justsimplecode.com justsimplecode.com

justsimplecode.com

Just Simple Code

Releasing the Puzzle Gallery, NinjaJS, and Canvasflow. I'm a long time redditor and wanted to post my first game along with a couple of frameworks I've open sourced. The game is called Puzzle Gallery and all of the art work and design was hand drawn by my sister-in-law Eve. For those that aren't interested in the programming/frameworks you can skip to trying out the game here:. The game has fairly large assets since they're all hand-drawn; so if you are on a slower connection it may take a while to load.

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Just Simple Code | justsimplecode.com Reviews
<META>
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Releasing the Puzzle Gallery, NinjaJS, and Canvasflow. I'm a long time redditor and wanted to post my first game along with a couple of frameworks I've open sourced. The game is called Puzzle Gallery and all of the art work and design was hand drawn by my sister-in-law Eve. For those that aren't interested in the programming/frameworks you can skip to trying out the game here:. The game has fairly large assets since they're all hand-drawn; so if you are on a slower connection it may take a while to load.
<META>
KEYWORDS
1 github
2 just simple code
3 http / puzzlegalleryapp com
4 https / github.com/jgreene/ninjajs
5 https / github.com/jgreene/canvasflow
6 what exists
7 full development stack
8 fast
9 simplifying the process
10 workflow is important
CONTENT
Page content here
KEYWORDS ON
PAGE
github,just simple code,http / puzzlegalleryapp com,https / github.com/jgreene/ninjajs,https / github.com/jgreene/canvasflow,what exists,full development stack,fast,simplifying the process,workflow is important,wysiwyg,lessons learned
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Just Simple Code | justsimplecode.com Reviews

https://justsimplecode.com

Releasing the Puzzle Gallery, NinjaJS, and Canvasflow. I'm a long time redditor and wanted to post my first game along with a couple of frameworks I've open sourced. The game is called Puzzle Gallery and all of the art work and design was hand drawn by my sister-in-law Eve. For those that aren't interested in the programming/frameworks you can skip to trying out the game here:. The game has fairly large assets since they're all hand-drawn; so if you are on a slower connection it may take a while to load.

INTERNAL PAGES

justsimplecode.com justsimplecode.com
1

New Blog Engine

http://justsimplecode.com/blog/blog-engine

Building a custom blog engine. In my previous post ( here. I talked about some of the requirements I had for a blogging engine. The general requirements boil down to just a couple of things. The blog must be easy to maintain and it shouldn't get in my way when trying to display complex examples. Since I'm not really a huge fan of writing software that already exists I did some searching to see if anyone else had run into these issues. In my search I came across jeykll. Comapred to the alternatives. Date:...

2

Just Simple Code

http://justsimplecode.com/False

Releasing the Puzzle Gallery, NinjaJS, and Canvasflow. I'm a long time redditor and wanted to post my first game along with a couple of frameworks I've open sourced. The game is called Puzzle Gallery and all of the art work and design was hand drawn by my sister-in-law Eve. For those that aren't interested in the programming/frameworks you can skip to trying out the game here:. The game has fairly large assets since they're all hand-drawn; so if you are on a slower connection it may take a while to load.

3

Return to blogging

http://justsimplecode.com/blog/new-blog

Getting back into blogging with a new blog engine. This weekend I decided that I wanted to get back into blogging. The last time I tried blogging I used one of the pre-packaged blogging platforms and it didn't really sit well with me. I chose a theme, set up the prepackaged database, and seemingly, was up and running in no time. After that, I hit a bit of a road bump. The problems I had with prepackaged blogging software were numerous. Most blogging software depends upon a database. Since most blogging s...

4

Dynamically scaling an HTML5 canvas

http://justsimplecode.com/blog/scaling-canvas-size

Dynamically scaling the HTML5 canvas. One of the problems I've run into while building an html5 canvas game is scaling the size of the game based upon the browser's viewport size. Luckily the canvas element is treated just like an image (img) element when it comes to resizing. To start off we are going to draw a simple rectangle on the canvas. Var getResizeRatio = function(startWidth, startHeight, maxWidth, maxHeight){ var ratioX = maxWidth / startWidth; var ratioY = maxHeight / startHeight; return ratioX.

5

Releasing the Puzzle Gallery, NinjaJS, and Canvasflow

http://justsimplecode.com/blog/puzzle-gallery-release

Releasing the Puzzle Gallery, NinjaJS, and Canvasflow. I'm a long time redditor and wanted to post my first game along with a couple of frameworks I've open sourced. The game is called Puzzle Gallery and all of the art work and design was hand drawn by my sister-in-law Eve. For those that aren't interested in the programming/frameworks you can skip to trying out the game here:. The game has fairly large assets since they're all hand-drawn; so if you are on a slower connection it may take a while to load.

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Releasing the Puzzle Gallery, NinjaJS, and Canvasflow. I'm a long time redditor and wanted to post my first game along with a couple of frameworks I've open sourced. The game is called Puzzle Gallery and all of the art work and design was hand drawn by my sister-in-law Eve. For those that aren't interested in the programming/frameworks you can skip to trying out the game here:. The game has fairly large assets since they're all hand-drawn; so if you are on a slower connection it may take a while to load.

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