justindig3725.blogspot.com justindig3725.blogspot.com

JUSTINDIG3725.BLOGSPOT.COM

Dig3725

Friday, November 6, 2015. I think they aesthetics is a huge part of my team's game. Because this is a survival horror game, atmosphere and feeling is very important. I think that the polish and attention to detail will not be very high in our game. Because we are beginners and the severe lack of time, I predict our game to be not very polished aesthetically. I would assume that this game would have quite a few intentional and unintentional emergent properties. The intentional emergent properties occu...

http://justindig3725.blogspot.com/

WEBSITE DETAILS
SEO
PAGES
SIMILAR SITES

TRAFFIC RANK FOR JUSTINDIG3725.BLOGSPOT.COM

TODAY'S RATING

>1,000,000

TRAFFIC RANK - AVERAGE PER MONTH

BEST MONTH

September

AVERAGE PER DAY Of THE WEEK

HIGHEST TRAFFIC ON

Monday

TRAFFIC BY CITY

CUSTOMER REVIEWS

Average Rating: 3.8 out of 5 with 17 reviews
5 star
6
4 star
5
3 star
4
2 star
0
1 star
2

Hey there! Start your review of justindig3725.blogspot.com

AVERAGE USER RATING

Write a Review

WEBSITE PREVIEW

Desktop Preview Tablet Preview Mobile Preview

LOAD TIME

0.6 seconds

FAVICON PREVIEW

  • justindig3725.blogspot.com

    16x16

  • justindig3725.blogspot.com

    32x32

  • justindig3725.blogspot.com

    64x64

  • justindig3725.blogspot.com

    128x128

CONTACTS AT JUSTINDIG3725.BLOGSPOT.COM

Login

TO VIEW CONTACTS

Remove Contacts

FOR PRIVACY ISSUES

CONTENT

SCORE

6.2

PAGE TITLE
Dig3725 | justindig3725.blogspot.com Reviews
<META>
DESCRIPTION
Friday, November 6, 2015. I think they aesthetics is a huge part of my team's game. Because this is a survival horror game, atmosphere and feeling is very important. I think that the polish and attention to detail will not be very high in our game. Because we are beginners and the severe lack of time, I predict our game to be not very polished aesthetically. I would assume that this game would have quite a few intentional and unintentional emergent properties. The intentional emergent properties occu...
<META>
KEYWORDS
1 homework 8
2 our team game
3 1 the tetrad
4 aesthetics
5 story
6 mechanics
7 technology
8 2 balance
9 3 emergent properties
10 4 interest curve
CONTENT
Page content here
KEYWORDS ON
PAGE
homework 8,our team game,1 the tetrad,aesthetics,story,mechanics,technology,2 balance,3 emergent properties,4 interest curve,5 enjoyment,worked in blender,posted by,justin kurdila,no comments,email this,blogthis,share to twitter,share to facebook,balance
SERVER
GSE
CONTENT-TYPE
utf-8
GOOGLE PREVIEW

Dig3725 | justindig3725.blogspot.com Reviews

https://justindig3725.blogspot.com

Friday, November 6, 2015. I think they aesthetics is a huge part of my team's game. Because this is a survival horror game, atmosphere and feeling is very important. I think that the polish and attention to detail will not be very high in our game. Because we are beginners and the severe lack of time, I predict our game to be not very polished aesthetically. I would assume that this game would have quite a few intentional and unintentional emergent properties. The intentional emergent properties occu...

INTERNAL PAGES

justindig3725.blogspot.com justindig3725.blogspot.com
1

Dig3725: August 2015

http://justindig3725.blogspot.com/2015_08_01_archive.html

Friday, August 28, 2015. Games that I enjoy! Grand Theft Auto 5. I really enjoyed GTA5's huge open world. I felt like it was a great sandbox to unleash chaos. Minecraft might be one of deepest and most rewarding video games. I understand that this game is not for everyone, but it is certainly like no other game. The purpose of this blog is to show that I am able to add pictures and captions to my blog. This is a picture of the FSU emblem. Go Noles! My first video on YouTube! Subscribe to: Posts (Atom).

