is the oo frown shape when added together and the shape sculpted to look better using zbrush. I used some face tools and logic to trigger the corrective when both the oo and frown face shapes are activated. Some Key Auto-Rig Features. I created the UI us...
theriggingdiaries.blogspot.com
The Rigging Diaries Blog: GC DevKit for HTML5 Games
http://theriggingdiaries.blogspot.com/2013/02/gc-devkit-for-html5-games.html
The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Friday, February 15, 2013. GC DevKit for HTML5 Games. Check it out: https:/ vimeo.com/59646792. Subscribe to: Post Comments (Atom). Check Out my Showreel. Parzival Roethlein - Character TD. Red9 Studio Tools for Maya. Nathan Horne - Technical Artist. Christopher Crouzet - Character TD. The Art and Tech Of Christian Akesson. Cody Wilcoxon - Character TD / Rigger. Trust me, it works on my machine. Safak Oner Character TD.
circecharacterworks.wordpress.com
Protocol to build a reusable deformation template II: a brute force approach | circe-characterWorks
https://circecharacterworks.wordpress.com/2012/08/05/protocol-to-build-a-reusable-deformation-template-ii-a-brute-force-approach
The character TD porfolio of cedric bazillou. Protocol to build a reusable deformation template II: a brute force approach. On August 5, 2012. Over the last months I was busy writing and playing with specialized rigging and deformation nodes for maya . I asked my former mentor at rigging dojo, Brad Clark, some advices on my newly released programming reel. He gave me a really helpful insight on my spline deformer and ask how will it behaves on a full blow creature or character. Tail and cloth removal.
Maulik's Technical Art Blog: Resetting skin deformation for joints
http://leftbulb.blogspot.com/2012/09/resetting-skin-deformation-for-joint.html
16 September, 2012. Resetting skin deformation for joints. 23 August, 2014 09:48. We are a medical office specializing in the treatment of orthopedic problems such as sports injuries, joint, bone pain and more information then visit - Website: totalsportsmedicine.com. 10105 Banburry Cross Dr. Suite 445 Las Vegas, Nevada 89144. PHONE:(702) 475.4390 FAX: (702) 951.5456. Subscribe to: Post Comments (Atom). I want to conquer my mind. View my complete profile. Resetting skin deformation for joints.
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Jeremy Erickson / Welcome / Welcome
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Jeremy Erman
Musician / Writer / Actor. A website created by GoDaddy’s Website Builder.
Jeremy Erman
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Blog de jeremyermel - http://jeremyermel.skyrock.com/. - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. J'regarde en l'air (Dans Ma Grotte). Http:/ jeremyermel.s kyrock.com/. Création : 21/05/2012 à 06:33. Mise à jour : 26/05/2012 à 19:25. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.170) si quelqu'un porte plainte. Ou poster avec :. Posté le samedi 26 mai 2012 19:26. N'oublie pa...
Jeremy Ernst
Digital Tutors Tutorial Released! January 18, 2016. Character Skin-Weighting Techniques in Maya. January 18, 2016. Animation and Rigging Toolkit. March 19, 2014. These are the tools I have been writing for the last two years, and they are now available to Unreal Engine 4 subscribers! The video below goes over a narrated version of the tools:. April 25, 2014. Gears of War 3 Work. July 19, 2012. Gears of War 3 Rigging Reel. A small sample of the rigging and tools work completed for Gears of War 3!
Failure is Just Success, Rounded Down | brought to you by Jeremy Ernst
Failure is Just Success, Rounded Down. Brought to you by Jeremy Ernst. Gears of War 3 rigging reel (and a bonus tutorial! January 19, 2012. I’m always pretty terrible about keeping up with posting on blogs. Turns out I really like my free time to be filled with playing video games too much. But, back in September, Gears of War 3 was finally released. I hear it did pretty well! HD link: http:/ vimeo.com/32220149. Holy cow, I cannot believe a rigging reel has almost 16k views. Thanks everyone! It comes loa...
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