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kaihulme.blogspot.com

Kai Hulme

A graduate of a Bachelor of Games Design with Honours. Currently working on various indie game projects as an artist of small Brisbane indie game company Walk Thru Walls Studio. Monday, June 23, 2014. Oh crap, it's been over a year. Well I suppose the quickest update would be to inform you that I'm still working with Walk Thru Walls on Metal Dead: Encore. We're going to PAX AUS 2014, with another indie booth to promote the game. Thanks for being patient. Links to this post. Wednesday, January 9, 2013.

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Kai Hulme | kaihulme.blogspot.com Reviews
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A graduate of a Bachelor of Games Design with Honours. Currently working on various indie game projects as an artist of small Brisbane indie game company Walk Thru Walls Studio. Monday, June 23, 2014. Oh crap, it's been over a year. Well I suppose the quickest update would be to inform you that I'm still working with Walk Thru Walls on Metal Dead: Encore. We're going to PAX AUS 2014, with another indie booth to promote the game. Thanks for being patient. Links to this post. Wednesday, January 9, 2013.
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Kai Hulme | kaihulme.blogspot.com Reviews

https://kaihulme.blogspot.com

A graduate of a Bachelor of Games Design with Honours. Currently working on various indie game projects as an artist of small Brisbane indie game company Walk Thru Walls Studio. Monday, June 23, 2014. Oh crap, it's been over a year. Well I suppose the quickest update would be to inform you that I'm still working with Walk Thru Walls on Metal Dead: Encore. We're going to PAX AUS 2014, with another indie booth to promote the game. Thanks for being patient. Links to this post. Wednesday, January 9, 2013.

INTERNAL PAGES

kaihulme.blogspot.com kaihulme.blogspot.com
1

Kai Hulme: Hey Guys!

http://www.kaihulme.blogspot.com/2012/09/hey-guys.html

A graduate of a Bachelor of Games Design with Honours. Currently working on various indie game projects as an artist of small Brisbane indie game company Walk Thru Walls Studio. Tuesday, September 4, 2012. Again, I have failed to regularly update thy blog. But so much has happened! I'm currently in the midst of finishing up a game with my Well Placed Cactus team buddies for a client. I won't be able to discuss anything on it up until its ready on the App Store. Another iPhone game coming soooon!

2

Kai Hulme: Merry Xmas and Happy New Year!

http://www.kaihulme.blogspot.com/2013/01/merry-xmas-and-happy-new-year.html

A graduate of a Bachelor of Games Design with Honours. Currently working on various indie game projects as an artist of small Brisbane indie game company Walk Thru Walls Studio. Wednesday, January 9, 2013. Merry Xmas and Happy New Year! Again, I know it's been a while between posts. The end of last year was a toughie, and I had a lot of personal things on my life plate (I still do! So where were we? So my last project with the Well Placed Cactus boys has been done and is on the Apple App Store. Simple te...

3

Kai Hulme: July 2011

http://www.kaihulme.blogspot.com/2011_07_01_archive.html

A graduate of a Bachelor of Games Design with Honours. Currently working on various indie game projects as an artist of small Brisbane indie game company Walk Thru Walls Studio. Wednesday, July 20, 2011. Links to this post. Thursday, July 7, 2011. Flesh is translucent with changing hues. Chest plating has changed from previous iterations. Head variations with eyes referenced from turtles/tortoise. New quick paint of level design. Columns attached above will aid player to drop stalactites onto boss.

4

Kai Hulme: November 2011

http://www.kaihulme.blogspot.com/2011_11_01_archive.html

A graduate of a Bachelor of Games Design with Honours. Currently working on various indie game projects as an artist of small Brisbane indie game company Walk Thru Walls Studio. Wednesday, November 23, 2011. Since the final submission of the exegesis and studio work, my fellow honours students are now in the midst of establishing themselves as Well Placed Cactus. Although not working full time with them, I've agreed to help them out if they needed any extra art done. Big love to my fellow honours friends:.

5

Kai Hulme: Oh crap, it's been over a year.

http://www.kaihulme.blogspot.com/2014/06/oh-crap-its-been-over-year.html

A graduate of a Bachelor of Games Design with Honours. Currently working on various indie game projects as an artist of small Brisbane indie game company Walk Thru Walls Studio. Monday, June 23, 2014. Oh crap, it's been over a year. Well I suppose the quickest update would be to inform you that I'm still working with Walk Thru Walls on Metal Dead: Encore. We're going to PAX AUS 2014, with another indie booth to promote the game. Thanks for being patient. Subscribe to: Post Comments (Atom).