2

Dig3725: October 2015

http://justindig3725.blogspot.com/2015_10_01_archive.html

Friday, October 30, 2015. Https:/ github.com/pennellcr/sample level. What I did last week. I reviewed and researched animations and models online. Worked on blueprints with lighting, collectibles, and enemy movement. Set up Github account, source control, and repositories. What I will do this week:. I plan on working in blender a lot this week. Designing objects for the game. Work on some character models. Design weapons, knives, computer screens. Thursday, October 22, 2015. Game 1: Witcher 3. I think th...

3

Dig3725: Homework 8

http://justindig3725.blogspot.com/2015/11/homework-8.html

Friday, November 6, 2015. I think they aesthetics is a huge part of my team's game. Because this is a survival horror game, atmosphere and feeling is very important. I think that the polish and attention to detail will not be very high in our game. Because we are beginners and the severe lack of time, I predict our game to be not very polished aesthetically. I would assume that this game would have quite a few intentional and unintentional emergent properties. The intentional emergent properties occu...

4

Dig3725: Homework 6

http://justindig3725.blogspot.com/2015/10/homework-6.html

Thursday, October 22, 2015. Game 1: Witcher 3. I truly believe that the aesthetics of this game are nearly flawless. The polish and attention to detail are amazing. The sound design also adds to the aesthetic of the game. Finding this top-notch level of polish is very rare in gaming. Only a few games achieve this. I think this game remains very well-balanced despite the remarkable scope it is aiming for. I think most of great pacing and balance is a product of the very strong story. It keeps the ...Inten...

5

Dig3725: Homework 5

http://justindig3725.blogspot.com/2015/10/homework-5.html

Thursday, October 8, 2015. For my first blueprint I decided to create an item that would be used for a pickup or collectible. In our game, we plan on having some sort of pickup that the player will be able to obtain. My group has discussed possibly having audiotapes that will be obtainable to the player. For this blueprint, I am still working on modeling the actual audiotape that will be used in the final game. For now, I am just using a small white cylinder to represent the audiotape.

UPGRADE TO PREMIUM TO VIEW 5 MORE

TOTAL PAGES IN THIS WEBSITE

10

LINKS TO THIS WEBSITE

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Fall 2010 Projects

http://fsugd.blogspot.com/p/fall-2010-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 13: Game Document

http://fsugd.blogspot.com/2014/10/homework-13-game-document.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework Policies

http://fsugd.blogspot.com/p/homework-policies.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 9

http://fsugd.blogspot.com/2014/09/homework-9.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Spring 2010 Student Projects

http://fsugd.blogspot.com/p/spring-2010-student-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 11. Chapter 13: Interfaces

http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 16: assemble game elements

http://fsugd.blogspot.com/2014/11/homework-16-assemble-game-elements.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Agramonte,...

UPGRADE TO PREMIUM TO VIEW 10 MORE

TOTAL LINKS TO THIS WEBSITE

20

OTHER SITES

justindietz.com justindietz.com

JoAMoS

JoAMoS Jack of All Master of Some. Jack of All, Master of Some. Interested in development, home automation, technology in general, or do you just want to find out a bit more about me. Take a few minutes and explore the stie. My blog may be a random collection of everything from the latest Tech I am trying out to a step by step guide on how to do something in some technology. You will find a number of my small projects in my portfolio. Feel free to test them out if they have an interactive aspect.

justindiez.com justindiez.com

justindiez.com

Welcome to: justindiez.com. This Web page is parked for FREE, courtesy of GoDaddy.com. Search for domains similar to. Is this your domain? Let's turn it into a website! Would you like to buy this. THE domain at THE price. Visit GoDaddy.com for the best values on. Restrictions apply. See website for details.

