mythadvocate.blogspot.com
Random Acts: Wild Seas: A Piratical Campaign Setting
http://mythadvocate.blogspot.com/2015/07/wild-seas-piratical-campaign-setting.html
Tuesday, July 14, 2015. Wild Seas: A Piratical Campaign Setting. System-wise I will be using the Dungeons and Dragons 3rd Edition rules (not 3.5 or Pathfinder). This is mostly because all of my players either have the books, or can easily get them via online sources. Of course it is child's-play to convert any of this to other systems, particularly d20 ones. Of course some basic setting details are needed. As follows:. Each Hex is five miles on the side. The major Sea Power is the nation of KANA (see map...
mythadvocate.blogspot.com
Random Acts: March 2015
http://mythadvocate.blogspot.com/2015_03_01_archive.html
Thursday, March 26, 2015. Atomic Dawn: New Memphis and Environs. Pure Human (7,663); Mutant Human (883); Mutant Animal (491); Android, Basic (294); Android, Synthetic (196); Android, Replicant (98); Mutant Plant (98); Other (98). Creole, English, Spanglish,. Slaves, Salvage, Raw Goods, Cloth, Books. Ships, Plastics, Cyberware, Trained Slaves, Rice, Luxury Goods, Preserved Meat. Wine Sex, Music, Secrets and Wisdom. Gambling, Music, Whores, Liars and Prophets. PEOPLE, PLACES AND THINGS. A large region of d...
mythadvocate.blogspot.com
Random Acts: Atomic Dawn: Aliens
http://mythadvocate.blogspot.com/2010/05/atomic-dawn-aliens.html
Wednesday, May 5, 2010. The Earth is a farm. We are someone else's property.". Aliens are very real in the Atomic Dawn, though the distinction should be made that these beings are dimensional travelers, using Plane Shift. Characters with the Plane Shift. An underground city buried under the sands of Mars. Though the surface of that planet is unlivable to Earth creatures, this city has a breathable (but dry) atmosphere, though outside is instant death. Home of the mysterious Pleiadeans (or Nordic) aliens,...
mythadvocate.blogspot.com
Random Acts: April 2015
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Tuesday, April 28, 2015. Dreamlands: MIRI NIGRI (Race). The Miri Nigri are a strange race of black-skinned dwarves originally mutated into humanoid form by the monstrous Chaugnar Faugn and his "brothers". Since then this race has been largely dominated by these inhuman creatures, though as their creators are often asleep (sometimes for decades), the Miri Nigri have developed their own society. The Miri Nigri have large settlements amongst the Peaks of Thok in the Underworld. Miri Nigri are small creature...
mythadvocate.blogspot.com
Random Acts: June 2015
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Monday, June 29, 2015. Trevski: World of Dragons! Trevski is a world that was settled ages ago by dragons (Metallic, Chromatic, and others). The planet itself is a mostly tropical world orbiting the gas giant Kepesk. The world has hich mountains. dense jungles, vast deserts and teeming swamps full of all manner of megafauna. Overall this setting will mix more common fantasy tropes with a "Land of The Lost" feel. An ancient reptilian empire once ruled the world, and its ruins are all over the place...
mythadvocate.blogspot.com
Random Acts: Atomic Dawn: The Alamo Empire
http://mythadvocate.blogspot.com/2010/08/atomic-dawn-alamo-empire.html
Friday, August 6, 2010. Atomic Dawn: The Alamo Empire. Alamo City (See Map. 1,456,800 (40% Pure Human, 20% Android, 20% Mutant Human, 15% Mutant Animal, 5% Mutant Plant). English, Navaho, Spanglish. Slaves, food, lumber. Processed goods, technology. The people of the Empire consider themselves to be the successors of the American Empire, and have adopted a number of symbols and sayings from Americana culture. This does not indicate wild tribes, and outlaw bands in the wilderness, only official numbers.
mythadvocate.blogspot.com
Random Acts: Mutant Future: The Sixth Column (Faction)
http://mythadvocate.blogspot.com/2015/06/mutant-future-sixth-column-faction.html
Wednesday, June 17, 2015. Mutant Future: The Sixth Column (Faction). Group Goals and Beliefs:. The Sixth Column have embraced the super being named Stardust the Super Wizard. See History) as the savior of humanity. They believe that justice must be meted out, even if it runs contrary to local morals and laws. Vigilantism in pursuit of moral rightness is seen as a holy cause, and wrongdoers need to be punished in as extravagant a manner as is possible. Drawback mutations or a Pure Human Sorcerer. This is ...
mythadvocate.blogspot.com
Random Acts: Atomic Dawn: Mutant Future Skill System
http://mythadvocate.blogspot.com/2011/04/atomic-dawn-mutant-future-skill-system.html
Monday, April 4, 2011. Atomic Dawn: Mutant Future Skill System. My home campaign of Atomic Dawn for the Mutant Future game has a cultural and technological level more in-line with the 1800s than the Dark Ages, though there are many low tech zones. As-such skill-sets and technological knowledge is similar to that found during the American Old West. Skills represent a character’s “background knowledge,” as well as areas of expertise gained through practice and training. As characters ...Every character has...
mythadvocate.blogspot.com
Random Acts: February 2015
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Thursday, February 26, 2015. The Polyester Road: Thinking about Murica! After talking with some local gaming buddies, it got me pondering the Mutant Truckers of The Polyester Road setting. Again Its a great setting concept, and absolutely screams for house rules and the details that only tabletop gamers can generate. So I will be posting some additional tidbits and thoughts on the setting. Tuesday, February 24, 2015. Mythos Space: Sawsnark Cruiser. As these creatures can be induced to reshape their inter...