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paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Run 'n Gun #1

http://paulstapelberg.blogspot.com/2010/08/assets.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. Run n Gun #1.

nicgomez.blogspot.com nicgomez.blogspot.com

Nic Gomez: May 2010

http://nicgomez.blogspot.com/2010_05_01_archive.html

Sunday, May 30, 2010. Bullet: Score System 2. So I have been working on trying to get the scores animating for about 4 days, today i decided to scrap what i had an try something different. Enter the iTween. Package. The Itween system helped me get the result i was looking for, and seeing as it took my 4days of work and turned it into 1 line of code I was pretty happy. So heres some more gameplay footage and a glimpse of the bare bones menu system. Bullet: Menu and Score system. Friday, May 21, 2010.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: August 2010

http://paulstapelberg.blogspot.com/2010_08_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. I think the ...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Run 'n Gun #2

http://paulstapelberg.blogspot.com/2010/09/run-n-gun-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. Run 'n Gun #2. To edit and texture the way he wanted. Luckily his texturing skills are a lot better than mine which makes things easier on me. Fig 11) Rig and Controller Setup. Fig 12) Character with Controllers. The character is skinned, but I have not yet weighted it correctly. First I will create a short animation to test the rig in-game and make sure it works. If this...That'...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: September 2010

http://paulstapelberg.blogspot.com/2010_09_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #2

http://paulstapelberg.blogspot.com/2010/09/mech-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, September 13, 2010. I have been given a second mech to work on. Dan Deppe. Had already modeled it from another one of Kai's. Fig 1) Rig and controller setup. Animation 1) Walk cycle. Subscribe to: Post Comments (Atom). View my complete profile. Run n Gun #2. 3114gfs 2010 Blog Pipe. Awesome Inc. template. Template images by centauria.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #3

http://paulstapelberg.blogspot.com/2010/09/mech-3.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. This week I carried on with modelling, rigging and animating another mech. Kai. Had already done up a few concepts and we all chose which one we wanted to try complete. I chose a rather strangely structure mech, the legs remind me of a pair of bird legs. Once again I modelled, rigged and animated this mech. Fig 11) Front and Side View. Fig 21) Front View. Fig 22) Side View. View ...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #4

http://paulstapelberg.blogspot.com/2010/09/mech-4.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack).

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: April 2010

http://paulstapelberg.blogspot.com/2010_04_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, April 19, 2010. I did up a couple more buildings a few weeks ago and just didn't get around to putting them up on the blog. I decided I would put screenshots up for them today. So here they are. Wednesday, April 14, 2010. Various Assets for Zombies RTS. Here are a couple screen grabs of what I have done so far. And lastly here is a first attempt at Mo-cap. Its just a walk cycle.

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Kai Aline Hula

Willkommen auf meiner Homepage! Hier gibt es Informationen über mich und meine Bücher. Bei Interesse an Lesungen oder Lesenächten können Sie gerne Kontakt. Ich freue mich auch über Einträge ins Gästebuch!

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Takka, muuraus, laatoitus - Jämsä, Jyväskylä, Keski-Suomi | Tmi Kaihula

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首页-开户了

开户了 - kaihule .com 合作咨询QQ120879. 我08年6月在中国银行开户,买股票,但是账户,存. 新乡有期货公司吗 股指开户 期货开户 焦作. 我20岁 学生 想在光大证券开户 需要什么证件?

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Kai Hulme

A graduate of a Bachelor of Games Design with Honours. Currently working on various indie game projects as an artist of small Brisbane indie game company Walk Thru Walls Studio. Monday, June 23, 2014. Oh crap, it's been over a year. Well I suppose the quickest update would be to inform you that I'm still working with Walk Thru Walls on Metal Dead: Encore. We're going to PAX AUS 2014, with another indie booth to promote the game. Thanks for being patient. Links to this post. Wednesday, January 9, 2013.

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Hi As you can see, this site is currently under construction, and not very much of it. Check back later, when you've already exhausted all your standard website standbys. There might even be something here by then. In the meantime, if you prefer spend your time productively, feel free to visit Canopy Media. It's got the cheese.

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No one asked...

I'm going to put my opinion down here, step over it if you like, pick it up and have a look, do what you want with it, use it as your own, shout at it, you can even show it to your friends. Welcome to the internet, these things are everywhere. Monday, 9 February 2015. Bragging vicariously through your child. Let's bring my own parents into this so as not to be biased. Wednesday, 19 November 2014. Day Twenty, Zagreb (Croatia). Date: 15th November 2014. I ordered the Tuna steak and Daniel ordered Turkey wi...

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Home - Kai Humphries - Kai Humphries

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❝steady walking but bound to trip❞

Steady walking but bound to trip. I loved her and sometimes she loved me too. Why did u make this face. With 2,216 notes. I love to die. Stole my heart we had a summerthing. It's for you it's all for you. GIVEAWAY EXTENDED UNTIL AUGUST 15. So it’s been a month since my first giveaway! Deepest thanks to everyone who participated! And just recently I (and my friend irl) have decided to host a new one! Please read everything stated below. This is for my followers). Keep your aksbox open. Also, my love.