justindiezine.com justindiezine.com

大运彩票网,大运彩票平台登录注册手机版app

大运彩票平台组织我市市场准入负面清单 草案 试点版 管理事项梳理工作. 2017年上半年,国内旅游收入2.17万亿元,同比增长15.8% 美丽中国 名片更亮. 主办 大运彩票网 电话 0415-2866097. 地址 丹东市振兴区银河大街100号 邮编 118000 辽ICP备06011721号 技术支持 丹东新思维网络.

justindifebbo.bandcamp.com justindifebbo.bandcamp.com

Justin DiFebbo

Includes high-quality download in MP3, FLAC and more. Paying supporters also get unlimited streaming via the free Bandcamp app. If we find that in the middle of a sunny afternoon. That everything is feeling right. Gonna put on our favorite song. Gonna get it on. Then if were feeling kind of frisky and were bathed in summer sweat. With nothing to attend to at all. Take a swim behind the waterfall. Time to get it on. We can hide from our sons and daughters. Shake them cause we wanna all right. Lee Knight: ...

justindifebbo.com justindifebbo.com

Justin DiFebbo

justindig3725.blogspot.com justindig3725.blogspot.com

Dig3725

Friday, November 6, 2015. I think they aesthetics is a huge part of my team's game. Because this is a survival horror game, atmosphere and feeling is very important. I think that the polish and attention to detail will not be very high in our game. Because we are beginners and the severe lack of time, I predict our game to be not very polished aesthetically. I would assume that this game would have quite a few intentional and unintentional emergent properties. The intentional emergent properties occu...

justindiggle.com justindiggle.com

JUSTIN DIGGLE

Image details top row, left to right. Salt Lake City Main Library 2016. Street View. Screenprint and Laser Engraving 2016. Nororiously Surveying Avian. Image details bottom row, left to right. Detail). Screenprint and Laser Engraving 2016. Dino Drone. Etching/Photo-Etching 2016. Stairwell View. Screenprint and Laser Engraving 2016.

justindigital.co.uk justindigital.co.uk

eCommerce / Digital Project Manager & Consultant based in London | Justin Digital Ltd

I'm Justin Tyler Broomes. Founder of Justin Digital Ltd and Contract eCommerce / Digital Project Manager. Consultant based in London, UK. I have over 8 years experience in web and digital. I’m Justin, founder of Justin Digital Ltd and an expert eCommerce / Digital Management Professional with over 8 years experience working in the web and digital space as well as a life time interest in technology, marketing and business. To get in touch. Business Analyst / eCommerce Consultant. I’m experienced in ...

justindigital.com justindigital.com

JUSTINDIGITAL.COM

justindigital.wordpress.com justindigital.wordpress.com

justindigital | Unmarketing.SocialMedia.DigitalDarwinism.Tech.Mobile.More.

Unmarketing.SocialMedia.DigitalDarwinism.Tech.Mobile.More. February 14, 2011. I am proud to announce that I am moving this blog to my own hosted domain. All the content on this site has been migrated and new posts will be appearing soon on the new site. Please visit this blog’s new home, th! At http:/ www.bigthinkers.us. The new site is up and running. If you subscribe to this blog or to the RSS Feed, I would appreciate you subscribing in the same way on the new site. February 8, 2011. We were saddened t...

justindigo.com justindigo.com

Indigo Solutions - We Brand, Design, Make, and more…

Elizabeth Arden Pop Up Store. Guerlain Pop Up Store. Gray Rounded Back Armchair with Square Ottoman. Round and Square Side Tables. Christmas Reindeer Decor for Resorts World Manila. Santa's in town with all the reindeer in tow, bearing gifts in gigantic boxes for those who've been good in 2013. Ang Joke Ko Set for Eat Bulaga. Modern Home Bar Counter and Work Desk. Cinderella Shoe for Resorts World Manila. Cinderella Arch for Resorts World Manila. Cinderella Merchandise Booth for Resorts World Manila.